How about duct tape?The Wobbler wrote:Look at these chumps with no super glue.
Search found 483 matches
- Tue Feb 03, 2015 6:32 pm
- Forum: General Discussion
- Topic: OHRRPGCE Magnets! for EVERYONE!
- Replies: 84
- Views: 19737
- Tue Feb 03, 2015 5:01 pm
- Forum: General Discussion
- Topic: Did you know? The worst OHR game ever is
- Replies: 15
- Views: 6441
Re: Did you know? The worst OHR game ever is
I'm gonna go cry myself to sleep...The Wobbler wrote:all of them haha showed you 🔪👻
- Tue Feb 03, 2015 5:00 pm
- Forum: General Discussion
- Topic: OHRRPGCE Magnets! for EVERYONE!
- Replies: 84
- Views: 19737
- Tue Feb 03, 2015 4:55 pm
- Forum: Q&A Discussion
- Topic: Should I build my game on the stables or the nightlies?
- Replies: 13
- Views: 2876
Surprised to hear the chequer-pattern transparency mentioned; I've only heard complaints about it so far. I'm legitimately surprised by that. I use it often... :/ Actually there are frequently minor bugs which no one seems to report until James or I finally notice it a day or a year later. For exam...
- Tue Feb 03, 2015 3:11 pm
- Forum: Q&A Discussion
- Topic: Should I build my game on the stables or the nightlies?
- Replies: 13
- Views: 2876
I haven't really seen any real problems in the Windows and Mac nightlies, would anyone actually want to have that slight added layer of stability at the expense of missing out on the new features? I mean, dissolve animations on slices, in-editor Android and Ouya settings, scrolling checkered backgro...
- Tue Feb 03, 2015 5:45 am
- Forum: General Discussion
- Topic: OHRRPGCE Magnets! for EVERYONE!
- Replies: 84
- Views: 19737
- Tue Feb 03, 2015 12:35 am
- Forum: Q&A Discussion
- Topic: Should I build my game on the stables or the nightlies?
- Replies: 13
- Views: 2876
Re: Should I build my game on the stables or the nightlies?
I've been seeing some more games being released for the nightly versions which are somewhat incompatible with the current stable, and with the distribution options able to make full game packs, is there a reason to use the stable builds to make my game? Nothing comes to mind. I think James was work...
- Sat Jan 31, 2015 10:52 pm
- Forum: Game Discussion
- Topic: Show off your graphics!
- Replies: 1625
- Views: 335737
- Sat Jan 31, 2015 12:18 am
- Forum: Q&A Discussion
- Topic: How to walk pixel by pixel instead of tile by tile?
- Replies: 18
- Views: 4747
- Thu Jan 29, 2015 11:56 pm
- Forum: Q&A Discussion
- Topic: How to walk pixel by pixel instead of tile by tile?
- Replies: 18
- Views: 4747
- Thu Jan 29, 2015 11:39 pm
- Forum: Q&A Discussion
- Topic: How to walk pixel by pixel instead of tile by tile?
- Replies: 18
- Views: 4747
Well, you could always divide the pixel value of whatever tile you're askin about by 20 and pass that number onto ReadPassBlock. I am currently doing this, but since I'm using it with walktall, it's a little bit... iffy. The down/right collisions work fine, but up has a few problems and left is str...
- Thu Jan 29, 2015 5:46 am
- Forum: Q&A Discussion
- Topic: How to walk pixel by pixel instead of tile by tile?
- Replies: 18
- Views: 4747
- Wed Jan 28, 2015 12:53 am
- Forum: Q&A Discussion
- Topic: How can I get rid of bias in my code?
- Replies: 7
- Views: 1850
Re: How can I get rid of bias in my code?
Maybe you could make a random generator which decides which checks first?
- Tue Jan 27, 2015 7:14 pm
- Forum: Game Discussion
- Topic: Hans Stinkman 2015: A Cash Dollar Contest
- Replies: 139
- Views: 28294
- Tue Jan 27, 2015 7:13 pm
- Forum: Game Discussion
- Topic: Hans Stinkman 2015: A Cash Dollar Contest
- Replies: 139
- Views: 28294
Your new completely unofficial non-rule-4-approved game idea is now: Octopus In The Kitchen : It Was All A Dream(or was it?) - Chef Jabba The Hutt is stressed-out in the kitchen! All his live octopuses (octopi?) have escaped, and are running amok in his restaurant. The twist? All of this might not ...
