Search found 1210 matches

by Nathan Karr
Fri Dec 30, 2016 6:42 am
Forum: Game Discussion
Topic: OHR Multicart Compilation
Replies: 418
Views: 64204

Bob the Hamster wrote: *Music and sound effects
Some of these are currently in Nathan's Quest but they might be replaced. Also the engine doesn't seem to like music files under a certain length?
by Nathan Karr
Wed Dec 28, 2016 7:13 am
Forum: Game Discussion
Topic: OHR Multicart Compilation
Replies: 418
Views: 64204

I feel hopelessly lost but I have real-world issues taking priority and really I feel this way about any project I can't hammer out in a single evening.
by Nathan Karr
Sun Dec 18, 2016 4:06 am
Forum: Game Discussion
Topic: OHR Multicart Compilation
Replies: 418
Views: 64204

Not sure how you'd compress audio down to simple channels like that though. Could just try crunching it with Audacity until it sounds good enough™ ¯\_(ツ)_/¯ In Maces Wild, I recorded myself saying a couple things in a staccato and then applied a couple of its default filters (forget what...
by Nathan Karr
Mon Dec 12, 2016 12:18 am
Forum: Game Discussion
Topic: OHR Multicart Compilation
Replies: 418
Views: 64204

For my game I've just been running free web MIDIs of public domain music through a MIDI-to-MP3 program and then importing the results. I had a friend adjust the tempo and volume on some of them. If I strike out on finding a musician, I might go this route. The first two I decided on using were What...
by Nathan Karr
Fri Dec 09, 2016 6:48 am
Forum: Game Discussion
Topic: OHR Multicart Compilation
Replies: 418
Views: 64204

For my game I've just been running free web MIDIs of public domain music through a MIDI-to-MP3 program and then importing the results. I had a friend adjust the tempo and volume on some of them.
by Nathan Karr
Thu Dec 08, 2016 1:48 am
Forum: Game Discussion
Topic: OHR Multicart Compilation
Replies: 418
Views: 64204

In a mild slump right now, but I am still slowly adding NPCs and flavor text to the castle.
by Nathan Karr
Sun Dec 04, 2016 11:06 pm
Forum: Game Discussion
Topic: OHR Multicart Compilation
Replies: 418
Views: 64204

Well I got started on the castle. I was planning on just making an indoors version of the castle but I wound up having a lot of fun making a courtyard, moat, etc. so I'm going to have to make a second map for the castle's interior.
by Nathan Karr
Sun Dec 04, 2016 7:03 pm
Forum: Game Discussion
Topic: OHR Multicart Compilation
Replies: 418
Views: 64204

Everyone should have to use this font, except for one game with bad engrish which inexplicably uses courier sans. Courier is my go-to font for non-game purposes, but for now I've got the OHR default font in Trytuges. I could certainly switch to Action 52 and redraw my item icons again, since most o...
by Nathan Karr
Sat Dec 03, 2016 4:06 am
Forum: Game Discussion
Topic: OHR Multicart Compilation
Replies: 418
Views: 64204

I've got about 30 sound effects made in FamiTracker so far, I'll try to get closer to 50 done and release them in .ogg and also the whole Audacity project file in case anyone wants to pitch shift or modify them. Oh, awesome! I haven't actually imported any sound effects yet and was considering usin...
by Nathan Karr
Thu Dec 01, 2016 3:16 am
Forum: Game Discussion
Topic: OHR Multicart Compilation
Replies: 418
Views: 64204

The overworld is completely mapped. I figure I'll finish up the first continent's random monsters before I move on to the castle. The overworld has a lot of flavor in it too.
by Nathan Karr
Tue Nov 29, 2016 5:04 am
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103229

And the reserve limit has also been demonstrated to be breached in Spooks & Summons. EDIT: I forgot to mention another request I had. A separate string for when a miss is caused by enemy Dog % in Aim % vs Dog % accuracy type, so people can get a better feel for why an attack didn't connect - and...
by Nathan Karr
Tue Nov 29, 2016 2:55 am
Forum: Game Discussion
Topic: OHR Multicart Compilation
Replies: 418
Views: 64204

Small updates, but I'm up to 180 textboxes now. Might actually not have more flavor text for the town. I brought back my favorite character moment of the original Trytuges: There's an option to sleep at a super cheap inn room with grass and a campfire (it was actually indoors in the original. Howeve...
by Nathan Karr
Thu Nov 24, 2016 9:12 am
Forum: Game Discussion
Topic: OHR Multicart Compilation
Replies: 418
Views: 64204

A quick graphical mockup to show where this game came from: http://i.imgur.com/S0kUUmw.png The second column are mockups from memory. The bearded version of the Spellshard wizard became the first boss, Magus Divunni. The only ripped non-Spellshard graphics in the game were Pikachu's walkabout scatte...
by Nathan Karr
Thu Nov 24, 2016 6:39 am
Forum: Game Discussion
Topic: OHR Multicart Compilation
Replies: 418
Views: 64204

Thanks to Giz for getting the hype going on NES title screens! What I did was I made a 16x10 map screen, put some tiles in, took a screenshot, edited that screenshot in MSPaint, and re-imported it. The "press any key" part from the map preview felt appropriate so I left it in. It took abou...
by Nathan Karr
Wed Nov 23, 2016 9:02 pm
Forum: Game Discussion
Topic: OHR Multicart Compilation
Replies: 418
Views: 64204

Investigate freaking everything. I used 100 textboxes just in the house the heroes start in and plan to follow a similar trend in the other four maps (not the overworld). Wowzers. That should be fun. So, a normal RPG, just a really short one? Or are these 4 maps very large? Overworld I don't know h...