Search found 1189 matches

by kylekrack
Thu Nov 29, 2018 3:24 am
Forum: General Discussion
Topic: SECRET SANTA 2018! NAMES HAVE BEEN DRAWN~!
Replies: 56
Views: 9510

I'm so excited! It looks so official this time, you've got a dedicated website and everything. Last year ended up so great. I love participating with this community, y'all are awesome.

Count me in.
by kylekrack
Fri Nov 02, 2018 3:50 am
Forum: General Discussion
Topic: Secret Santa!? [THERE'S NO TIME MAN!]
Replies: 61
Views: 11997

WOO! It's already that time of year again! I'm excited, and starting early never hurt no one.
by kylekrack
Fri Oct 26, 2018 2:48 am
Forum: Game Discussion
Topic: James's OHRRPGCE Thursdays!
Replies: 45
Views: 9532

When I am no longer in 1000s of dollars of debt to my university and have a job, I will have to remember to support you on Patreon. I am confident it will be sooner than later!
by kylekrack
Sat Oct 20, 2018 7:05 pm
Forum: Q&A Discussion
Topic: Incredibly basic string question
Replies: 5
Views: 1086

Strange... I have the same syntax in the load game script for ROK, and it works just fine. Can you post the context for the rest of your script? There may be something interfering.
by kylekrack
Sat Oct 20, 2018 5:09 pm
Forum: Q&A Discussion
Topic: Incredibly basic string question
Replies: 5
Views: 1086

That space between the 1 and the = is suspicious. That's the only thing I can imagine being wrong with it.
by kylekrack
Fri Oct 19, 2018 3:37 am
Forum: Game Discussion
Topic: James's OHRRPGCE Thursdays!
Replies: 45
Views: 9532

Oh cool, tmc started working on the zone costs thing? I'm happy to hear that.

I definitely relate to that sentiment about arrays and dicts. If those were added, hspeak would be unstoppable!
by kylekrack
Tue Oct 09, 2018 5:18 pm
Forum: Game Discussion
Topic: New Style of Fake Arrays
Replies: 8
Views: 1804

I hadn't considered making these arrays multidimensional. I guess it's possible by nature, but are the commands clean enough to make that convenient? I'm thinking of changing "getElement" and "setElement" to "getA" and "setA." When using array syntax in other ...
by kylekrack
Mon Oct 08, 2018 3:47 am
Forum: Game Discussion
Topic: New Style of Fake Arrays
Replies: 8
Views: 1804

New Style of Fake Arrays

I went ahead and made another fake array script using slices. These are modeled after Python lists, so hopefully the language associated with the commands will come more easily to people used to languages like it. https://rpg.hamsterrepublic.com/ohrrpgce/Scripts:Slice_arrays Of course, these scripts...
by kylekrack
Sat Oct 06, 2018 6:04 pm
Forum: Game Discussion
Topic: Bughunters League Table
Replies: 12
Views: 2494

Oh, so it's a competition now, is it? I gotta do some work breaking stuff if I'm gonna catch up to those 3 at the top. :devil:
by kylekrack
Thu Oct 04, 2018 5:05 am
Forum: Game Discussion
Topic: Heart of the OHR Contest 2018
Replies: 337
Views: 69157

Been quiet recently, but Sword and I are still working on Restoration of the K'ab. I just got generated tree placement working. Each time you enter a new map, the tilemap itself will be pulled from a pre-designed map, but the NPCs and Trees are mostly randomly placed. In order to place the Trees in ...
by kylekrack
Thu Sep 27, 2018 10:33 pm
Forum: Game Discussion
Topic: "Powered by OHRRPGCE" screen before the title.
Replies: 41
Views: 11065

The sprite editor screencap is a little busy, but it's appropriate. You could get away with it, considering it's an accurate depiction of the engine.
by kylekrack
Thu Sep 27, 2018 10:30 pm
Forum: Game Discussion
Topic: Hype Up Your Game Thread
Replies: 1513
Views: 361335

Ah, yes, those are some pretty major design flaws. Exactly what I was looking for! Suspending NPC obstruction would allow the baddies to move through the plants, which would make them more of a problem than a solution. The idea was that if you got completely stuck in the plants, it's essentially a g...
by kylekrack
Thu Sep 27, 2018 7:34 am
Forum: Game Discussion
Topic: "Powered by OHRRPGCE" screen before the title.
Replies: 41
Views: 11065

Both logos look really good. Ichiro's is cleaner and has a stronger aesthetic, but I really can't decide which is more fitting. The background scrolling looks beautiful either way. Choosing randomly from a set of backgrounds upon opening custom sounds good to me. They could be any combination of til...
by kylekrack
Wed Sep 26, 2018 7:46 pm
Forum: Game Discussion
Topic: "Powered by OHRRPGCE" screen before the title.
Replies: 41
Views: 11065

Oh that is beautiful. You've got my vote.
by kylekrack
Tue Sep 25, 2018 7:45 pm
Forum: Game Discussion
Topic: Hype Up Your Game Thread
Replies: 1513
Views: 361335

Hey y'all. I made a tech demo for a potential minigame, or maybe even a standalone game, depending on how appealing it is. I'd really appreciate some basic feedback on how it feels. It's on the Games page, here: https://www.slimesalad.com/forum/viewgame.php?p=133804 Specifically, How did you feel pl...