Woohoo! I'd buy it. I fondly remember playing Bob The Hamster VGA back in the late 90s. And Bob's Quest, and DireSPAM. And Lineality.
Damn, now I want to play Lineality. DOSbox ahoy!
Search found 832 matches
- Tue Aug 25, 2015 11:43 pm
- Forum: Game Discussion
- Topic: Bob the Hamster Dirt Dig on Steam greenlight
- Replies: 14
- Views: 5265
- Mon Aug 17, 2015 1:35 am
- Forum: Game Discussion
- Topic: One-Month All-Mouse Left-Click OHRRPGCE Game Contest (2015)
- Replies: 84
- Views: 29692
- Sun Jul 26, 2015 11:12 pm
- Forum: General Discussion
- Topic: Shockingly good pixel art app for Android
- Replies: 3
- Views: 1981
Shockingly good pixel art app for Android
Little while ago I was bored waiting for laundry and thought I'd see if there are any half decent pixel art apps I could use on my phone. I found one called Pixly that has very few downloads and reviews and decided to give it a try... and found it is insanely good. Great interface and controls and h...
- Thu Jul 23, 2015 2:28 am
- Forum: Game Discussion
- Topic: Show off your graphics!
- Replies: 1625
- Views: 335826
- Thu Jul 23, 2015 1:32 am
- Forum: Game Discussion
- Topic: C. Kane - 2.0 Now on Steam!
- Replies: 80
- Views: 30317
Oh my god. Speaking of Horse Game, I came across this Super Metroid video on Youtube and... this guy. This German guy. I immediately thought of Horse Game.
https://www.youtube.com/watch?v=uZGix83z_Dg
https://www.youtube.com/watch?v=uZGix83z_Dg
- Tue Jul 21, 2015 5:00 am
- Forum: Game Discussion
- Topic: Show off your graphics!
- Replies: 1625
- Views: 335826
I figured out how to make custom dithering patterns in GraphicsGale. Unfortunately, the program doesn't support any of my tablet's buttons so general drawing stuff would just be too awkward. So I think I'm gonna try doing sketches and flats in SAI and then move it to GraphicsGale for dithering and h...
- Thu Jul 16, 2015 2:10 am
- Forum: Game Discussion
- Topic: Macabre
- Replies: 255
- Views: 67430
I don't know how feasible it'd be to make a simple launcher with fullscreen/windowed, window scale multiplier (x2, x3, etc.), smooth/interpolation, and other options for OHRRPGCE games. But it might make releases on Steam and other platforms where you get more of a general audience a bit more user f...
- Tue Jul 14, 2015 1:49 pm
- Forum: Game Discussion
- Topic: VOTING & Discussion : One-Month All-Mouse Left-Click Contest
- Replies: 28
- Views: 10956
- Mon Jul 13, 2015 5:09 am
- Forum: Game Discussion
- Topic: Sources of Game Inspiration
- Replies: 13
- Views: 4595
I'm necroing this thread just for this:
https://soundcloud.com/madbr/sets/valjeran-approved
SNES/PS1 style mini-soundtrack for a game that doesn't exist. Hngh. If I ever have money, the first thing I'm doing is hiring Madbrain to score a game.
https://soundcloud.com/madbr/sets/valjeran-approved
SNES/PS1 style mini-soundtrack for a game that doesn't exist. Hngh. If I ever have money, the first thing I'm doing is hiring Madbrain to score a game.
- Mon Jul 13, 2015 3:34 am
- Forum: Game Discussion
- Topic: Show off your graphics!
- Replies: 1625
- Views: 335826
Here's the latest backdrop I've been working on for the undercroft of Hollowkeep and I feel very conflicted about it. I think I started to get a little overambitious and tunnel visioned during the design and drawing process and I think that after adding details it now looks overly busy, and attempti...
- Mon Jul 13, 2015 2:01 am
- Forum: Q&A Discussion
- Topic: Using wait or wait-like commands that don't interrupt mouse
- Replies: 3
- Views: 1293
I finally remembered to get around trying this, and it causes an infinite loop and a black screen on load. I used the example timer in the autorun script to replace the old 'put slice/wait(1)' part. So I'm not sure at all what's up with that. Perhaps I should use timers for everything that isn't the...
- Fri Jul 10, 2015 10:52 pm
- Forum: Game Discussion
- Topic: Drawing stuff, the time-consumiest task
- Replies: 13
- Views: 4715
Needing to have a way to clonestamp/copy-paste in order to get scenes fleshed out efficiently led me to a realization: I'm gonna need to use something that isn't SAI. It's good for drawing linework and coloring, and while it's been a fun and novel way to do pixel art, its toolset just isn't robust e...
- Thu Jul 09, 2015 12:42 am
- Forum: Game Discussion
- Topic: Hype Up Your Game Thread
- Replies: 1513
- Views: 361348
- Mon Jul 06, 2015 7:54 pm
- Forum: Game Discussion
- Topic: Drawing stuff, the time-consumiest task
- Replies: 13
- Views: 4715
- Mon Jul 06, 2015 3:26 pm
- Forum: Game Discussion
- Topic: Drawing stuff, the time-consumiest task
- Replies: 13
- Views: 4715
That's a really good point. I spent hours messing around with a background scene for a room on Saturday, and ended up too tired from chores and errands on Sunday to continue working on it. Since my plan is to do artwork stuff on weekends, that's not good and will prevent me from making any sort of d...
