Search found 1189 matches
- Fri Dec 01, 2017 10:01 pm
- Forum: Game Discussion
- Topic: Let's talk about a stable release: etheldreme
- Replies: 56
- Views: 10291
- Wed Nov 29, 2017 12:01 am
- Forum: Game Discussion
- Topic: Pixel-Based walking with dwimmercrafty (etheldreme!)
- Replies: 32
- Views: 7211
Update: NPC movement I got slice-based NPCs to load, animate, and move properly based on various attributes. You can adjust in the scripts what sprite type your NPCs have, allowing you to load any sprite as an NPC. However, you will be limited to the frame count that sprite type provides. NPCs can ...
- Tue Nov 28, 2017 11:21 pm
- Forum: Game Discussion
- Topic: Let's talk about a stable release: etheldreme
- Replies: 56
- Views: 10291
Perhaps if layers could be skewed, fixed etc., individually? There might not be an option to do this in Custom, but writing a script that skews the map layers shouldn't be too difficult, assuming they aren't too resistant to being messed with. It'd be easier if you wanted them at a fixed skew, but ...
- Tue Nov 28, 2017 9:42 pm
- Forum: General Discussion
- Topic: Secret Santa!? [THERE'S NO TIME MAN!]
- Replies: 61
- Views: 11997
- Mon Nov 27, 2017 11:17 pm
- Forum: Game Discussion
- Topic: Let's talk about a stable release: etheldreme
- Replies: 56
- Views: 10291
All of the new mouse controls in the map editor seem to work right for me. I went down the f1 help list and tested everything I saw that was new. The only thing I'm confused about is CTRL+ALT+arrow keys to skew. It's not working for me, but CTRL+RMB works fine. Maybe it's my Macbook interfering with...
- Sat Nov 18, 2017 7:59 am
- Forum: Game Discussion
- Topic: Pixel-Based walking with dwimmercrafty (etheldreme!)
- Replies: 32
- Views: 7211
Anyway, I fixed the script to what you posted earlier. The player position no longer glitches, but the sprite still goes invisible for a bit while on the edge of wrapping. What? I downloaded the last version you uploaded (from the 14th), simply replaced your wrapping script with mine, and it works ...
- Sat Nov 18, 2017 2:10 am
- Forum: Game Discussion
- Topic: Pixel-Based walking with dwimmercrafty (etheldreme!)
- Replies: 32
- Views: 7211
Err... just use the script I posted. It's largely the same as yours, but fixes the glitch when you cross the map edge. It'd probably help if I read things, wouldn't it? I think I was in a hurry when I posted that, for some reason. Anyway, I fixed the script to what you posted earlier. The player po...
- Fri Nov 17, 2017 10:38 pm
- Forum: Game Discussion
- Topic: Hype Up Your Game Thread
- Replies: 1513
- Views: 361374
- Mon Nov 13, 2017 11:16 pm
- Forum: Game Discussion
- Topic: Pixel-Based walking with dwimmercrafty (etheldreme!)
- Replies: 32
- Views: 7211
- Mon Nov 13, 2017 10:32 pm
- Forum: Game Discussion
- Topic: Pixel-Based walking with dwimmercrafty (etheldreme!)
- Replies: 32
- Views: 7211
- Mon Nov 13, 2017 1:59 am
- Forum: Game Discussion
- Topic: Pixel-Based walking with dwimmercrafty (etheldreme!)
- Replies: 32
- Views: 7211
- Fri Nov 10, 2017 11:39 pm
- Forum: Game Discussion
- Topic: Pixel-Based walking with dwimmercrafty (etheldreme!)
- Replies: 32
- Views: 7211
- Mon Nov 06, 2017 7:59 pm
- Forum: Game Discussion
- Topic: Show off your graphics!
- Replies: 1625
- Views: 335895
Here's my sprite portfolio so far! Yes, it's still expanding These are incredible! There's so much character in each one. The big sprites are so good! They're just so clean and visually appealing. The shadows are really well done, in both color and placement. Oh man, and that guy in the purple robe...
- Sat Nov 04, 2017 8:13 pm
- Forum: Game Discussion
- Topic: OHRRPGCE 20 Year Anniversary!
- Replies: 49
- Views: 10803
- Wed Oct 25, 2017 9:59 pm
- Forum: Game Discussion
- Topic: Pixel-Based walking with dwimmercrafty (etheldreme!)
- Replies: 32
- Views: 7211
Oh wow! It's cool to see someone using this. Now I really feel pressured to make them worthwhile to use :zombie: My plan was to write movement and activation styles for each one defined in Custom. The pathfinding... maybe not. I already dove down that rabbit hole and didn't come out alive. But touch...