Search found 1189 matches
- Sun Jul 02, 2017 1:04 am
- Forum: Game Discussion
- Topic: Magic and Monsters
- Replies: 12
- Views: 2608
Dumbwaiter-like elevators could be a good alternative to ladders in a forest civilization setting. You could even rig it up so that when you enter one, a short animation plays, showing it lift up and out of the screen. Then it cuts to the top without a fade-out/in and a short animation shows the ele...
- Sun Jul 02, 2017 12:23 am
- Forum: Q&A Discussion
- Topic: Hero won't unequip weapon
- Replies: 3
- Views: 786
- Sat Jul 01, 2017 11:14 pm
- Forum: Q&A Discussion
- Topic: Hero won't unequip weapon
- Replies: 3
- Views: 786
- Sat Jul 01, 2017 11:12 pm
- Forum: Game Discussion
- Topic: Flavor Text Adventure Contest
- Replies: 55
- Views: 12616
- Sat Jul 01, 2017 8:19 pm
- Forum: Game Discussion
- Topic: Magic and Monsters
- Replies: 12
- Views: 2608
That's a good point about seeing box edges while editing. What if the preview underneath the sprite palette displayed a full square of box edges? Is that far more complicated than just displaying the currently edited frame, as it does now? EDIT: Alternatively, you might be better off using an extern...
- Sat Jul 01, 2017 7:09 am
- Forum: Game Discussion
- Topic: Magic and Monsters
- Replies: 12
- Views: 2608
You could use global variables for gendered pronouns Set them up with He/She Him/Her His/Hers when the player chooses their character, and then put them in textboxes with the ${V#} codes Can global variables store strings? I thought using ${V#} would display a number value. Would it not be easier t...
- Thu Jun 29, 2017 7:30 am
- Forum: Game Discussion
- Topic: Contest Ideas
- Replies: 44
- Views: 8447
- Mon Jun 26, 2017 7:55 pm
- Forum: Q&A Discussion
- Topic: continue walkabout animated until not moving
- Replies: 10
- Views: 1810
- Mon Jun 19, 2017 11:35 pm
- Forum: Game Discussion
- Topic: Flavor Text Adventure Contest
- Replies: 55
- Views: 12616
- Mon Jun 19, 2017 2:57 am
- Forum: Game Discussion
- Topic: OHR Multicart Compilation
- Replies: 418
- Views: 64207
Wow, what kind words. Good to have positive press. Definitely deserving of it. Happy to hear it's getting out there.Willy Elektrix wrote:We got mentioned on IndieGames.com!
- Sat Jun 17, 2017 4:19 am
- Forum: Game Discussion
- Topic: Hype Up Your Game Thread
- Replies: 1513
- Views: 361395
Not OHR, but I just finished development of a game I made in Phaser with a few others. That was pretty great! The enemy AI needs some work of course. The default enemy should be the most basic enemy but maybe add a crossbow enemy who targets you, a shielded enemy or even a super fast enemy who spri...
- Sat Jun 17, 2017 1:17 am
- Forum: Game Discussion
- Topic: Hype Up Your Game Thread
- Replies: 1513
- Views: 361395
Not OHR, but I just finished development of a game I made in Phaser with a few others. It's called Monumental Pain, which was originally a working title but it never got changed. We were preoccupied and forgot. It's available on Itch if anyone wants to play it. It's got some bugs, but we tried to ir...
- Fri Jun 09, 2017 5:12 am
- Forum: Game Discussion
- Topic: OHR Multicart Compilation
- Replies: 418
- Views: 64207
- Fri Jun 09, 2017 3:25 am
- Forum: Game Discussion
- Topic: OHR Multicart Compilation
- Replies: 418
- Views: 64207
- Thu Jun 08, 2017 9:46 pm
- Forum: Game Discussion
- Topic: Flavor Text Adventure Contest
- Replies: 55
- Views: 12616