Search found 2615 matches
- Sat Mar 07, 2015 7:50 am
- Forum: General Discussion
- Topic: Castle Amber: A D&D Adventure
- Replies: 4322
- Views: 335012
- Sat Mar 07, 2015 6:53 am
- Forum: General Discussion
- Topic: Castle Amber: A D&D Adventure
- Replies: 4322
- Views: 335012
- Sat Mar 07, 2015 6:47 am
- Forum: General Discussion
- Topic: Castle Amber: A D&D Adventure
- Replies: 4322
- Views: 335012
- Sat Mar 07, 2015 6:38 am
- Forum: General Discussion
- Topic: Castle Amber: A D&D Adventure
- Replies: 4322
- Views: 335012
- Sat Mar 07, 2015 6:19 am
- Forum: General Discussion
- Topic: Castle Amber: A D&D Adventure
- Replies: 4322
- Views: 335012
- Sat Mar 07, 2015 5:53 am
- Forum: General Discussion
- Topic: Castle Amber: A D&D Adventure
- Replies: 4322
- Views: 335012
- Sat Mar 07, 2015 2:46 am
- Forum: Q&A Discussion
- Topic: How to make slice act like a boomerang?
- Replies: 11
- Views: 2230
- Sat Mar 07, 2015 2:28 am
- Forum: Q&A Discussion
- Topic: How to make slice act like a boomerang?
- Replies: 11
- Views: 2230
- Sat Mar 07, 2015 2:03 am
- Forum: Q&A Discussion
- Topic: How to make slice act like a boomerang?
- Replies: 11
- Views: 2230
SliceVelocity is a value of pixels per tick. Negative values are going left in the X dimension, or up in the Y. Likewise, positive values are going right in the X Dimension, or down in the Y. Thus, a slice with an XVelocity of -4 and a YVelocity of 4 is going South-West. Your script should use the S...
- Fri Mar 06, 2015 7:24 pm
- Forum: Game Discussion
- Topic: Void Crypt - testers wanted
- Replies: 33
- Views: 7958
Willy, a quick and dirty way to handle that room without messing up any other visual is to export the tileset it uses and apply deeper and deeper shades to it through an editing program (black opaque fill paint at various levels) and save each version. Then reimport the altered tilesets into the ga...
- Fri Mar 06, 2015 7:19 pm
- Forum: General Discussion
- Topic: Castle Amber: A D&D Adventure
- Replies: 4322
- Views: 335012
- Fri Mar 06, 2015 7:10 am
- Forum: General Discussion
- Topic: Castle Amber: A D&D Adventure
- Replies: 4322
- Views: 335012
- Fri Mar 06, 2015 6:49 am
- Forum: General Discussion
- Topic: Castle Amber: A D&D Adventure
- Replies: 4322
- Views: 335012
There's boxes and cauldrons too Galse is going to drag along a cauldron and an empty box if he can. The cauldron could be good for cooking or making a signal, and the box might be nice to live in if they wind up in the middle of nowhere. And while he's thinkin about it, Galse ties something trivial...
- Fri Mar 06, 2015 2:49 am
- Forum: General Discussion
- Topic: Castle Amber: A D&D Adventure
- Replies: 4322
- Views: 335012
- Fri Mar 06, 2015 12:55 am
- Forum: Game Discussion
- Topic: Void Crypt - testers wanted
- Replies: 33
- Views: 7958