Search found 34 matches
- Tue Dec 22, 2015 7:09 am
- Forum: Q&A Discussion
- Topic: The player wins, how do I terminate the game?
- Replies: 4
- Views: 2185
Someday when we get around to converting the textbox format to reload, thus allowing more space for stuff, I'll totally add a textbox conditional that can do this. But don't wait for that feature. It is a 3-line plotscript plotscript, quit now script, begin game over end Thanks a ton! Now I've got ...
- Mon Jul 27, 2015 8:08 am
- Forum: Q&A Discussion
- Topic: The player wins, how do I terminate the game?
- Replies: 4
- Views: 2185
The player wins, how do I terminate the game?
I've made a very simplistic game that consists of being assigned a fetch quest by an NPC, and one enemy to fight (who possesses the quest item). When you beat the enemy and return the quest item to the NPC, the NPC thanks the hero, etc. All of this is fine and working, but then the player is still t...
- Mon Jul 27, 2015 7:52 am
- Forum: Game Discussion
- Topic: Stats and battle, like you're talking to a 6 year old...
- Replies: 8
- Views: 3348
- Sat Jul 11, 2015 10:01 am
- Forum: Game Discussion
- Topic: Stats and battle, like you're talking to a 6 year old...
- Replies: 8
- Views: 3348
Thanks, that was a great answer. I had started with a totally balanced battle, realizing that it was a coin toss, and had started messing with the stats to make it more interesting but just made it less predictable. Thinking about it this way, I should be able to figure out how to balance my battles...
- Wed Jul 08, 2015 10:31 am
- Forum: Game Discussion
- Topic: Stats and battle, like you're talking to a 6 year old...
- Replies: 8
- Views: 3348
Stats and battle, like you're talking to a 6 year old...
I know where to find the info on how stats/damage/etc work, but I don't understand why and I'm having trouble figuring out how to set hero and enemy stats to balance a battle. Assume a single Level 1 hero enters a room and there is one enemy inside that must be fought. The character has had the oppo...
- Fri May 22, 2015 11:38 am
- Forum: Game Discussion
- Topic: This is the music thread
- Replies: 89
- Views: 37001
- Fri May 22, 2015 11:26 am
- Forum: Q&A Discussion
- Topic: Trouble with tags, items, text boxes...
- Replies: 11
- Views: 2767
Ok, I was wondering if something like that may not be the solution. I still have no idea how to go about accomplishing it though. Right now if you defeat the boss, he drops the Item and it goes into your inventory. How would I set it so that this turns the tag on without tying the tag to the item it...
- Fri May 15, 2015 8:09 am
- Forum: Q&A Discussion
- Topic: Trouble with tags, items, text boxes...
- Replies: 11
- Views: 2767
- Fri May 15, 2015 7:56 am
- Forum: Q&A Discussion
- Topic: Trouble with tags, items, text boxes...
- Replies: 11
- Views: 2767
- Fri May 15, 2015 2:06 am
- Forum: Q&A Discussion
- Topic: Trouble with tags, items, text boxes...
- Replies: 11
- Views: 2767
For the sake of this discussion ignore Text Boxes #1, #3, and #4, because they are used up for something irrelevant to my problem. We are dealing with Text Boxes #2 and #5-8. Anything above 8 is free. Here's what is going on: If you walk up to King and talk to him, he defaults to Text Box #2 under n...
- Fri May 15, 2015 1:19 am
- Forum: Q&A Discussion
- Topic: Trouble with tags, items, text boxes...
- Replies: 11
- Views: 2767
Trouble with tags, items, text boxes...
SOOOOO... I'm trying to make a basic fetch quest in which King tells Hero to kill Boss and recover Item (only the first time, King also gives Hero some $$$). When Hero returns Item to King, King should take Item from Hero, Hero should receive Trophy, and then further attempts to talk to King should ...
- Wed Mar 25, 2015 11:26 pm
- Forum: Game Discussion
- Topic: Show off your graphics!
- Replies: 1625
- Views: 336409
- Wed Mar 25, 2015 11:25 pm
- Forum: Game Discussion
- Topic: Show off your graphics!
- Replies: 1625
- Views: 336409
Well, the original game idea was ambitious beyond my ability level and is on hold until I figure out the things I need to know to make it happen. I still think about it and keep notes regarding how I want it all to play out. The second game (the one with posted images) was sort of a miniature test g...
- Wed Mar 25, 2015 4:05 pm
- Forum: Game Discussion
- Topic: Show off your graphics!
- Replies: 1625
- Views: 336409
- Wed Mar 25, 2015 4:04 pm
- Forum: Game Discussion
- Topic: Show off your graphics!
- Replies: 1625
- Views: 336409