I'm on a Mac. That could easily contribute.
EDIT: The task manager spikes a bit, especially if I use a large brush size.
Search found 1189 matches
- Tue Oct 06, 2015 9:44 pm
- Forum: Game Discussion
- Topic: Show off your graphics!
- Replies: 1625
- Views: 335895
- Tue Oct 06, 2015 8:57 pm
- Forum: Game Discussion
- Topic: Show off your graphics!
- Replies: 1625
- Views: 335895
The version of Gimp that I use (2.8.10) has support for both pressure sensitivity and pen tilt. The settings for this are in Edit->Input Devices I don't know about the lag. Do you see the lag with the mouse also? I am now noticing those features. Perhaps I am simply not perceptive. And yes the lag ...
- Tue Oct 06, 2015 7:59 pm
- Forum: Game Discussion
- Topic: Show off your graphics!
- Replies: 1625
- Views: 335895
The tablet I have is pretty basic, I don't think it has pressure functionality, although it might. I've recently downgraded from Photoshop Elements to GIMP, which I don't believe has pressure or tilt. If it does I haven't discovered how to access it. I'm not as worried about that as much as I am abo...
- Mon Oct 05, 2015 12:19 am
- Forum: Game Discussion
- Topic: Show off your graphics!
- Replies: 1625
- Views: 335895
- Sun Oct 04, 2015 5:38 pm
- Forum: Game Discussion
- Topic: Show off your graphics!
- Replies: 1625
- Views: 335895
And some weird art I've been working on, sort of Giger inspired: It's quite bizarre but I can't say that's a bad thing. It certainly looks cool. If you work more on them, definitely post them here. I'd love to see it. Also, this isn't game related, but I made this and I don't have a lot of friends,...
- Wed Sep 30, 2015 6:15 pm
- Forum: Front Page
- Topic: SlimeSalad Chatroom (Rules Update 10/1/2011)
- Replies: 124
- Views: 91531
- Tue Sep 29, 2015 8:12 pm
- Forum: Game Discussion
- Topic: Anybody got time for a collab?
- Replies: 3
- Views: 1766
- Tue Sep 29, 2015 2:32 am
- Forum: Game Discussion
- Topic: Anybody got time for a collab?
- Replies: 3
- Views: 1766
Anybody got time for a collab?
I am finally feeling settled into my new home and new job. Now I have the time to set aside for a project, and if anyone would like to join me, I'd love to collaborate on a game with anyone who has time. Just so you don't have to feel like you're jumping into something blind, I do have a few ideas o...
- Sun Sep 27, 2015 5:06 pm
- Forum: Q&A Discussion
- Topic: Blurring Pixels (Fuzziness?)
- Replies: 14
- Views: 2596
No smoothing is best smoothing. I don't know, the smoothing used in that last screenshot (I've seen it before although I don't know what it's called) could be used to make an interesting art style if you used it in the right way. Don't get me wrong, I've seen it totally mess up perfectly good pixel...
- Sat Sep 12, 2015 11:04 pm
- Forum: Game Discussion
- Topic: The ancient Battle NPC question
- Replies: 7
- Views: 2607
- Sat Sep 12, 2015 2:49 pm
- Forum: Game Discussion
- Topic: Found my old 2001 era OHRRPGCE project
- Replies: 13
- Views: 4447
I didn't discover the ohr until 2011, so I'm kind of a noob, but I still have the first projects I ever worked on. There's a reason I gave up on this game, but it's actually much longer than I remember it being.
http://www.slimesalad.com/forum/viewgame.php?p=118539
http://www.slimesalad.com/forum/viewgame.php?p=118539
- Sat Sep 12, 2015 2:39 pm
- Forum: Games
- Topic: The Element of Power
- Replies: 1
- Views: 1924
The Element of Power
So this is one of the first games I ever started making on the ohr (2011). It's based on a game a friend and I drew in a notebook. After I had become more familiar with the ohr, I decided I should try to revamp the game a little bit, since it was lacking severely. I then realized it was a lost cause...
- Thu Sep 10, 2015 5:20 pm
- Forum: Q&A Discussion
- Topic: What should I know for plotscripts?
- Replies: 9
- Views: 2138
Ah ok. I do believe I've experienced that on a smaller scale. String IDs can be hard to manage. Maybe it would be easier to refer to them by globals or constants instead of numerical values.... I hope I get to see the day when HS supports polymorphism, along with the [s]million[/s] billion other thi...
- Thu Sep 10, 2015 5:05 pm
- Forum: Q&A Discussion
- Topic: Script Reloading Improperly?
- Replies: 3
- Views: 1202
I believe select menu item sorts from 1 instead of 0. I can't find where I read that or if that's true, but I'm fairly certain it is because to that extent, it works. I may have tried using i instead of i -- 1 initially, but I can't remember. Now with the menu item slot added in, you're right, the o...
- Wed Sep 09, 2015 8:02 pm
- Forum: Q&A Discussion
- Topic: Script Reloading Improperly?
- Replies: 3
- Views: 1202
Script Reloading Improperly?
I've got a script that brings down a menu tab to select other submenus. It works for the most part, except that after the first time the menu is used, the set sprite palette function stops working. The first time you open the menu, the icon will change palettes to show that it is selected according ...