Search found 1328 matches

by JSH357
Sat Nov 06, 2010 7:17 pm
Forum: General Discussion
Topic: Castle Paradox Broken?
Replies: 2
Views: 1234

It's probably just downtime. Happens every now and then. (One time, CP was down for several months. That's why SlimeSalad was originally created)
by JSH357
Sat Nov 06, 2010 3:49 pm
Forum: Game Discussion
Topic: Tilt
Replies: 6
Views: 1869

Well, that was pretty disturbing. Not bad, though. It's surprising that horror can be pulled off with the engine so minimalistically now thanks to sound effects.
by JSH357
Wed Nov 03, 2010 1:31 am
Forum: Game Discussion
Topic: need help putting minigames in my game
Replies: 2
Views: 1033

It's kind of a case of "If you don't know how, you're not ready to make one." But short answer: You have to plotscript the game yourself and activate the script from somewhere within the larger game. Wandering Hamster contains a few good examples, as well as the scripts James used to creat...
by JSH357
Tue Nov 02, 2010 12:54 am
Forum: Game Discussion
Topic: Shuffle
Replies: 7
Views: 1841

Fun fact: When I read "Shuffle" I thought you meant as in randomizing a group of variables, and it made me cry because this was such a hassle to code in Motrya (The script I used to randomize the position of 9 cards took an obscene amount of code that I can barely read because the slice co...
by JSH357
Tue Oct 26, 2010 4:59 pm
Forum: Game Discussion
Topic: Bug in the latest nightly
Replies: 8
Views: 1359

OK, it works fine in the latest nightly
by JSH357
Tue Oct 26, 2010 4:07 pm
Forum: Game Discussion
Topic: Bug in the latest nightly
Replies: 8
Views: 1359

OHRRPGCE wip 20101024.3930 gfx_directx+sdl+fb/music_sdl FreeBASIC 0.21.1 (08-11-2010) Win32
by JSH357
Tue Oct 26, 2010 3:52 pm
Forum: Game Discussion
Topic: Bug in the latest nightly
Replies: 8
Views: 1359

What is your exact version number. 20101024 gfx_directx+sdl+fb music_sdl What is your system like (version of windows, etc) Windows 7 Home Edition. Not sure what other specs you might want Is there anything interesting/unusual about your keyboard? No, it's a standard keyboard. The Pause key has neve...
by JSH357
Mon Oct 25, 2010 9:11 pm
Forum: Game Discussion
Topic: Bug in the latest nightly
Replies: 8
Views: 1359

Bug in the latest nightly

Here's a strange one. Is this unique to me?

Keys such as "Alt" and "Ctrl" are only working with the right side of my keyboard now. For instance, to bring up the menu I have to use right Alt or Escape. Left Alt doesn't work. Does this have to do with updating gfx_directx?
by JSH357
Mon Oct 25, 2010 3:58 am
Forum: Game Discussion
Topic: Scripting - One file or multiple files?
Replies: 6
Views: 1364

It's all personal preference. I like to have the event scripts separate from "game code" myself (In the game I am working on now, the mini-game scripts hsi is bigger or about on par with the main hss). As long as you can read it, it's all good. Fenrir isn't really too OCD of a programmer f...
by JSH357
Fri Oct 22, 2010 2:06 pm
Forum: Game Discussion
Topic: For anybody who hated the item target picker...
Replies: 1
Views: 610

Hardcore
by JSH357
Fri Oct 08, 2010 2:10 pm
Forum: General Discussion
Topic: Pokémon Megathread - Don't Matter If You're Black Or White
Replies: 324
Views: 76897

Funny thing about that is that they just banned a Pokemon weak to it. Salamence? How'd that happen? Oh well, I always liked Dragonite best anyway. Dream World Dragonite will be even better, as it will gain an ability that halves all damage to it while it's at full health. I laugh at your Ice Beam! ...
by JSH357
Wed Oct 06, 2010 2:08 pm
Forum: General Discussion
Topic: Pokémon Megathread - Don't Matter If You're Black Or White
Replies: 324
Views: 76897

I have a newfound hatred for Stealth Rock. Game Freak attempted to nerf it by reducing its availability, but it didn't work - everyone's just going to import their SR pokes from the gen 4 games. Plus I can't use the most badass new bug Pokemon, Urugamoth without quaking in fear of the goddamn ROCK....
by JSH357
Fri Oct 01, 2010 7:59 pm
Forum: Game Discussion
Topic: Counterattacking enemies!
Replies: 5
Views: 1170

Wow! No more dumb spawn-chaining for random effects!
by JSH357
Thu Sep 30, 2010 6:46 pm
Forum: Game Discussion
Topic: Non-blocking attacks
Replies: 15
Views: 3088

Third'd

And thank you sooo much for this feature. It's a brilliant idea.
by JSH357
Fri Sep 24, 2010 1:47 am
Forum: Game Discussion
Topic: Heart of the OHR Contest
Replies: 501
Views: 134600

Suggestion/possibly my feature request: There needs to be an enemy bitset "Ignore Pause on Battle Menus" so that we can make 'battlescript' type things that ignore menu flow. Specifically, I have a Scan spell that uses enemy spawning, but the spawned enemy can't attack until all menus are...