Search found 1189 matches

by kylekrack
Sun Jul 02, 2017 1:04 am
Forum: Game Discussion
Topic: Magic and Monsters
Replies: 12
Views: 2608

Dumbwaiter-like elevators could be a good alternative to ladders in a forest civilization setting. You could even rig it up so that when you enter one, a short animation plays, showing it lift up and out of the screen. Then it cuts to the top without a fade-out/in and a short animation shows the ele...
by kylekrack
Sun Jul 02, 2017 12:23 am
Forum: Q&A Discussion
Topic: Hero won't unequip weapon
Replies: 3
Views: 786

Ah, right. What I said wasn't totally accurate. You don't need to force equip the none-weapon, you just need to make it the default and unequip the current weapon. Otherwise, you'll end up with "Unarmed" sitting in your inventory later.
by kylekrack
Sat Jul 01, 2017 11:14 pm
Forum: Q&A Discussion
Topic: Hero won't unequip weapon
Replies: 3
Views: 786

I believe a hero has to have something equipped at all times. You can make an "unarmed" item that you force equip to the hero.
by kylekrack
Sat Jul 01, 2017 11:12 pm
Forum: Game Discussion
Topic: Flavor Text Adventure Contest
Replies: 55
Views: 12616

Matokage wrote:Also, is there a way to make one way walls?
What a fascinating concept. Very creative.

I think one way walls might be in the latest nightly, but they might still be in development. TMC posted a preview for them, but I don't know if they got actually implemented or not.
by kylekrack
Sat Jul 01, 2017 8:19 pm
Forum: Game Discussion
Topic: Magic and Monsters
Replies: 12
Views: 2608

That's a good point about seeing box edges while editing. What if the preview underneath the sprite palette displayed a full square of box edges? Is that far more complicated than just displaying the currently edited frame, as it does now? EDIT: Alternatively, you might be better off using an extern...
by kylekrack
Sat Jul 01, 2017 7:09 am
Forum: Game Discussion
Topic: Magic and Monsters
Replies: 12
Views: 2608

You could use global variables for gendered pronouns Set them up with He/She Him/Her His/Hers when the player chooses their character, and then put them in textboxes with the ${V#} codes Can global variables store strings? I thought using ${V#} would display a number value. Would it not be easier t...
by kylekrack
Thu Jun 29, 2017 7:30 am
Forum: Game Discussion
Topic: Contest Ideas
Replies: 44
Views: 8447

These sound pretty interesting! Not sure about doable, but I like the concepts. The first one sounds like fun. It's not as much of a "designing a game" experience and more of a social experience, which I like. There could be a lot of stress, depending on how committed everyone is, but it c...
by kylekrack
Mon Jun 26, 2017 7:55 pm
Forum: Q&A Discussion
Topic: continue walkabout animated until not moving
Replies: 10
Views: 1810

You can do it with plotscripting. Specifically, set hero picture(who,picture,outside battle). Alternatively, you could make a hero that has a different walkabout graphics and swap it in using a textbox, then swap back once the cutscene is over.
by kylekrack
Mon Jun 19, 2017 11:35 pm
Forum: Game Discussion
Topic: Flavor Text Adventure Contest
Replies: 55
Views: 12616

I started drawing some graphics last night with a vague idea for a concept, but that's all I've had time for all month :(
Hopefully I can contribute something. Might be working with someone else to do so.
by kylekrack
Mon Jun 19, 2017 2:57 am
Forum: Game Discussion
Topic: OHR Multicart Compilation
Replies: 418
Views: 64207

Willy Elektrix wrote:We got mentioned on IndieGames.com!
Wow, what kind words. Good to have positive press. Definitely deserving of it. Happy to hear it's getting out there.
by kylekrack
Sat Jun 17, 2017 4:19 am
Forum: Game Discussion
Topic: Hype Up Your Game Thread
Replies: 1513
Views: 361395

Not OHR, but I just finished development of a game I made in Phaser with a few others. That was pretty great! The enemy AI needs some work of course. The default enemy should be the most basic enemy but maybe add a crossbow enemy who targets you, a shielded enemy or even a super fast enemy who spri...
by kylekrack
Sat Jun 17, 2017 1:17 am
Forum: Game Discussion
Topic: Hype Up Your Game Thread
Replies: 1513
Views: 361395

Not OHR, but I just finished development of a game I made in Phaser with a few others. It's called Monumental Pain, which was originally a working title but it never got changed. We were preoccupied and forgot. It's available on Itch if anyone wants to play it. It's got some bugs, but we tried to ir...
by kylekrack
Fri Jun 09, 2017 5:12 am
Forum: Game Discussion
Topic: OHR Multicart Compilation
Replies: 418
Views: 64207

TMC wrote:You shouldn't need wine, just use the native OHRRPGCE-Game to play it.
I was too lazy to go find it in my apps folder and just ran the exe instead
by kylekrack
Fri Jun 09, 2017 3:25 am
Forum: Game Discussion
Topic: OHR Multicart Compilation
Replies: 418
Views: 64207

I ran it in Wine on my Mac successfully.
by kylekrack
Thu Jun 08, 2017 9:46 pm
Forum: Game Discussion
Topic: Flavor Text Adventure Contest
Replies: 55
Views: 12616

I look forward to seeing those commands. I was trying to code Dijkstra's algorithm for Fear Tactics, but I'd much prefer to wait for in-engine pathfinding. I only got it halfway working and it's been so long I think my brain wouldn't be able to jump back into it.