Search found 1189 matches

by kylekrack
Mon Jun 22, 2015 12:37 am
Forum: Game Discussion
Topic: Show off your graphics!
Replies: 1625
Views: 335781

I wouldn't say I'm proud of this, but I created it... Yeah.
by kylekrack
Sun Jun 21, 2015 8:11 pm
Forum: Game Discussion
Topic: One-Month All-Mouse Left-Click OHRRPGCE Game Contest (2015)
Replies: 84
Views: 29691

I'm using slice collide in the main loop. If the cursor is colliding with a bar with the lookup code sli:forward, it turns it into an arrow. There's the same script (literally copy and pasted) for the backwards bar, except that one works perfectly. The forward bar functions as a clickable, so I know...
by kylekrack
Sun Jun 21, 2015 6:42 pm
Forum: Game Discussion
Topic: One-Month All-Mouse Left-Click OHRRPGCE Game Contest (2015)
Replies: 84
Views: 29691

So, when your cursor turns into an up arrow when you hover over the top of the scene, it's to signify that you can move forward. But uh... You'll only see that on the first screen because for some reason it won't do it anywhere else. Moving forward is still totally functional, just bear in mind that...
by kylekrack
Sun Jun 21, 2015 10:17 am
Forum: Game Discussion
Topic: Conditional Visibility?
Replies: 4
Views: 1353

Yeah but in that case, you still have to take into consideration the slice collisions and the results from them. Just making it invisible won't stop the player from being able to interact with it. You have to put another 'if' in there to make sure they can't after making it invisible.
by kylekrack
Sun Jun 21, 2015 7:59 am
Forum: Game Discussion
Topic: Conditional Visibility?
Replies: 4
Views: 1353

Conditional Visibility?

I know this can be easily done with a script, but I was wondering if it has ever been considered to add in conditionals, perhaps similar to those of text boxes, into the slice collection editor. For example, if you want to load a slice collection, but if a certain tag is on, then character shouldn't...
by kylekrack
Sun Jun 21, 2015 2:19 am
Forum: Game Discussion
Topic: One-Month All-Mouse Left-Click OHRRPGCE Game Contest (2015)
Replies: 84
Views: 29691

Yeah I redid it. Everything's fine. I have a lot of scenes that are, uh, not of the same caliber of effort as many of the others. I'll try to fix it but right now I'm more worried about the important parts.
by kylekrack
Sat Jun 20, 2015 10:12 pm
Forum: Game Discussion
Topic: One-Month All-Mouse Left-Click OHRRPGCE Game Contest (2015)
Replies: 84
Views: 29691

Gimp crashed again. Ironically while I was drawing the same scene as when it crashed before. This might be a setback. :zombie:

EDIT: I'm going to eat my own foot.

EDIT EDIT: Turns out I'm not flexible enough. My foot survives another day.
by kylekrack
Fri Jun 19, 2015 8:31 pm
Forum: Q&A Discussion
Topic: Mouse cursor - how do you do this thing?
Replies: 5
Views: 1405

That's one of the reasons I realized that making the text boxes text slices was a better idea. It's easier to manage the parenting of everything that way, because they are slices you've created rather than ones in there by default.
by kylekrack
Fri Jun 19, 2015 8:22 am
Forum: Game Discussion
Topic: One-Month All-Mouse Left-Click OHRRPGCE Game Contest (2015)
Replies: 84
Views: 29691

It's ok. I just got very disheartened at the time, since I was nearly done and had spent about an hour on it. And it normally doesn't crash like that, in fact I don't believe it ever has, so I really wasn't expecting it. I suppose I should just save more often.
by kylekrack
Fri Jun 19, 2015 4:00 am
Forum: Game Discussion
Topic: One-Month All-Mouse Left-Click OHRRPGCE Game Contest (2015)
Replies: 84
Views: 29691

Hey Gimp crashed when I was almost done with a really detailed inn scene :zombie:

Does anyone know how I might be able to recover it? It didn't give a crash report or anything and I don't know how to find that sort of thing.
by kylekrack
Thu Jun 18, 2015 8:21 pm
Forum: Front Page
Topic: Now Available - Macabre
Replies: 37
Views: 25236

I think you might only be able to find it on the Google Play store. It's there if you just search MOCBJ Software.
by kylekrack
Wed Jun 17, 2015 8:52 am
Forum: Game Discussion
Topic: Shooter Game Talk
Replies: 8
Views: 2418

Holy crap I beat it. That was intense man. I wasn't sure if the rate increased when you take a tower down but I was sure after I took down three. I was just playing Left for Dead 2 and that wasn't as bad as this (that's a good thing). First of all, wow, this is great, especially since it came out of...
by kylekrack
Mon Jun 15, 2015 5:14 am
Forum: Game Discussion
Topic: One-Month All-Mouse Left-Click OHRRPGCE Game Contest (2015)
Replies: 84
Views: 29691

Any extra time just means I have more time to put stuff together, but I knew what I was getting into when I started this. An extension would be great if everyone else agrees.
by kylekrack
Mon Jun 15, 2015 2:54 am
Forum: Game Discussion
Topic: One-Month All-Mouse Left-Click OHRRPGCE Game Contest (2015)
Replies: 84
Views: 29691

I've finished what I think to be all of my game's core mechanics. I still have a lot of work to do by means of artwork and writing and things like that, but I think I'll be able to start making serious headway this week. I don't know if I'll finish in time. It depends on how long I end up making the...
by kylekrack
Sun Jun 14, 2015 10:43 pm
Forum: Q&A Discussion
Topic: Text Box Positioning
Replies: 13
Views: 2747

I did it and it works perfectly! It's actually better this way because I don't have to worry about text boxes drawing over other slice collections that I load. I also got clickable areas to work and everything else and I can't believe it but I think the engine is pretty much complete. I just have to...