Search found 832 matches

by Foxley
Fri Jun 19, 2015 3:54 am
Forum: Q&A Discussion
Topic: Text Box Positioning
Replies: 13
Views: 2747

I'm at the point where I need to implement text descriptions in my game. As opposed to kylekrack's approach I'm thinking that typing text descriptions right into the .HSS might be easier to organize and keep track of than having tons of text boxes. Problem is, the text doesn't seem to be wrapping ba...
by Foxley
Thu Jun 18, 2015 10:28 pm
Forum: Front Page
Topic: Now Available - Macabre
Replies: 37
Views: 25236

I tried "ruin rpg" and "ruin mocbj" and "ruin ohrrpgce" and never found it.
by Foxley
Thu Jun 18, 2015 7:48 pm
Forum: Front Page
Topic: Now Available - Macabre
Replies: 37
Views: 25236

Try as I might, I am unable to locate Ruin in the Amazon App Store via the Amazon Shopping app for Android. I wonder if this is what the 1 star reviewer meant?
by Foxley
Thu Jun 18, 2015 3:39 am
Forum: Q&A Discussion
Topic: Movement/room changing script works, then causes errors
Replies: 9
Views: 1921

Funny, I actually figured that out a minute ago, then F5ed the webpage and saw you had posted that exact thing I just did. Thanks again.
by Foxley
Thu Jun 18, 2015 3:22 am
Forum: Q&A Discussion
Topic: Movement/room changing script works, then causes errors
Replies: 9
Views: 1921

Okay. Now that my critical thinking faculties are working a bit better, I think I might have an idea. Maybe I can have situational slice collections like submenus and separate screens that aren't always visible be loaded alongside tags being turned on. Then have if ( conditions related to those tags...
by Foxley
Thu Jun 18, 2015 2:42 am
Forum: Q&A Discussion
Topic: Movement/room changing script works, then causes errors
Replies: 9
Views: 1921

Is there any way for it to ignore slices it can't find so it at least doesn't cause script errors? I can't have every slice collection in the entire game loaded all at once, that's not going to work.
by Foxley
Thu Jun 18, 2015 1:44 am
Forum: Q&A Discussion
Topic: Movement/room changing script works, then causes errors
Replies: 9
Views: 1921

It seems that any slice that's clicked that's not in Slice Collection 0 (the one that gets autoloaded in the new game script) then it gives a slice handle 0 error. .... Does that mean that you can only check for slice lookups that are currently loaded and visible on screen or else it'll be like &quo...
by Foxley
Thu Jun 18, 2015 1:07 am
Forum: Front Page
Topic: Now Available - Macabre
Replies: 37
Views: 25236

I could try that, but I'll need a link.
by Foxley
Thu Jun 18, 2015 12:45 am
Forum: Q&A Discussion
Topic: Movement/room changing script works, then causes errors
Replies: 9
Views: 1921

This error is happening again, but more drastically. I split up my single script check-for-slices-and-do-something-if-it's-there script into separate smaller scripts for the sake of organization, and now this seems to be happening. If I hit "Ignore" when it comes up I seem to have to hit I...
by Foxley
Mon Jun 15, 2015 9:31 pm
Forum: Game Discussion
Topic: One-Month All-Mouse Left-Click OHRRPGCE Game Contest (2015)
Replies: 84
Views: 29692

I'm not even going to try to deliver a finished game for the contest anyways. My goal is to have a short demo with a dozen or so screens in by Sunday.

A "Finish Your ..." thing may be doable later.
by Foxley
Mon Jun 15, 2015 3:40 am
Forum: Q&A Discussion
Topic: Movement/room changing script works, then causes errors
Replies: 9
Views: 1921

Ugh. Nevermind... I found out what was causing it. I put a weird line in the "check HUD clickables" script to check if clicking the room slice container was registering a response. I took it out and now room change/movement is WORKING. Woohoo!
by Foxley
Mon Jun 15, 2015 3:35 am
Forum: Game Discussion
Topic: One-Month All-Mouse Left-Click OHRRPGCE Game Contest (2015)
Replies: 84
Views: 29692

Holy mole that looks really good. To answer your first question James, I'm pretty much already entered at this point. To answer your second question, OH FOR THE LOVE OF GOD YES PLEASE. I should probably ask how much of an extension you're thinking, though. Even if it were to end at the end of this w...
by Foxley
Mon Jun 15, 2015 3:08 am
Forum: Q&A Discussion
Topic: Movement/room changing script works, then causes errors
Replies: 9
Views: 1921

Movement/room changing script works, then causes errors

I wrote up a room changing script that is actually pretty elegant and easy for me to work with (I surprised myself). However after changing rooms once, I then get a "slicecollidepoint: invalid slice handle 0" error from the "mouse clicked" script when clicking anything. It's basi...
by Foxley
Sun Jun 14, 2015 7:37 pm
Forum: Q&A Discussion
Topic: How do I slices
Replies: 17
Views: 3979

I almost definitely won't have anything playable by Friday but I appreciate the sentiment!
by Foxley
Sun Jun 14, 2015 5:55 pm
Forum: Q&A Discussion
Topic: How do I slices
Replies: 17
Views: 3979

Used a global variable and oh my god it works now. THANKS JAMES!