Search found 1189 matches

by kylekrack
Wed Aug 02, 2017 5:31 am
Forum: Q&A Discussion
Topic: Increase bag space with consumable item
Replies: 3
Views: 857

Code: Select all

set inventory size(get inventory size + 1)
by kylekrack
Fri Jul 28, 2017 7:45 am
Forum: Q&A Discussion
Topic: Telling the game to do stuff while a menu is open
Replies: 30
Views: 5846

That's a great metaphor. That applies to all kinds of abstraction in programming. Thank you for being so clever!
by kylekrack
Thu Jul 27, 2017 8:09 am
Forum: Q&A Discussion
Topic: Telling the game to do stuff while a menu is open
Replies: 30
Views: 5846

I'm working on a tactical rpg right now as well. Just implemented the built in A* pathfinding. It works really well. If you need help with anything else, I've done a bulk of the scripting for the system. All I have left is spells and strategizing (enemies going after weakest player, most disadvantag...
by kylekrack
Tue Jul 25, 2017 8:17 am
Forum: General Discussion
Topic: Random name generator
Replies: 10
Views: 2251

"Acoward" is another one of my favorites. It'd be definitive foreshadowing to name a character "a coward." Hilariousness aside, this is a spectacular tool. It gives so many names each run, and they're all unique sounding. At the very least, it's like a machine that does the brain...
by kylekrack
Tue Jul 25, 2017 8:07 am
Forum: Game Discussion
Topic: 3-D games using the OHRRPGCE engine
Replies: 17
Views: 4530

TMC wrote:(in fact I started)
How are you managing that? Doesn't that require the new script interpreter?
by kylekrack
Mon Jul 24, 2017 7:31 pm
Forum: General Discussion
Topic: Random name generator
Replies: 10
Views: 2251

One of the ones I got was "Math" and I find that hilarious.
by kylekrack
Sat Jul 22, 2017 4:39 am
Forum: Game Discussion
Topic: 3-D games using the OHRRPGCE engine
Replies: 17
Views: 4530

https://www.slimesalad.com/forum/viewgame.php?t=3512

This demo has a little 3D goin on. I think it's kind of the be all end all when it comes to 3D in the OHR
by kylekrack
Fri Jul 21, 2017 6:37 pm
Forum: Game Discussion
Topic: Contest Ideas
Replies: 44
Views: 8447

Just to be clear, everyone involved in the contest has to start a game by making a stage list and stuff?
by kylekrack
Fri Jul 21, 2017 7:54 am
Forum: Game Discussion
Topic: Contest Ideas
Replies: 44
Views: 8447

I have another question. If someone finishes a stage early, may we offer to pass the game on to the next person? 2 weeks is a good, flexible amount of time, but could draw out the project longer than necessary.
by kylekrack
Thu Jul 20, 2017 6:21 pm
Forum: Game Discussion
Topic: OHR Essentials
Replies: 28
Views: 10076

Gosh, there are so many that deserve nominations, I'm not sure where to begin. I'll start with voting for ones already here to give support where I know it's due. -Xoo Xeno Safari -Void Pyramid -Ramble Planet -Bale -Festivus -Labyrinthillium -The Successor's Legacy -Devs Like Waffles -Motrya -Samant...
by kylekrack
Tue Jul 18, 2017 6:18 am
Forum: Game Discussion
Topic: Contest Ideas
Replies: 44
Views: 8447

I agree that Writing and Dialogue are two separate tasks. That being said, during the writing stage, some important dialogue can be written and transferred into textboxes during the dialogue stage. Some writing is not dialogue, however, like exposition and cutscene-like textboxes. I think one of the...
by kylekrack
Sun Jul 16, 2017 8:17 pm
Forum: Q&A Discussion
Topic: How to hide menu items until a tag is set?
Replies: 3
Views: 748

There is a bitset: "Hide if disabled" for each individual menu item.
by kylekrack
Fri Jul 14, 2017 7:54 pm
Forum: Game Discussion
Topic: almost stable release: release candidate!
Replies: 35
Views: 6973

On Mac, when I hit command+4, the window isn't centered onscreen. Not a big issue, but it's a little annoying. The screenshot attached shows exactly what I mean. That's what happens when I open custom and press command+4, without touching anything else.
by kylekrack
Fri Jul 07, 2017 8:39 pm
Forum: Game Discussion
Topic: Contest Ideas
Replies: 44
Views: 8447

The pixel art contests were pretty successful. I'd like to partake in one. However, I will note that the mascot contests, where contestants were given two random animals/objects and tasked with blending them together, feel better to me than the 30-day contests. Having a list of things to draw every ...
by kylekrack
Tue Jul 04, 2017 7:38 pm
Forum: Game Discussion
Topic: Contest Ideas
Replies: 44
Views: 8447

Scripting should be an optional part of every cycle of development. Not everyone is comfortable with scripting, and some are better than others. If you don't want to script, you don't have to, but if you're making the story and want to script some cutscenes, you should be allowed to do that. I think...