Search found 1189 matches
- Sun Nov 27, 2016 1:31 am
- Forum: Game Discussion
- Topic: OHR Multicart Compilation
- Replies: 418
- Views: 64209
- Sun Nov 27, 2016 12:06 am
- Forum: Q&A Discussion
- Topic: 'Piping' values through multiple scripts using arguments
- Replies: 6
- Views: 1509
There's no reason that shouldn't work. A value is a value; calling it as an argument to a script doesn't change it in any way. It's not like you could cast it as something else. In fact, in other programming languages, it's often taboo to use global variables unless absolutely necessary. Piping vari...
- Thu Nov 24, 2016 7:01 am
- Forum: Game Discussion
- Topic: OHR Multicart Compilation
- Replies: 418
- Views: 64209
- Mon Nov 21, 2016 10:31 pm
- Forum: Game Discussion
- Topic: OHR Multicart Compilation
- Replies: 418
- Views: 64209
Although, with the OHR's 20x20 tiles it looks quite different from 8x8 tiles on the NES (was that all the NES supported? I'm not sure. The fact that the OHR's tiles are 6x larger means that sticking to 4 colours per tile is much more restrictive than on the NES though) It uses 8x8, yes, but IIRC it...
- Mon Nov 21, 2016 3:27 am
- Forum: Q&A Discussion
- Topic: Healing items in battle
- Replies: 4
- Views: 1227
- Mon Nov 21, 2016 3:10 am
- Forum: Q&A Discussion
- Topic: Exporting a whole map as bmp?
- Replies: 7
- Views: 1939
- Mon Nov 21, 2016 2:57 am
- Forum: Game Discussion
- Topic: OHR Multicart Compilation
- Replies: 418
- Views: 64209
- Sat Nov 19, 2016 7:27 am
- Forum: Game Discussion
- Topic: OHR Multicart Compilation
- Replies: 418
- Views: 64209
Anyone want to write some music for me? I need one long piece (maybe 5-10) minutes, with a lot of variety so people don't get bored of it as it loops. I'm imagining something weird and funky, but very laid back. Xeno Safari is supposed to be relaxing. So, along the lines of Ramble Planet's soundtra...
- Fri Nov 18, 2016 10:14 pm
- Forum: Q&A Discussion
- Topic: Wait ticks freeze the main loop
- Replies: 11
- Views: 2120
Look into using timers and timer loops (where a set timer() in a script calls that script at the end). If the processes you're trying to do are too complex to use timers, I'm not sure about other solutions. You shouldn't have to use wait commands other than your wait(1) at the end of each while loop...
- Fri Nov 18, 2016 10:08 pm
- Forum: Game Discussion
- Topic: Show off your graphics!
- Replies: 1625
- Views: 336089
I think level design for a non-isometric view would not only be easier to make, but easier for a player to read. I agree, the isometric movement looks cooler, but as a player, I would have to get used to the perspective. It doesn't feel very natural to look at. In addition, the walls take up a lot o...
- Fri Nov 18, 2016 6:46 am
- Forum: Game Discussion
- Topic: OHR Multicart Compilation
- Replies: 418
- Views: 64209
- Thu Nov 17, 2016 7:55 am
- Forum: Game Discussion
- Topic: OHR Multicart Compilation
- Replies: 418
- Views: 64209
- Fri Nov 11, 2016 1:25 am
- Forum: Game Discussion
- Topic: OHR Multicart Compilation
- Replies: 418
- Views: 64209
- Wed Nov 09, 2016 4:30 am
- Forum: Q&A Discussion
- Topic: Increased bag size
- Replies: 10
- Views: 2147
Here's an even easier solution: if you unequip the item, use a for loop to check whether any of those inventory slots that will become unusable have anything in them, and if so forcibly re-equip the item and show a textbox telling the player they need to dump something first. Where would one set th...
- Tue Nov 08, 2016 10:08 pm
- Forum: Q&A Discussion
- Topic: Increased bag size
- Replies: 10
- Views: 2147
EDIT: Oops! look how much I miss while I am typing! :) Beat you to it! This might seem to work, but it has an obvious problem, which is if you unequip the bag and your inventory shrinks, stuff past slot 100 becomes unusable until the bag is re-equipped. I hadn't considered this. I thought I might b...