Search found 832 matches
- Fri Jun 19, 2015 3:54 am
- Forum: Q&A Discussion
- Topic: Text Box Positioning
- Replies: 13
- Views: 2747
I'm at the point where I need to implement text descriptions in my game. As opposed to kylekrack's approach I'm thinking that typing text descriptions right into the .HSS might be easier to organize and keep track of than having tons of text boxes. Problem is, the text doesn't seem to be wrapping ba...
- Thu Jun 18, 2015 10:28 pm
- Forum: Front Page
- Topic: Now Available - Macabre
- Replies: 37
- Views: 25236
- Thu Jun 18, 2015 7:48 pm
- Forum: Front Page
- Topic: Now Available - Macabre
- Replies: 37
- Views: 25236
- Thu Jun 18, 2015 3:39 am
- Forum: Q&A Discussion
- Topic: Movement/room changing script works, then causes errors
- Replies: 9
- Views: 1921
- Thu Jun 18, 2015 3:22 am
- Forum: Q&A Discussion
- Topic: Movement/room changing script works, then causes errors
- Replies: 9
- Views: 1921
Okay. Now that my critical thinking faculties are working a bit better, I think I might have an idea. Maybe I can have situational slice collections like submenus and separate screens that aren't always visible be loaded alongside tags being turned on. Then have if ( conditions related to those tags...
- Thu Jun 18, 2015 2:42 am
- Forum: Q&A Discussion
- Topic: Movement/room changing script works, then causes errors
- Replies: 9
- Views: 1921
- Thu Jun 18, 2015 1:44 am
- Forum: Q&A Discussion
- Topic: Movement/room changing script works, then causes errors
- Replies: 9
- Views: 1921
It seems that any slice that's clicked that's not in Slice Collection 0 (the one that gets autoloaded in the new game script) then it gives a slice handle 0 error. .... Does that mean that you can only check for slice lookups that are currently loaded and visible on screen or else it'll be like &quo...
- Thu Jun 18, 2015 1:07 am
- Forum: Front Page
- Topic: Now Available - Macabre
- Replies: 37
- Views: 25236
- Thu Jun 18, 2015 12:45 am
- Forum: Q&A Discussion
- Topic: Movement/room changing script works, then causes errors
- Replies: 9
- Views: 1921
- Mon Jun 15, 2015 9:31 pm
- Forum: Game Discussion
- Topic: One-Month All-Mouse Left-Click OHRRPGCE Game Contest (2015)
- Replies: 84
- Views: 29692
- Mon Jun 15, 2015 3:40 am
- Forum: Q&A Discussion
- Topic: Movement/room changing script works, then causes errors
- Replies: 9
- Views: 1921
- Mon Jun 15, 2015 3:35 am
- Forum: Game Discussion
- Topic: One-Month All-Mouse Left-Click OHRRPGCE Game Contest (2015)
- Replies: 84
- Views: 29692
Holy mole that looks really good. To answer your first question James, I'm pretty much already entered at this point. To answer your second question, OH FOR THE LOVE OF GOD YES PLEASE. I should probably ask how much of an extension you're thinking, though. Even if it were to end at the end of this w...
- Mon Jun 15, 2015 3:08 am
- Forum: Q&A Discussion
- Topic: Movement/room changing script works, then causes errors
- Replies: 9
- Views: 1921
Movement/room changing script works, then causes errors
I wrote up a room changing script that is actually pretty elegant and easy for me to work with (I surprised myself). However after changing rooms once, I then get a "slicecollidepoint: invalid slice handle 0" error from the "mouse clicked" script when clicking anything. It's basi...
- Sun Jun 14, 2015 7:37 pm
- Forum: Q&A Discussion
- Topic: How do I slices
- Replies: 17
- Views: 3979
- Sun Jun 14, 2015 5:55 pm
- Forum: Q&A Discussion
- Topic: How do I slices
- Replies: 17
- Views: 3979