Search found 832 matches
- Thu Jun 11, 2015 1:33 am
- Forum: Game Discussion
- Topic: Let's Talk OHR - Fantasy Under A Blue Moon X
- Replies: 13
- Views: 4537
I load up this game nowadays and I'm still goddamn impressed by the graphics. Yes they're kind of pillowshady but they're so detailed and colorful. And BIG. The heterobronormative-meets-weeaboo dialogue is a bit too much for me to handle these days, though. It's really kind of nauseating and makes m...
- Thu Jun 11, 2015 1:13 am
- Forum: Q&A Discussion
- Topic: How do i be a better artist
- Replies: 38
- Views: 8725
This is pretty good. http://www.pixeljoint.com/forum/forum_posts.asp?TID=11299 (There was another one that really helped me out but I can't find it now) When I got back onto doing stuff with OHRRPGCE about a year and a half ago I hadn't done pixel art since the early 2000s. I feel my stuff is still ...
- Wed Jun 10, 2015 4:51 am
- Forum: Game Discussion
- Topic: One-Month All-Mouse Left-Click OHRRPGCE Game Contest (2015)
- Replies: 84
- Views: 29691
After lots of painstaking resizing and pixel counting and me being inefficient, here is the updated HUD. https://dl.dropboxusercontent.com/s/7q15f2rpmmdnfav/hud2.png Not only that, every HUD interactable has its own slice in the slice collection editor, and it's all placed perfectly. https://dl.drop...
- Tue Jun 09, 2015 1:45 am
- Forum: Q&A Discussion
- Topic: Mouse cursor - how do you do this thing?
- Replies: 5
- Views: 1405
- Mon Jun 08, 2015 6:24 am
- Forum: Q&A Discussion
- Topic: How do I slices
- Replies: 17
- Views: 3979
Cool, thanks. I'll try to process more of that tomorrow when I'm more awake. I think I do, I grouped the N,S,W,E directional compass ellipse slices in the HUD slice collection into a container so I can shift them around without getting them jumbled up. Then I made a 4x3 grid for the inventory/spell ...
- Mon Jun 08, 2015 6:08 am
- Forum: Q&A Discussion
- Topic: Mouse cursor - how do you do this thing?
- Replies: 5
- Views: 1405
Mouse cursor - how do you do this thing?
I used the example script in the mouse section of plotdict.xml, put it in the new game autorun script, and it just puts the walkabout mouse cursor I drew in the top left corner and nothing happens. I think I should probably get past this somewhat crucial phase of "making a game with mouse contr...
- Mon Jun 08, 2015 4:37 am
- Forum: Q&A Discussion
- Topic: How do I slices
- Replies: 17
- Views: 3979
- Mon Jun 08, 2015 4:35 am
- Forum: Q&A Discussion
- Topic: How do I slices
- Replies: 17
- Views: 3979
How do I slices
After several months, I still don't quite understand how to work with slices. I'm reading through plotdict.xml and trying to figure out how to turn the scripting language entries into actual things relating to gameplay and maybe it's just sodium overdose from eating a bunch of pizza but I can't make...
- Sun Jun 07, 2015 6:58 am
- Forum: Q&A Discussion
- Topic: Making a weapon that can use multiple types of ammo?
- Replies: 7
- Views: 1938
- Sat Jun 06, 2015 3:04 pm
- Forum: Game Discussion
- Topic: One-Month All-Mouse Left-Click OHRRPGCE Game Contest (2015)
- Replies: 84
- Views: 29691
- Sat Jun 06, 2015 1:25 am
- Forum: Game Discussion
- Topic: One-Month All-Mouse Left-Click OHRRPGCE Game Contest (2015)
- Replies: 84
- Views: 29691
- Thu Jun 04, 2015 9:08 pm
- Forum: Game Discussion
- Topic: Hype Up Your Game Thread
- Replies: 1513
- Views: 361255
- Tue Jun 02, 2015 1:37 am
- Forum: Front Page
- Topic: Now Available - Macabre
- Replies: 37
- Views: 25236
Meatballsub, I'd like to apologize for being completely useless as a playtester. Things have been in flux for me lately (just started a new job) so I haven't had the free time or focus to really do any quality playtesting. I feel bad for even volunteering in the first place now. :( I do look forward...
- Sat May 30, 2015 2:13 am
- Forum: Q&A Discussion
- Topic: Best method of assigning clickable areas?
- Replies: 28
- Views: 5159
As far as approach goes: Would it be a wise idea to put all the omnipresent clickables on the HUD (like the LOOK, TAKE, etc. commands) into a slice collection and give them unique lookup codes and basically go from there? And then related to that, would making a different slice collection with every...
- Thu May 28, 2015 4:47 am
- Forum: Q&A Discussion
- Topic: Best method of assigning clickable areas?
- Replies: 28
- Views: 5159
Well. Here's a related question to my original one, as far as design approach goes: Is it a good idea to use the 20x20 grid for placing clickable slices or is assigning arbitrary X,Y placements easy enough to where it doesn't matter? I was thinking of resizing and shifting the inventory/spell menu b...