Search found 1189 matches
- Thu Sep 29, 2016 6:03 am
- Forum: Game Discussion
- Topic: Heart of the OHR Contest 2016
- Replies: 279
- Views: 56740
I wanted to ask, are there plans for another contest in the near future? Halloweeeen is just around the corner. I like contests and I love seeing all the games everybody made. I just wanted to say I was amazed to see just how many entries there were, and ones that were finished, at least up to a dec...
- Thu Sep 29, 2016 5:39 am
- Forum: Q&A Discussion
- Topic: Running a Script w/ a Specified Argument Via Textbox
- Replies: 2
- Views: 823
I wanted to have a script to run, and a single value to input as an argument. My use for this is to have one plotscript for one quest. The plotscript reads the argument, then runs a certain subscript based on it. Being able to do this in textboxes would just remove a step. As I type this I'm realizi...
- Thu Sep 29, 2016 3:15 am
- Forum: Q&A Discussion
- Topic: Running a Script w/ a Specified Argument Via Textbox
- Replies: 2
- Views: 823
Running a Script w/ a Specified Argument Via Textbox
I want to run a script with a textbox cause it's easiest, but is it possible in the textbox conditionals to run the script with a specified argument? There only appears to be a field in "after" to run a script or continue to another text box. If it's not possible, is there a best alternati...
- Wed Sep 28, 2016 4:41 am
- Forum: Game Discussion
- Topic: Tim-Tim 2 Dev Thread
- Replies: 231
- Views: 41457
- Tue Sep 27, 2016 12:47 am
- Forum: Game Discussion
- Topic: Silver Spooning - Close Encounters with Mr. Right
- Replies: 9
- Views: 2518
- Mon Sep 26, 2016 3:53 am
- Forum: Game Discussion
- Topic: Silver Spooning - Close Encounters with Mr. Right
- Replies: 9
- Views: 2518
Wow, that was a wild ride. Really interesting stories. I went out with Xavier, but I peeked at the other path a bit too. Amazing that there are so many outcomes. Really, really great implementation of interactive storytelling. Thanks for the experience. I told Xavier it would be nice to have him be ...
- Sun Sep 25, 2016 8:44 am
- Forum: Game Discussion
- Topic: Entrepreneur Central
- Replies: 138
- Views: 44626
It's fascinating seeing all of the new stuff in action. The new customer sprites are looking particularly good. Adding more color to them makes it much easier to tell who's who, and just adds more life to them. The menus are certainly the most exciting part for me, though. There's just so much more ...
- Fri Sep 23, 2016 8:26 pm
- Forum: Q&A Discussion
- Topic: How: Sprint game mechanic like Mother 3
- Replies: 3
- Views: 1168
It sounds like you have everything thought through. You can just do as you said, set a timer when the player presses x, then at the end of it run a script that sets a tag or a variable. If that tag/variable is true, you set the player's speed to fast and outside battle picture accordingly. You would...
- Tue Sep 20, 2016 8:20 pm
- Forum: Game Discussion
- Topic: Show off your graphics!
- Replies: 1625
- Views: 336125
@Fenrir: I love Space-Anubis. The glowing effect on his translates really well. I don't know if you've ever played any modded Minecraft, but his eldrichy look reminds me of some stuff from the Thaumcraft mod. @Soda_piggy: Amazing translation into pixels with Craw. Wonderful colors, as all your other...
- Mon Sep 19, 2016 5:55 pm
- Forum: Q&A Discussion
- Topic: How should I use Strings?
- Replies: 5
- Views: 1262
- Mon Sep 19, 2016 7:31 am
- Forum: Q&A Discussion
- Topic: How should I use Strings?
- Replies: 5
- Views: 1262
Basically, I'm using plotstrings and globals to avoid using tags. In a menu, the only method I'm aware of to disable menu items is by using tags. So instead of having a list of tags to check when the menu is loaded, I have a near empty menu that I add menu items to using plotscripting. The menu has ...
- Mon Sep 19, 2016 2:28 am
- Forum: Q&A Discussion
- Topic: How should I use Strings?
- Replies: 5
- Views: 1262
How should I use Strings?
I didn't realize before trying to use 100 as a string ID that there is a 0-99 limit on strings, so I'm thinking I might have to rewrite some of my scripts for the game I'm working on. I'm using strings to create quest menus. Various locations offer different quests, and the menus only add menu items...
- Wed Sep 14, 2016 3:53 am
- Forum: Q&A Discussion
- Topic: Timed harm tile/traps
- Replies: 3
- Views: 976
You could use a timer, have it start on the autorun, and then cause an animation every so many ticks. I think zones might actually be easier to use here, so you don't have to disable the harm tiles. You could have the timer run a script that checks whether the player is on the specified zone, run th...
- Sat Sep 10, 2016 5:46 pm
- Forum: Game Discussion
- Topic: Entrepreneur Central
- Replies: 138
- Views: 44626
- Fri Sep 09, 2016 8:15 pm
- Forum: Q&A Discussion
- Topic: Preventing add hero() From Changing Walkabout Sprite
- Replies: 2
- Views: 904