Search found 832 matches
- Mon Feb 15, 2016 1:42 am
- Forum: Game Discussion
- Topic: Void Pyramid
- Replies: 142
- Views: 35593
- Mon Feb 15, 2016 1:15 am
- Forum: Game Discussion
- Topic: Prize Pool #4
- Replies: 21
- Views: 7144
Currently smashing my head into a brick wall trying to figure out a Trello organization scheme that'll help me get things done in 5 months. (Seriously, if literally everyone and their dog didn't sing Trello's praises I'd suspect it's actually counterproductive garbage, but it must just be me.) I'm g...
- Fri Feb 12, 2016 4:30 am
- Forum: Game Discussion
- Topic: Gomie's LoveTester Results Thread
- Replies: 20
- Views: 6870
- Fri Feb 12, 2016 2:16 am
- Forum: Game Discussion
- Topic: Prize Pool #4
- Replies: 21
- Views: 7144
I've been waffling between my main RPG project (one of my lofty goals is to come up with a freaking name for it) and Hollowkeep lately, but I'll commit to the former for now and come up with a full featured chunk of 1-2 hour gameplay at the beginning of the game, for the sake of this contest. This i...
- Thu Feb 11, 2016 10:31 pm
- Forum: Game Discussion
- Topic: Prize Pool #4
- Replies: 21
- Views: 7144
Just a little clarification needed, since the project I began for HOTOHR in 2014 has mutated significantly over the past year and a half... Is HOTOHR strictly for games with next to no plotscripting, or are games that extensively use scripts for story/presentation related elements but still use the ...
- Thu Feb 11, 2016 2:25 am
- Forum: Game Discussion
- Topic: C. Kane - 2.0 Now on Steam!
- Replies: 80
- Views: 30317
- Mon Feb 01, 2016 11:22 pm
- Forum: Q&A Discussion
- Topic: Question about the tracker/MOD implementation
- Replies: 8
- Views: 1932
- Mon Feb 01, 2016 5:52 am
- Forum: Q&A Discussion
- Topic: Question about the tracker/MOD implementation
- Replies: 8
- Views: 1932
Hmm, the only unusual thing I can see about that one is that it has 53 instruments, which is kind of a lot. Maybe it's too much for that version of MikMod to handle. Thanks for looking into this, I'm glad my thoughts on the playback being clicky/crackly wasn't just me being overly sensitive! Also no...
- Thu Jan 28, 2016 7:19 pm
- Forum: Game Discussion
- Topic: C. Kane - 2.0 Now on Steam!
- Replies: 80
- Views: 30317
The reason we left gamepads and joysticks disabled by default: * people would complain about an arrow key being stuck down all the time and it would turn out they had an un-centered joystick. This was probably a DOS only problem and does not matter any more * people would complain about the use or ...
- Wed Jan 27, 2016 3:11 pm
- Forum: Q&A Discussion
- Topic: Question about the tracker/MOD implementation
- Replies: 8
- Views: 1932
Not thus far, the note cutoffs and volume envelopes in the .IT file seemed to work. One thing about Modplug/OpenMPT is that even when making .IT files in it, a lot of its features far exceed the late '90s Impulse Tracker standards, especially options in the instrument editor like cutoff filters, res...
- Wed Jan 27, 2016 7:03 am
- Forum: Q&A Discussion
- Topic: Using attack chains as nested if-then statements
- Replies: 3
- Views: 1076
Very good! It does work. Thanks for the advice on a more simple chaining process too, mine was really convoluted. Then again, I sort of made it convoluted on purpose to stress test its ability to do multiple attacks' Instead-Chain checks instantly. This is exciting, can't wait to put this sort of th...
- Wed Jan 27, 2016 12:21 am
- Forum: Q&A Discussion
- Topic: Using attack chains as nested if-then statements
- Replies: 3
- Views: 1076
Using attack chains as nested if-then statements
Hey, I have something that I just realized I haven't really tested out in OHRRPGCE's battle engine: using attack chain logic to do flowcharty things like: "If your character's STR is a high enough number, and also if your DEX is a high enough number, you have % chance to use a new stronger atta...
- Tue Jan 26, 2016 4:36 pm
- Forum: Q&A Discussion
- Topic: Question about the tracker/MOD implementation
- Replies: 8
- Views: 1932
Darn, I didn't know it was precompiled with certain settings like that. :( Hopefully using XMP or LibModPlug would be doable. It'd be great if doing music in OpenMPT was more WYHIWYG in terms of importing it into CUSTOM, without really noticeable clicky/crackly audio garbage. Let me know if you're a...
- Tue Jan 26, 2016 4:03 pm
- Forum: Game Discussion
- Topic: C. Kane - 2.0 Now on Steam!
- Replies: 80
- Views: 30317
I suddenly saw it on the store front page! And bought it. Does OHRRPGCE still not have proper controller support? I have a PS4 controller mimicking a 360 controller with DS4Windows in Windows 7, no input works. Oddly enough I was able to use the super old Ctrl+J thing and get input for about 30 seco...
- Mon Jan 25, 2016 4:54 am
- Forum: Q&A Discussion
- Topic: Question about the tracker/MOD implementation
- Replies: 8
- Views: 1932
Question about the tracker/MOD implementation
I LIVE. (unfortunately I've also done almost no game work aside from concept sketches for the past several months, too busy) Anyways, I had a question about whatever OHRRPGCE uses for tracker music formats like .IT and .MOD... I think it's MikMod. Does it have any choices in sample interpolation met...