Search found 1189 matches
- Thu Oct 29, 2015 12:37 am
- Forum: Q&A Discussion
- Topic: How simple a story?
- Replies: 8
- Views: 2148
Yeah, Giz sums it up pretty well. My projects tend to be infinitely more successful when they're meant to be short. The more complex it is the less satisfied you'll be when it comes out feeling simple. I'd say if you want to learn the engine use the JRPG cliches. 4 heroes, big boss, and 3-8 dungeons...
- Mon Oct 26, 2015 4:12 am
- Forum: Game Discussion
- Topic: Drawing stuff, the time-consumiest task
- Replies: 13
- Views: 4715
- Mon Oct 26, 2015 2:44 am
- Forum: Game Discussion
- Topic: Drawing stuff, the time-consumiest task
- Replies: 13
- Views: 4715
First of all, you have some fantastic points and suggestions there. Just last night I was playing some old Gameboy and Gameboy Color games and found some inspiration in the lack of resolution and color diversity. This is kind of a boring example, but the Pokémon games have always managed to have a s...
- Sat Oct 24, 2015 12:59 am
- Forum: Game Discussion
- Topic: Show off your graphics!
- Replies: 1625
- Views: 335895
- Wed Oct 21, 2015 2:30 am
- Forum: Game Discussion
- Topic: Show off your graphics!
- Replies: 1625
- Views: 335895
@BMR: I don't think the roots on those trees are too unrealistic. I'm not even sure what that means. In a fantasy world, anything can happen. However, those are some really uniquely drawn trees, which is a good thing. They'll stand out. I think instead of trying to change the trees to work on the ba...
- Mon Oct 19, 2015 6:06 am
- Forum: Q&A Discussion
- Topic: Battle Animations
- Replies: 26
- Views: 5704
- Fri Oct 16, 2015 5:57 pm
- Forum: Game Discussion
- Topic: Dissolve Animations
- Replies: 7
- Views: 2538
- Fri Oct 16, 2015 4:07 pm
- Forum: Game Discussion
- Topic: Dissolve Animations
- Replies: 7
- Views: 2538
I used get hero slice(me) but reading the dictionary is showing me that's not the way to get the sprite slice. Opps! Will getting the first child of the hero slice be appropriate? EDIT: Well, it works. This is actually pretty nice. Maybe you could make an idle animation for when the player isn't mov...
- Fri Oct 16, 2015 3:21 am
- Forum: Game Discussion
- Topic: Dissolve Animations
- Replies: 7
- Views: 2538
I added a separate sprite in front of the fairy that is just the body so the wings appear to move independently. The body doesn't get squished this way, but it looks a bit odd. I was also considering using the flickering dissolve pattern to have a ghostly ghost look even more ghostly. Ghost. You cou...
- Fri Oct 16, 2015 12:54 am
- Forum: Game Discussion
- Topic: Dissolve Animations
- Replies: 7
- Views: 2538
Dissolve Animations
I don't know if anyone has done anything with these, but I put together a demonstration to show how the dissolve animations can be strung together forwards and backwards to make fluidly recurring animations. They aren't much special, but they may give you some ideas for uses in-game. They could be u...
- Fri Oct 16, 2015 12:50 am
- Forum: Games
- Topic: Animation Tests
- Replies: 0
- Views: 1594
Animation Tests
I made a tech demo demonstrating how some of the 'dissolve' patterns can be used outside of enemy deaths to create interesting movements. The .hss file is included and has commentary (mainly for myself, but hey). The animations are on timers, meaning they can work alongside other scripts, just not i...
- Mon Oct 12, 2015 11:27 pm
- Forum: Game Discussion
- Topic: Staying in the Know
- Replies: 10
- Views: 3459
In the past week or so, Master K and I have started work on a collab game of our own. It started out with very little direction, but as we talked and threw out ideas, some pretty fantastic things began to form. The player takes the role of a time travelling protagonist who appears much more youthful...
- Sat Oct 10, 2015 2:04 am
- Forum: Game Discussion
- Topic: Hype Up Your Game Thread
- Replies: 1513
- Views: 361374
- Fri Oct 09, 2015 9:49 pm
- Forum: Q&A Discussion
- Topic: Battle Animations
- Replies: 26
- Views: 5704
Battle Animations
I have two questions. 1. Is there any way to make hero sprites animate for attack frame A and frame B, but not walk forward? There is a standing cast Attacker Animation, but none for a standing strike. Is there any other way to make that happen? 2. Is there a bitset anywhere to stop heroes from flin...
- Wed Oct 07, 2015 9:36 pm
- Forum: Game Discussion
- Topic: Show off your graphics!
- Replies: 1625
- Views: 335895
@Fenrir: Those are some of the best trees I've ever seen in a 2D game. I only say that because I think it's kinda difficult to compare 3D to 2D... But regardless, those are fantastic. I love the diversity. That's something you don't see often. @Bob: I'm running 10.10, so I might try McGimp 2.9. Than...
