Search found 1189 matches

by kylekrack
Thu May 19, 2016 12:11 am
Forum: Q&A Discussion
Topic: Pokemon-style berry plant things?
Replies: 23
Views: 4459

This feels like good wiki material.
by kylekrack
Wed May 18, 2016 4:45 pm
Forum: Q&A Discussion
Topic: Pokemon-style berry plant things?
Replies: 23
Views: 4459

Does HamsterSpeak have any equivalent to java type classes? It'd be easier to store information if you could throw multiple parameters to a reference.
by kylekrack
Wed May 18, 2016 7:51 am
Forum: Q&A Discussion
Topic: Pokemon-style berry plant things?
Replies: 23
Views: 4459

You could do a real-time timer, but it might be nicer scripting-wise and gameplay-wise if you make timers based on steps taken. Then you can make an each-step script that advances a global time variable. You could make a fake array with globals or slices that hold each tree's "cooldown" le...
by kylekrack
Tue May 17, 2016 5:01 pm
Forum: Game Discussion
Topic: Show off your graphics!
Replies: 1625
Views: 336027

Master K wrote:Image

Side by side comparisons of new art vs old
Much more dynamic. Great use of value.
by kylekrack
Sat May 14, 2016 10:51 pm
Forum: Q&A Discussion
Topic: Fixing Item Name??
Replies: 2
Views: 920

In the item editor when you select an item, you should be able to type in the "Name:" selection like normal. What is the unexpected behavior of your input? Does it simply do nothing or is it doing something else instead? Also, if you happen to be using a Mac, that would be useful informati...
by kylekrack
Mon May 09, 2016 8:11 pm
Forum: General Discussion
Topic: Here's Where We Hype Other Stuff We Made
Replies: 24
Views: 9189

I'm blown away by the works you shared. I love your sketches; the line work is amazing. You mention comics. There's a book by Scott McCloud called Making Comics (he's written a few others as well) that I found to be pretty useful in approaching the medium. It's written in comic book style and addres...
by kylekrack
Fri May 06, 2016 6:00 am
Forum: General Discussion
Topic: Here's Where We Hype Other Stuff We Made
Replies: 24
Views: 9189

So I printed out GOLEMS and played it with my neighbor. My first note is that it was very complicated and it took us a while to actually mentally sort out all the rules. However, once we did there were no problems and we had quite a good time! For the physical bits of the game, I'll begin by saying ...
by kylekrack
Wed May 04, 2016 4:23 pm
Forum: Q&A Discussion
Topic: Using menus for conversation choices.
Replies: 5
Views: 1159

I agree that tags are probably best. I think the pros about using global variables is that you can keep them more organized more easily, but tags can be just as good. I'd warn that you know ahead of time how many tags you'll be using and how you're going to organize them so you can set a series of t...
by kylekrack
Wed May 04, 2016 12:33 am
Forum: Game Discussion
Topic: Show off your graphics!
Replies: 1625
Views: 336027

I'm working on developing the various gods of my game's world. Deity concepts can be really fun and interesting to toy with.
by kylekrack
Fri Apr 29, 2016 7:35 pm
Forum: Q&A Discussion
Topic: Dark Souls style "Bonfire"
Replies: 11
Views: 2182

I think I severely misunderstood the original question. Ignore what I said, I'm not even sure what I meant anymore. I'm very tired.
by kylekrack
Fri Apr 29, 2016 7:07 am
Forum: Q&A Discussion
Topic: Dark Souls style "Bonfire"
Replies: 11
Views: 2182

Would it be more efficient to make a fake array with boolean indices to store whether an NPC has been fought/destroyed already instead of using a bunch of tags?
by kylekrack
Wed Apr 27, 2016 5:48 pm
Forum: Game Discussion
Topic: 30 Day Challenge[s]
Replies: 180
Views: 35210

Yeah, can we start it on May 1st? I'm a bit behind the curve. Although I would like to participate.
by kylekrack
Mon Apr 25, 2016 6:12 pm
Forum: Game Discussion
Topic: Keeping a game interesting with just one hero
Replies: 4
Views: 2005

I'm big on storytelling, so my advice would be to make the character have interesting development. Not just as the "hero" but as a human being. Also, just because you have one playable character doesn't mean you can't have other characters in the story. Make side characters have internal c...
by kylekrack
Mon Apr 25, 2016 1:14 am
Forum: Game Discussion
Topic: Thread of useful utilities
Replies: 27
Views: 20937

If you want a tool that helps to make complementary, triadic, monochromatic, etc. color palettes, Adobe has an in-browser tool for that. It's really great for getting a quick color scheme that looks nice.
by kylekrack
Sun Apr 24, 2016 10:33 pm
Forum: Game Discussion
Topic: Show off your graphics!
Replies: 1625
Views: 336027

Working on some placeholder graphics for wife.rpg. As of now, the hero sprite is still Crono, but that will change eventually... Anyway, when I was in Boston, I visited the age-old Paul Revere House and saw the style of windows used back then. They had diamond panes and each was warped and discolore...