Search found 1189 matches
Guilded
This is a project I started about a year ago. Couldn't turn it into anything. Now I probably never will, just cause it's been too long. Still, I thought I had an interesting thing going. I'm posting this here so that it's not forever sitting in the bowels of my Documents folder. Of course, if anyone...
- Sun Sep 10, 2017 1:39 am
- Forum: Game Discussion
- Topic: Picking tags with the mouse
- Replies: 5
- Views: 1325
It's nice to have a lot of little fixes that make the engine smoother to navigate and operate! You guys are swift at making those fixes. Never fails to satisfy. Personally, I prefer that the mouse works well in custom as a whole before the map editor. I mean, we're all used to the way it works now. ...
- Thu Sep 07, 2017 8:11 pm
- Forum: Game Discussion
- Topic: A new platformer with dwimmercrafty!
- Replies: 8
- Views: 1571
I thought it was amazing how quick and easy it is to get a sidescroller out of these new commands. I fixed the gravity delay and added a container slice that is the appropriate dimensions of the sprite. That makes it feel much better. I also find the animation definitions script confusing. I just di...
- Thu Sep 07, 2017 10:36 am
- Forum: Game Discussion
- Topic: A new platformer with dwimmercrafty!
- Replies: 8
- Views: 1571
A new platformer with dwimmercrafty!
Hello again. I took the scripts from [game]Pixel-Walker[/game] and reworked them into a sidescrolling tech demo, [game]Dwimmerplatformy[/game]. It worked out really well! Took me hardly any time to do it, and it works even better than pixel-walker. Some of the commenting, especially on the animation...
- Thu Sep 07, 2017 9:37 am
- Forum: Games
- Topic: Dwimmerplatformy
- Replies: 0
- Views: 1314
Dwimmerplatformy
I rehashed the scripts I used for [game]Pixel-Walker[/game] and turned them into a platformer tech demo. I added in gravity and acceleration/friction. There's one known bug where the player may pass through a wall when coming at a corner from a diagonal. Other than that it works pretty smoothly, and...
- Tue Sep 05, 2017 7:15 pm
- Forum: Game Discussion
- Topic: Fear Tactics Dev Log
- Replies: 8
- Views: 1778
Thank you for the questions! A lot of things sort of go over my head. As a general answer, the current demo is actually less playable than when I was first working on it, which is just a product of me changing all of the battle math and not rebalancing everyone's stats. Because I'm still testing all...
- Tue Sep 05, 2017 2:34 am
- Forum: Game Discussion
- Topic: Fear Tactics Dev Log
- Replies: 8
- Views: 1778
Fear Tactics Dev Log
[game]Fear Tactics[/game] I've been working consistently on Fear Tactics probably for longer than any other game I've worked on. I decided it was probably time to start a dev log or something, if not only to keep myself on track and maybe get some feedback along the way. All the dev logs I see on h...
- Sun Sep 03, 2017 10:36 pm
- Forum: Game Discussion
- Topic: My Latest Distraction
- Replies: 42
- Views: 13938
- Sun Sep 03, 2017 7:58 pm
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103231
- Sun Sep 03, 2017 8:06 am
- Forum: Game Discussion
- Topic: Pixel-Based walking with dwimmercrafty (etheldreme!)
- Replies: 32
- Views: 7211
Pixel-Based walking with dwimmercrafty (etheldreme!)
Along with the new stable release came a wide variety of awesome new features. I took some time today to play around with one of those in a way that hopefully others will find useful. Using the "move slice with wallchecking()" and "check wall collision x/y()" on a walkabout sprit...
- Sat Sep 02, 2017 9:58 pm
- Forum: Games
- Topic: Pixel-Walker v2.4
- Replies: 0
- Views: 2221
Pixel-Walker v2.4
Pixel-Walker is an 8-directional movement framework for the OHR intended to act as a replacement for default grid-based movement. Run the included .rpg file to see the scripts in action. When compiling the scripts into your own project, make sure all .hss files are in one location, and compile "...
- Mon Aug 28, 2017 10:07 pm
- Forum: Game Discussion
- Topic: almost stable release: release candidate!
- Replies: 35
- Views: 6973
- Mon Aug 28, 2017 7:42 pm
- Forum: Game Discussion
- Topic: almost stable release: release candidate!
- Replies: 35
- Views: 6973
That should hopefully eliminate any confusion about which bits are on/off when using the mouse. fanTASTic. That looks so much better. One of my complaints about the mouse functionality was that when you were using the keyboard, the mouse highlighting just gets in the way, even if you move it off th...
- Fri Aug 25, 2017 10:20 pm
- Forum: Game Discussion
- Topic: codename suggestions for the "e" stable release
- Replies: 26
- Views: 5903
- Fri Aug 04, 2017 3:34 am
- Forum: Q&A Discussion
- Topic: Increasing walkabout number of frames?
- Replies: 5
- Views: 1354
There are example scripts on the wiki for 3-frame walking. How familiar are you with plotscripting?
http://rpg.hamsterrepublic.com/ohrrpgce ... me_walking
http://rpg.hamsterrepublic.com/ohrrpgce ... me_walking