
Search found 1189 matches
- Fri Jul 17, 2015 2:24 am
- Forum: Game Discussion
- Topic: Which perspective should I use in my game?
- Replies: 9
- Views: 4037
- Thu Jul 16, 2015 12:52 am
- Forum: Game Discussion
- Topic: Macabre
- Replies: 255
- Views: 67428
- Wed Jul 15, 2015 10:59 pm
- Forum: Game Discussion
- Topic: Macabre
- Replies: 255
- Views: 67428
- Wed Jul 15, 2015 10:03 pm
- Forum: Game Discussion
- Topic: OHRRPGCE RANDOM COLLABORATION CONTEST 2015
- Replies: 61
- Views: 23174
- Fri Jul 10, 2015 7:00 pm
- Forum: Game Discussion
- Topic: The Legend of Zelda in the OHR
- Replies: 3
- Views: 1675
- Wed Jul 08, 2015 11:34 pm
- Forum: Game Discussion
- Topic: Hype Up Your Game Thread
- Replies: 1513
- Views: 361335
- Wed Jul 08, 2015 8:34 pm
- Forum: Game Discussion
- Topic: Stats and battle, like you're talking to a 6 year old...
- Replies: 8
- Views: 3348
If you want the battle to last longer without making it impossible, boosting the HP and Def of the enemy while keeping his attack relatively low will make him harder to kill but less likely to kill you. You could also do something like the first boss fight in FF4, who is a dragon that turns into fog...
- Wed Jul 08, 2015 8:25 pm
- Forum: Game Discussion
- Topic: Macabre
- Replies: 255
- Views: 67428
- Wed Jul 08, 2015 4:07 am
- Forum: Game Discussion
- Topic: Macabre
- Replies: 255
- Views: 67428
- Tue Jul 07, 2015 7:12 am
- Forum: Game Discussion
- Topic: Drawing stuff, the time-consumiest task
- Replies: 13
- Views: 4715
Just as I started working on Return I was gifted a Wacom art tablet and it was like God himself was handing it to me. I've never actually drawn my own backdrops before because it's just too difficult with a mouse unless you spend way too much time on it. And even then a lot of the time it lacks deta...
- Sat Jul 04, 2015 6:42 pm
- Forum: Game Discussion
- Topic: VOTING & Discussion : One-Month All-Mouse Left-Click Contest
- Replies: 28
- Views: 10956
Return (Haven't played yet) I suggest you package your game using the Distribute Game menu rather than manually. You can always add additional files (the .hss and the gfx/ folder) to the zip afterwards. Notice that your Windows download is far larger than the Mac one: it's because you're including ...
- Wed Jul 01, 2015 8:13 pm
- Forum: Q&A Discussion
- Topic: Three-Frame Walkabouts?
- Replies: 9
- Views: 2455
- Wed Jul 01, 2015 3:36 am
- Forum: Q&A Discussion
- Topic: Three-Frame Walkabouts?
- Replies: 9
- Views: 2455
Note that the script on the wiki still uses a two-ticks-per-frame animation. It fact it doesn't change the frame at all, it just loops the spriteset between two adjacent ones to create a longer animation. If you don't like heroes standing on one foot while still, have a look at http://rpg.hamsterre...
- Tue Jun 30, 2015 11:49 pm
- Forum: Q&A Discussion
- Topic: Game.exe window size
- Replies: 2
- Views: 994
- Tue Jun 30, 2015 11:22 pm
- Forum: Q&A Discussion
- Topic: Game.exe window size
- Replies: 2
- Views: 994
Game.exe window size
I know resizing the game screen is possible and doing so in custom is already implemented, but I can't figure out how to write in a custom resolution for the game window. I tried looking through the scripts for Carcere Vicis, but with no luck. I'm either too tired or too inexperienced (or both!) to ...