Search found 1189 matches
- Mon Jun 22, 2015 12:37 am
- Forum: Game Discussion
- Topic: Show off your graphics!
- Replies: 1625
- Views: 335781
- Sun Jun 21, 2015 8:11 pm
- Forum: Game Discussion
- Topic: One-Month All-Mouse Left-Click OHRRPGCE Game Contest (2015)
- Replies: 84
- Views: 29691
I'm using slice collide in the main loop. If the cursor is colliding with a bar with the lookup code sli:forward, it turns it into an arrow. There's the same script (literally copy and pasted) for the backwards bar, except that one works perfectly. The forward bar functions as a clickable, so I know...
- Sun Jun 21, 2015 6:42 pm
- Forum: Game Discussion
- Topic: One-Month All-Mouse Left-Click OHRRPGCE Game Contest (2015)
- Replies: 84
- Views: 29691
So, when your cursor turns into an up arrow when you hover over the top of the scene, it's to signify that you can move forward. But uh... You'll only see that on the first screen because for some reason it won't do it anywhere else. Moving forward is still totally functional, just bear in mind that...
- Sun Jun 21, 2015 10:17 am
- Forum: Game Discussion
- Topic: Conditional Visibility?
- Replies: 4
- Views: 1353
- Sun Jun 21, 2015 7:59 am
- Forum: Game Discussion
- Topic: Conditional Visibility?
- Replies: 4
- Views: 1353
Conditional Visibility?
I know this can be easily done with a script, but I was wondering if it has ever been considered to add in conditionals, perhaps similar to those of text boxes, into the slice collection editor. For example, if you want to load a slice collection, but if a certain tag is on, then character shouldn't...
- Sun Jun 21, 2015 2:19 am
- Forum: Game Discussion
- Topic: One-Month All-Mouse Left-Click OHRRPGCE Game Contest (2015)
- Replies: 84
- Views: 29691
- Sat Jun 20, 2015 10:12 pm
- Forum: Game Discussion
- Topic: One-Month All-Mouse Left-Click OHRRPGCE Game Contest (2015)
- Replies: 84
- Views: 29691
- Fri Jun 19, 2015 8:31 pm
- Forum: Q&A Discussion
- Topic: Mouse cursor - how do you do this thing?
- Replies: 5
- Views: 1405
- Fri Jun 19, 2015 8:22 am
- Forum: Game Discussion
- Topic: One-Month All-Mouse Left-Click OHRRPGCE Game Contest (2015)
- Replies: 84
- Views: 29691
- Fri Jun 19, 2015 4:00 am
- Forum: Game Discussion
- Topic: One-Month All-Mouse Left-Click OHRRPGCE Game Contest (2015)
- Replies: 84
- Views: 29691
- Thu Jun 18, 2015 8:21 pm
- Forum: Front Page
- Topic: Now Available - Macabre
- Replies: 37
- Views: 25236
- Wed Jun 17, 2015 8:52 am
- Forum: Game Discussion
- Topic: Shooter Game Talk
- Replies: 8
- Views: 2418
Holy crap I beat it. That was intense man. I wasn't sure if the rate increased when you take a tower down but I was sure after I took down three. I was just playing Left for Dead 2 and that wasn't as bad as this (that's a good thing). First of all, wow, this is great, especially since it came out of...
- Mon Jun 15, 2015 5:14 am
- Forum: Game Discussion
- Topic: One-Month All-Mouse Left-Click OHRRPGCE Game Contest (2015)
- Replies: 84
- Views: 29691
- Mon Jun 15, 2015 2:54 am
- Forum: Game Discussion
- Topic: One-Month All-Mouse Left-Click OHRRPGCE Game Contest (2015)
- Replies: 84
- Views: 29691
I've finished what I think to be all of my game's core mechanics. I still have a lot of work to do by means of artwork and writing and things like that, but I think I'll be able to start making serious headway this week. I don't know if I'll finish in time. It depends on how long I end up making the...
- Sun Jun 14, 2015 10:43 pm
- Forum: Q&A Discussion
- Topic: Text Box Positioning
- Replies: 13
- Views: 2747
I did it and it works perfectly! It's actually better this way because I don't have to worry about text boxes drawing over other slice collections that I load. I also got clickable areas to work and everything else and I can't believe it but I think the engine is pretty much complete. I just have to...