Search found 1328 matches
- Fri Sep 30, 2011 7:21 pm
- Forum: Game Discussion
- Topic: Motrya 50% Version Development Journal
- Replies: 42
- Views: 9123
- Thu Sep 29, 2011 6:39 pm
- Forum: Game Discussion
- Topic: The Say It Ain't So Contest (EDITED 9/29,NSFW)
- Replies: 89
- Views: 18810
- Thu Sep 29, 2011 6:00 pm
- Forum: Game Discussion
- Topic: What do you do before you start making a game?
- Replies: 13
- Views: 2727
Pour yourself a glass of your favorite beverage, yes. A) Ignore everyone else making ohr games B) Open your favorite word processor and outline C) a) Prototype the look of your game C) b) Prototype all features you'd like to see C) c) Take the outline and turn it into a detailed blueprint and A) fi...
- Thu Sep 29, 2011 5:10 am
- Forum: Game Discussion
- Topic: The Say It Ain't So Contest (EDITED 9/29,NSFW)
- Replies: 89
- Views: 18810
Fine, fine, I had my fun. These are the prizes I intended from the start, as should have been obvious from the beginning. Last word on it: I thought the results of the movie contest were handled very poorly, but like I said in the first post, it isn't really my duty to judge that, and all I can do i...
- Thu Sep 29, 2011 4:05 am
- Forum: Game Discussion
- Topic: The Say It Ain't So Contest (EDITED 9/29,NSFW)
- Replies: 89
- Views: 18810
- Wed Sep 28, 2011 6:59 pm
- Forum: Game Discussion
- Topic: What do you do before you start making a game?
- Replies: 13
- Views: 2727
- Wed Sep 28, 2011 5:06 am
- Forum: Game Discussion
- Topic: The Say It Ain't So Contest (EDITED 9/29,NSFW)
- Replies: 89
- Views: 18810
- Wed Sep 28, 2011 4:02 am
- Forum: Game Discussion
- Topic: The Say It Ain't So Contest (EDITED 9/29,NSFW)
- Replies: 89
- Views: 18810
- Wed Sep 28, 2011 3:53 am
- Forum: Game Discussion
- Topic: The Say It Ain't So Contest (EDITED 9/29,NSFW)
- Replies: 89
- Views: 18810
The Say It Ain't So Contest (EDITED 9/29,NSFW)
Lets face it. Current OHR contests suck because the prizes suck. So, as the title might imply, I'm going a notch lowbrow. Rules: -You have from October 3rd to October 31st to produce the entirety of your game. -All audio must be homemade. Other ripped content is fine. -Any size of team is allowed. P...
- Wed Sep 28, 2011 2:38 am
- Forum: Game Discussion
- Topic: THE OHR 2012 RANDOM COLAB CONTEST
- Replies: 86
- Views: 146275
- Sun Sep 25, 2011 1:26 pm
- Forum: Game Discussion
- Topic: Stuck in SPELLSHARD? READ THIS!
- Replies: 83
- Views: 28234
I creamed the Summoner on my first try, not sure how he's an issue. Just spam all your strongest attacks and heal pretty much. You can watch my stream (part 3 I think) to see how I handled it. I did this without grinding at any point in the game.
http://www.livestream.com/jsh357
http://www.livestream.com/jsh357
- Thu Sep 22, 2011 2:41 am
- Forum: Game Discussion
- Topic: Village People: The Videogame
- Replies: 51
- Views: 11839
- Fri Sep 16, 2011 3:44 pm
- Forum: Front Page
- Topic: We have rules
- Replies: 57
- Views: 9916
- Thu Sep 01, 2011 4:06 pm
- Forum: General Discussion
- Topic: The FIRST Slime Salad Dominion Tournament, Round 1
- Replies: 32
- Views: 10372
- Wed Aug 31, 2011 9:31 pm
- Forum: Game Discussion
- Topic: Unique After-battle scripts
- Replies: 1
- Views: 656
Re: Unique After-battle scripts
What is the best way to start up a cutscene script immediately following a battle? Is there a simple built in feature for this? I have the battle qued up through a text box during cutscene and I want to go back into the scene right after the battle. Thanks for any help! Don't call the battle from t...