Search found 832 matches

by Foxley
Thu Jun 11, 2015 1:33 am
Forum: Game Discussion
Topic: Let's Talk OHR - Fantasy Under A Blue Moon X
Replies: 13
Views: 4537

I load up this game nowadays and I'm still goddamn impressed by the graphics. Yes they're kind of pillowshady but they're so detailed and colorful. And BIG. The heterobronormative-meets-weeaboo dialogue is a bit too much for me to handle these days, though. It's really kind of nauseating and makes m...
by Foxley
Thu Jun 11, 2015 1:13 am
Forum: Q&A Discussion
Topic: How do i be a better artist
Replies: 38
Views: 8725

This is pretty good. http://www.pixeljoint.com/forum/forum_posts.asp?TID=11299 (There was another one that really helped me out but I can't find it now) When I got back onto doing stuff with OHRRPGCE about a year and a half ago I hadn't done pixel art since the early 2000s. I feel my stuff is still ...
by Foxley
Wed Jun 10, 2015 4:51 am
Forum: Game Discussion
Topic: One-Month All-Mouse Left-Click OHRRPGCE Game Contest (2015)
Replies: 84
Views: 29691

After lots of painstaking resizing and pixel counting and me being inefficient, here is the updated HUD. https://dl.dropboxusercontent.com/s/7q15f2rpmmdnfav/hud2.png Not only that, every HUD interactable has its own slice in the slice collection editor, and it's all placed perfectly. https://dl.drop...
by Foxley
Tue Jun 09, 2015 1:45 am
Forum: Q&A Discussion
Topic: Mouse cursor - how do you do this thing?
Replies: 5
Views: 1405

Thank you TMC, I just tried that and it worked like a charm.
by Foxley
Mon Jun 08, 2015 6:24 am
Forum: Q&A Discussion
Topic: How do I slices
Replies: 17
Views: 3979

Cool, thanks. I'll try to process more of that tomorrow when I'm more awake. I think I do, I grouped the N,S,W,E directional compass ellipse slices in the HUD slice collection into a container so I can shift them around without getting them jumbled up. Then I made a 4x3 grid for the inventory/spell ...
by Foxley
Mon Jun 08, 2015 6:08 am
Forum: Q&A Discussion
Topic: Mouse cursor - how do you do this thing?
Replies: 5
Views: 1405

Mouse cursor - how do you do this thing?

I used the example script in the mouse section of plotdict.xml, put it in the new game autorun script, and it just puts the walkabout mouse cursor I drew in the top left corner and nothing happens. I think I should probably get past this somewhat crucial phase of "making a game with mouse contr...
by Foxley
Mon Jun 08, 2015 4:37 am
Forum: Q&A Discussion
Topic: How do I slices
Replies: 17
Views: 3979

Also maybe I should be specific on parts that don't make sense to me. One of the biggest ones is "handles". I don't really know what that even means. And is loading a slice collection the same thing as putting it visibly on the screen? Or do you have to load it vicariously onto something e...
by Foxley
Mon Jun 08, 2015 4:35 am
Forum: Q&A Discussion
Topic: How do I slices
Replies: 17
Views: 3979

How do I slices

After several months, I still don't quite understand how to work with slices. I'm reading through plotdict.xml and trying to figure out how to turn the scripting language entries into actual things relating to gameplay and maybe it's just sodium overdose from eating a bunch of pizza but I can't make...
by Foxley
Sun Jun 07, 2015 6:58 am
Forum: Q&A Discussion
Topic: Making a weapon that can use multiple types of ammo?
Replies: 7
Views: 1938

I think you can do a tag-based "else" chain in the nightlies, and have tags set by having the ammo item equipped? That might work. I think it would.
by Foxley
Sat Jun 06, 2015 3:04 pm
Forum: Game Discussion
Topic: One-Month All-Mouse Left-Click OHRRPGCE Game Contest (2015)
Replies: 84
Views: 29691

Congrats on graduating, kyle.
by Foxley
Sat Jun 06, 2015 1:25 am
Forum: Game Discussion
Topic: One-Month All-Mouse Left-Click OHRRPGCE Game Contest (2015)
Replies: 84
Views: 29691

Oh god. Finally, a day off starting tomorrow. I haven't really done much of anything so far besides draw a few screens and the HUD and make clicking slices. I'll drink tons of coffee and try to make up for lost time this weekend.
by Foxley
Thu Jun 04, 2015 9:08 pm
Forum: Game Discussion
Topic: Hype Up Your Game Thread
Replies: 1513
Views: 361255

You are bold, my friend, but are you also.... lightning?
by Foxley
Tue Jun 02, 2015 1:37 am
Forum: Front Page
Topic: Now Available - Macabre
Replies: 37
Views: 25236

Meatballsub, I'd like to apologize for being completely useless as a playtester. Things have been in flux for me lately (just started a new job) so I haven't had the free time or focus to really do any quality playtesting. I feel bad for even volunteering in the first place now. :( I do look forward...
by Foxley
Sat May 30, 2015 2:13 am
Forum: Q&A Discussion
Topic: Best method of assigning clickable areas?
Replies: 28
Views: 5159

As far as approach goes: Would it be a wise idea to put all the omnipresent clickables on the HUD (like the LOOK, TAKE, etc. commands) into a slice collection and give them unique lookup codes and basically go from there? And then related to that, would making a different slice collection with every...
by Foxley
Thu May 28, 2015 4:47 am
Forum: Q&A Discussion
Topic: Best method of assigning clickable areas?
Replies: 28
Views: 5159

Well. Here's a related question to my original one, as far as design approach goes: Is it a good idea to use the 20x20 grid for placing clickable slices or is assigning arbitrary X,Y placements easy enough to where it doesn't matter? I was thinking of resizing and shifting the inventory/spell menu b...