Search found 1328 matches

by JSH357
Mon Oct 05, 2009 8:44 pm
Forum: Game Discussion
Topic: JSH doesn't playtest his own games *RESOLVED*
Replies: 10
Views: 2193

Well, uh. Now I feel dumb. Guess I just needed an extra pair of eyes there.

DISREGARD THAT I SUCK SLIMES
by JSH357
Mon Oct 05, 2009 12:06 am
Forum: General Discussion
Topic: let's reminisce
Replies: 3
Views: 1727

A few of my favorite scenes. The Baramus Massacre Option in Tactics Ogre should be here, but I can't find a video of it. Naturally, there are some SPOILERZ here. Don't watch these if you haven't played and plan on playing Mother 3, Shadow of the Colossus or Phoenix Wright. From Mother 3: http://www....
by JSH357
Sun Oct 04, 2009 6:20 pm
Forum: Game Discussion
Topic: JSH doesn't playtest his own games *RESOLVED*
Replies: 10
Views: 2193

It's still not fixed.
by JSH357
Sun Oct 04, 2009 1:09 pm
Forum: Game Discussion
Topic: JSH doesn't playtest his own games *RESOLVED*
Replies: 10
Views: 2193

I am using the latest nightly.
Just re-downloaded and confirmed it.
by JSH357
Sun Oct 04, 2009 4:10 am
Forum: Game Discussion
Topic: JSH doesn't playtest his own games *RESOLVED*
Replies: 10
Views: 2193

JSH doesn't playtest his own games *RESOLVED*

I have an enemy in my game that uses an attack which is set to do the following: Plays a sound effect 40 tick text message Spinstrike, Normal animation Strength = 125% of Max Self, Focused No cost No chains Do Not display damage Reset target stat to max before hit Allow cure to exceed maximum Now, w...
by JSH357
Sat Oct 03, 2009 3:05 am
Forum: Front Page
Topic: HamsterSpeak #30 Online
Replies: 16
Views: 6808

I liked the Exposition article the most, and i voted for it, although I guess it could have had more depth, or perhaps used more mainstream examples. Some of the articles this month are just... confusing. And feel very pointless. They felt very much like in-jokes that totally went over my head, sort...
by JSH357
Tue Sep 29, 2009 11:52 pm
Forum: Game Discussion
Topic: Slowing down damage
Replies: 17
Views: 4850

I... have got a problem here. Battle captions have completely stopped displaying for me. I have done some testing, and I can only get captions to show up with "Full duration" length; any other length prevents it. This was not happening before I started with the current nightly, FYI. Edit: ...
by JSH357
Tue Sep 29, 2009 2:34 am
Forum: Game Discussion
Topic: Motrya Development Journal
Replies: 47
Views: 14396

Good question, good pun.

Well, any veteran OHR player should be able to handle the game, I'm just sayin' the enemies are capable of killing you pretty effectively from battle #1, and you'll probably have to learn which spells are the most useful under certain situations.
by JSH357
Tue Sep 29, 2009 2:04 am
Forum: Game Discussion
Topic: Motrya Development Journal
Replies: 47
Views: 14396

Mogri wrote:The graphics are as fantastic as everyone else has said.

But I hope Dayang is a placeholder name. It makes me think, "Dayang! Those are some nice battle graphics!"
Haha. Well, it is supposed to be pronounced "Die-Ang." He has to have an exotic name; it just suits him.
by JSH357
Mon Sep 28, 2009 11:38 pm
Forum: Game Discussion
Topic: Slowing down damage
Replies: 17
Views: 4850

James, I think I owe you three first-borns, is it?

Already this is making battles much more pleasant for me.
by JSH357
Mon Sep 28, 2009 11:31 pm
Forum: Game Discussion
Topic: Motrya Development Journal
Replies: 47
Views: 14396

Going to try and post new shots occasionally. We're sill moving along; I've finally started testing some battles. http://www.jsh.illuminative.org/motrya/ss3.png While I have not "rewritten" the OHR standard battle system like I did with Thanksgiving Quest, I am making every effort to ensur...
by JSH357
Sun Sep 27, 2009 6:45 pm
Forum: Game Discussion
Topic: Slowing down damage
Replies: 17
Views: 4850

Yes! I always have to set captions to at least 20 ticks, more depending on what is in them.
by JSH357
Sun Sep 27, 2009 6:33 pm
Forum: Game Discussion
Topic: Slowing down damage
Replies: 17
Views: 4850

Slowing down damage

I guess this is a developer question. Would there be any way to make damage display a bit longer in battles? I find that often I'm looking through a menu or concentrating on another part of the screen when damage displays over a character, and by the time I look to see how much an attack did, it's g...
by JSH357
Sun Sep 20, 2009 12:34 am
Forum: Game Discussion
Topic: Help with Doors + Music
Replies: 5
Views: 1530

Uncy, the song can change based on tags, so I could not use the Ambient Music option cleanly. That was my original problem. Using ambient + an autorun tends to make one song start annoyingly and then go in to the next one. And if the second map is using the same song as the previous via an autorun (...
by JSH357
Sat Sep 19, 2009 11:20 pm
Forum: Game Discussion
Topic: Help with Doors + Music
Replies: 5
Views: 1530

Hmm... it MIGHT work, actually. I do foresee one difficulty (how does the game know when not to play a song during the autorun script?) but I could just use currentsong to check if no song is playing. Does "Same as previous map" include the title screen or not? If it does, then game overs/...