Search found 1189 matches

by kylekrack
Fri Jul 17, 2015 2:24 am
Forum: Game Discussion
Topic: Which perspective should I use in my game?
Replies: 9
Views: 4037

Chrono Trigger clearly wanted those mountains too, and they made it happen.

Image
by kylekrack
Thu Jul 16, 2015 12:52 am
Forum: Game Discussion
Topic: Macabre
Replies: 255
Views: 67428

Oh, that makes perfect sense. Thanks for the info.
by kylekrack
Wed Jul 15, 2015 10:59 pm
Forum: Game Discussion
Topic: Macabre
Replies: 255
Views: 67428

I lost my save file with the update. I don't know if that was intended, but I figured I'd let you know in case it wasn't. I am on a Mac so it might have something to do with that, if that makes any sense.
by kylekrack
Wed Jul 15, 2015 10:03 pm
Forum: Game Discussion
Topic: OHRRPGCE RANDOM COLLABORATION CONTEST 2015
Replies: 61
Views: 23174

Bob the Hamster wrote:It doesn't have music and sound. I wanted them, but I figured since the deadline was yesterday, I probably should not dally any longer.
Why not just use that random music track generator? Those are always pretty solid and versatile :D
by kylekrack
Fri Jul 10, 2015 7:00 pm
Forum: Game Discussion
Topic: The Legend of Zelda in the OHR
Replies: 3
Views: 1675

Sword of Jade has scrolling screens.
by kylekrack
Wed Jul 08, 2015 11:34 pm
Forum: Game Discussion
Topic: Hype Up Your Game Thread
Replies: 1513
Views: 361335

I'd just like everybody to know that this game consists of me getting distracted, wasting time doing something stupid, laughing way too hard at my own joke, then deciding to leave it in the game because otherwise I'd have to go through the effort of redoing it.
by kylekrack
Wed Jul 08, 2015 8:34 pm
Forum: Game Discussion
Topic: Stats and battle, like you're talking to a 6 year old...
Replies: 8
Views: 3348

If you want the battle to last longer without making it impossible, boosting the HP and Def of the enemy while keeping his attack relatively low will make him harder to kill but less likely to kill you. You could also do something like the first boss fight in FF4, who is a dragon that turns into fog...
by kylekrack
Wed Jul 08, 2015 8:25 pm
Forum: Game Discussion
Topic: Macabre
Replies: 255
Views: 67428

Hey, we can all use all the support we can get. It's a small price to pay, literally, so I'm happy to buy it.

I think several people on here run Linux, so you shouldn't have too much trouble finding them. I think TMC might?
by kylekrack
Wed Jul 08, 2015 4:07 am
Forum: Game Discussion
Topic: Macabre
Replies: 255
Views: 67428

I'll buy it and test it out. I'm running a Mac.

EDIT: Appears to be running perfectly. I've got OS X Version 10.9.5 in case someone else tells you it doesn't work.
by kylekrack
Tue Jul 07, 2015 7:12 am
Forum: Game Discussion
Topic: Drawing stuff, the time-consumiest task
Replies: 13
Views: 4715

Just as I started working on Return I was gifted a Wacom art tablet and it was like God himself was handing it to me. I've never actually drawn my own backdrops before because it's just too difficult with a mouse unless you spend way too much time on it. And even then a lot of the time it lacks deta...
by kylekrack
Sat Jul 04, 2015 6:42 pm
Forum: Game Discussion
Topic: VOTING & Discussion : One-Month All-Mouse Left-Click Contest
Replies: 28
Views: 10956

Return (Haven't played yet) I suggest you package your game using the Distribute Game menu rather than manually. You can always add additional files (the .hss and the gfx/ folder) to the zip afterwards. Notice that your Windows download is far larger than the Mac one: it's because you're including ...
by kylekrack
Wed Jul 01, 2015 8:13 pm
Forum: Q&A Discussion
Topic: Three-Frame Walkabouts?
Replies: 9
Views: 2455

Oh crap. Pixel based movement is going to be harder than I thought.
by kylekrack
Wed Jul 01, 2015 3:36 am
Forum: Q&A Discussion
Topic: Three-Frame Walkabouts?
Replies: 9
Views: 2455

Note that the script on the wiki still uses a two-ticks-per-frame animation. It fact it doesn't change the frame at all, it just loops the spriteset between two adjacent ones to create a longer animation. If you don't like heroes standing on one foot while still, have a look at http://rpg.hamsterre...
by kylekrack
Tue Jun 30, 2015 11:49 pm
Forum: Q&A Discussion
Topic: Game.exe window size
Replies: 2
Views: 994

Thank you! :)
by kylekrack
Tue Jun 30, 2015 11:22 pm
Forum: Q&A Discussion
Topic: Game.exe window size
Replies: 2
Views: 994

Game.exe window size

I know resizing the game screen is possible and doing so in custom is already implemented, but I can't figure out how to write in a custom resolution for the game window. I tried looking through the scripts for Carcere Vicis, but with no luck. I'm either too tired or too inexperienced (or both!) to ...