Search found 2556 matches

by The Wobbler
Fri Jul 21, 2017 1:29 pm
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103342

Bob the Hamster wrote:I always imagined percentage buffs going first, with additive buffs being added at the end... But I don't think I thought it out well. Add first, then percent last does seem more like what people might expect... Right?
Yeah, the latter is how I'd expect it to work as a player.
by The Wobbler
Thu Jul 20, 2017 8:22 pm
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103342

Whether this would be possible or not: What do people think of equipment that raises a stat by a percentage, in addition to raising it by set numbers? Would anyone but me want something like that? I don't want to make a request that no one else needs. Thinking something like a special item that rais...
by The Wobbler
Sat Jul 15, 2017 4:19 am
Forum: Game Discussion
Topic: Kaiju Big Battel: Fighto Fantasy - Now available
Replies: 359
Views: 65799

That sounds cool! Here's this week's batch of attack GIFs. https://4.bp.blogspot.com/-spcac3WKRpw/WWYmAipCSPI/AAAAAAAAIio/WDoOYB8adEwKA4HL1tqKUHmaGtXRxvWsgCLcBGAs/s1600/Potato-Chip.gif Chip : Like the best wizards, Silver Potato fights using dance moves and cool poses that fire out elemental beams, ...
by The Wobbler
Thu Jul 13, 2017 1:35 pm
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103342

Actually, Walk In Place really isn't a movement type, it's an animation, so I'd rather change that anyway, and think the best option is to split it out to "When standing: idle/walk in place/walk in place if not activated" (I'm busy, but could try to do that a bit later) This sounds excell...
by The Wobbler
Thu Jul 13, 2017 1:17 am
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103342

I use Walk In Place on a bunch of NPCs for objects that I want to sparkle to catch the player's attention. When I talk to them, though, they stop moving. Could we get a bitset/movement option where text boxes don't suspend Walk In Place stuff, or is there a simple way to script that?
by The Wobbler
Sun Jul 09, 2017 10:23 pm
Forum: Game Discussion
Topic: Kaiju Big Battel: Fighto Fantasy - Now available
Replies: 359
Views: 65799

I can think of two workarounds: have four different versions of the attack which hit different numbers of times... actually I guess this is almost identical to what you're already doing so would be super easy for you to implement. Use instead chains instead of normal chains. The other is to buff th...
by The Wobbler
Fri Jul 07, 2017 2:21 pm
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103342

Not a necessity but would be nice to have if it wouldn't be difficult: Longer spell and item descriptions. Even just having two lines instead of one would give a lot more freedom.
by The Wobbler
Thu Jul 06, 2017 12:10 pm
Forum: Game Discussion
Topic: Kaiju Big Battel: Fighto Fantasy - Now available
Replies: 359
Views: 65799

TMC wrote:I'm guessing American Beetle running back and forth after every punch isn't desired.
Yeah, it isn't ideal. It's fine for attacks where the hero will target a different enemy each time, but it looks weird when he's hitting the same one four times. Is there an existing solution?
by The Wobbler
Wed Jul 05, 2017 9:18 pm
Forum: Game Discussion
Topic: Kaiju Big Battel: Fighto Fantasy - Now available
Replies: 359
Views: 65799

guo wrote:Please tell me you have an action figure deal to go with this!
KBB sells action figures of a few of the characters already, nothing to do with me/the game team though. http://www.kaiju.com/mall_fun.htm
by The Wobbler
Wed Jul 05, 2017 3:34 pm
Forum: Game Discussion
Topic: Kaiju Big Battel: Fighto Fantasy - Now available
Replies: 359
Views: 65799

A couple more attack .GIFs: https://4.bp.blogspot.com/-ok023vSZivs/WVVbXobqt5I/AAAAAAAAIT0/CLztbDvtDQo6qhBQMIf5ZvqjpL_-5AtvwCLcBGAs/s320/Beetle-USA.gif USA!: You can't wear flashy pants like Beetle's unless you're a true showboat. Flash the flag (accompanied by a sick guitar riff by Glock & mr8b...
by The Wobbler
Wed Jun 28, 2017 6:01 pm
Forum: Game Discussion
Topic: Kaiju Big Battel: Fighto Fantasy - Now available
Replies: 359
Views: 65799

Thanks good Mr. Developer People for the .GIF recording function! Here's a clip of one of American Beetle's attacks. There's a plan to make the audience a little more lively for this backdrop. https://3.bp.blogspot.com/-dClfSHoRObw/WVPCrz5_cCI/AAAAAAAAIPg/kDceqgOiItUntpHd6nTAtQcOwAjkPF-6wCLcBGAs/s32...
by The Wobbler
Fri Jun 23, 2017 5:55 pm
Forum: Game Discussion
Topic: Kaiju Big Battel: Fighto Fantasy - Now available
Replies: 359
Views: 65799

I believe it's the first OHR game that's officially licensed (someone correct me if I'm wrong), though it's not the first that's commercially sold.
by The Wobbler
Fri Jun 23, 2017 4:38 pm
Forum: Game Discussion
Topic: Kaiju Big Battel: Fighto Fantasy - Now available
Replies: 359
Views: 65799

Thanks for the kind words! Part of the game's world design is that pretty much everyone is buff and loves fighting. It's an entire world of muscle friends, even the grandmas and grandpas. Everyone's totally into body slamming each other to end disagreements. Dialogue is mostly written to stay loyal ...
by The Wobbler
Thu Jun 22, 2017 1:55 pm
Forum: Game Discussion
Topic: Kaiju Big Battel: Fighto Fantasy - Now available
Replies: 359
Views: 65799

It was a generic grime filter to make that Boston announcement image look more postcard style (and to fit the fact that it is a pretty gross, dirty city.) That look could definitely be achieved by using greater variety on the road tiles, it would just be a lot of work better spent elsewhere. But it ...
by The Wobbler
Thu Jun 22, 2017 12:36 pm
Forum: Game Discussion
Topic: Kaiju Big Battel: Fighto Fantasy - Now available
Replies: 359
Views: 65799

The roads in the final product don't look quite like that, it's a filter effect for the picture that I'd love to achieve but might be a bit too much work for now. The additional layers will be the most helpful in areas with very large tiles such as cars and train cars that eat up a ton of tile space...