Search found 1189 matches
- Wed Feb 10, 2016 8:27 pm
- Forum: Game Discussion
- Topic: The 2015 In Review Contest [Reviews: 74]
- Replies: 125
- Views: 55995
Update on Drydocks: The dev is in the process of revamping the entire game. This includes a new map, new locations, significantly fewer cities, 6 commodities instead of the original 17, and overall mechanics overhauls. Events will be handled entirely differently and more logically, in a way that wil...
- Tue Feb 09, 2016 7:20 am
- Forum: Game Discussion
- Topic: Show off your graphics!
- Replies: 1625
- Views: 335947
- Sat Feb 06, 2016 5:30 am
- Forum: Game Discussion
- Topic: The 2015 In Review Contest [Reviews: 74]
- Replies: 125
- Views: 55995
- Wed Feb 03, 2016 8:56 pm
- Forum: Game Discussion
- Topic: I'm back from the depths of hell. Also Game-thingy
- Replies: 24
- Views: 6828
- Wed Feb 03, 2016 7:48 pm
- Forum: Game Discussion
- Topic: Game Idea: Wife RPG
- Replies: 10
- Views: 2765
- Wed Feb 03, 2016 6:56 pm
- Forum: Game Discussion
- Topic: I'm back from the depths of hell. Also Game-thingy
- Replies: 24
- Views: 6828
If your world map functions only as a visual for the player to walk to a location and then travel there, you might as well have a more menu/text-based world map. Rather than program a custom moving system for a world map, you could simply have a menu with the possible locations to travel, and then a...
- Mon Feb 01, 2016 6:40 am
- Forum: Game Discussion
- Topic: The 2015 In Review Contest [Reviews: 74]
- Replies: 125
- Views: 55995
His enemies don't have guns and instead cowardly try to ram their mechanical shells into his fragile body. This is the level of prose that keeps me reading Gizmog's reviews. You know, my game design prof. just assigned a reading from a book that was talking about narrative in games. It mentioned th...
- Sat Jan 30, 2016 6:17 pm
- Forum: Game Discussion
- Topic: Game Idea: Wife RPG
- Replies: 10
- Views: 2765
I think this sounds like a hilarious idea. The only issue I have is with the balancing of the beginning of the game. If the wife is still super strong when you go off on the quest, then she should theoretically have a ton of abilities and stuff. Throwing that all at the player at once would kind of ...
- Tue Jan 26, 2016 7:36 pm
- Forum: Q&A Discussion
- Topic: Multiple Attack Gauge Idea
- Replies: 20
- Views: 6272
- Tue Jan 26, 2016 7:21 pm
- Forum: Game Discussion
- Topic: The 2015 In Review Contest [Reviews: 74]
- Replies: 125
- Views: 55995
Drydocks: I was so disappointed! I'm not sure I remember there even being a boat. What I do remember is there not being a limit to how much you could carry, and that there was no supply/demand mechanics, so I could sell a billion bales of wool to the smallest town in the world, buy a zillion bales ...
- Mon Jan 25, 2016 6:03 pm
- Forum: Q&A Discussion
- Topic: Multiple Attack Gauge Idea
- Replies: 20
- Views: 6272
- Sun Jan 24, 2016 8:44 pm
- Forum: Q&A Discussion
- Topic: Multiple Attack Gauge Idea
- Replies: 20
- Views: 6272
Anyway, it seems to me that the gauge idea (which is interesting!) might be doable; I had an idea for how to fit it into the builtin (not very flexible) battle system. With a couple simple additions to the engine, in particular the ability to set costs for attacks in stats other than HP and MP, it ...
- Sun Jan 24, 2016 7:00 am
- Forum: Q&A Discussion
- Topic: Multiple Attack Gauge Idea
- Replies: 20
- Views: 6272
I'm gonna look into this, but I don't have any promises. The battle system in the OHR has its limitations. There are some tricky things you can do with it, but it is certainly made for a specific style of battle. Because of that, some things simply aren't possible yet, due to the fact that there is ...
- Wed Jan 20, 2016 1:54 am
- Forum: General Discussion
- Topic: The Surlaw Reviews - 7/1/21 - 2021 Mid-Year Update
- Replies: 601
- Views: 105690
- Wed Jan 13, 2016 7:33 pm
- Forum: Game Discussion
- Topic: Show off your graphics!
- Replies: 1625
- Views: 335947