Search found 832 matches
- Sat Feb 27, 2016 2:27 am
- Forum: Game Discussion
- Topic: Void Pyramid
- Replies: 142
- Views: 35593
Okay, I've finished Void Pyramid (mostly), and I'm uploading the 4th and final part right now. Also... Alright Willy, I give up. Can I get a slight hint on the whereabouts of the Camel? I assume it's somewhere in the Rainbow Chamber, hence my repeated strolls through it in this video. Only thing I c...
- Thu Feb 25, 2016 5:04 pm
- Forum: Game Discussion
- Topic: Void Pyramid
- Replies: 142
- Views: 35593
Read this before you spend time on the opposite day puzzle... The opposite day puzzle actually directs you to 2 hidden compartments that you already found. They are in the same room and are marked with little dots on the wall, which you spotted immediately before you even messed with deciphering th...
- Thu Feb 25, 2016 5:26 am
- Forum: Game Discussion
- Topic: Void Pyramid
- Replies: 142
- Views: 35593
- Thu Feb 25, 2016 3:44 am
- Forum: Game Discussion
- Topic: Void Pyramid
- Replies: 142
- Views: 35593
I uploaded the second video to the wrong Google+ account. That is fantastic. Let me reupload it. :( EDIT: Here it is. https://www.youtube.com/watch?v=g_TKG17wUgY I watched it. I'm looking forward to part 3. You are schooling this game pretty good. I got lots of ideas and I noticed some bugs too. Th...
- Wed Feb 24, 2016 4:37 am
- Forum: Game Discussion
- Topic: Void Pyramid
- Replies: 142
- Views: 35593
I uploaded the second video to the wrong Google+ account. That is fantastic.
Let me reupload it.
EDIT:
Here it is. https://www.youtube.com/watch?v=g_TKG17wUgY
Let me reupload it.
EDIT:
Here it is. https://www.youtube.com/watch?v=g_TKG17wUgY
- Wed Feb 24, 2016 2:54 am
- Forum: Game Discussion
- Topic: Void Pyramid
- Replies: 142
- Views: 35593
I really want to figure out how to make the treasure menu cursor not return to the top of the menu whenever you select a treasure. Maybe you could set up the treasure menu so that selecting a treasure and hitting Enter/Spacebar makes a window slice pop up alongside the list of treasures with the de...
- Tue Feb 23, 2016 5:26 pm
- Forum: Game Discussion
- Topic: Void Pyramid
- Replies: 142
- Views: 35593
I ought to mention the software I used to record is Open Broadcasting Software. https://obsproject.com/ It's pretty easy to use. Only needlessly esoteric design choice is in order to add sources to record from (essential to record anything), you need to right-click empty space in the Sources box the...
- Sun Feb 21, 2016 8:04 pm
- Forum: Game Discussion
- Topic: Void Pyramid
- Replies: 142
- Views: 35593
I've recorded the first two areas of the game in two roughly hour-long segments so far. I'm in the middle of uploading the first part, I'll put up a link when it's done. EDIT: Here it is: https://www.youtube.com/watch?v=YOXa4dttMs8 I just noticed the video got really choppy after uploading it to You...
- Sat Feb 20, 2016 6:01 pm
- Forum: Game Discussion
- Topic: Void Pyramid
- Replies: 142
- Views: 35593
- Fri Feb 19, 2016 6:35 am
- Forum: Game Discussion
- Topic: Void Pyramid
- Replies: 142
- Views: 35593
- Fri Feb 19, 2016 1:16 am
- Forum: Q&A Discussion
- Topic: FF1 Leveled MP heal/damage
- Replies: 11
- Views: 2492
Hmm, as humble and perhaps inferior as it is, I'd still like to make use of it. Also while mulling over its stated limitations, I just came up with a potentially awesome idea: having FF1 style MP be a skill resource that, via plotscript, restores itself slightly after each battle, or every 2-3 battl...
- Thu Feb 18, 2016 7:21 pm
- Forum: Q&A Discussion
- Topic: FF1 Leveled MP heal/damage
- Replies: 11
- Views: 2492
FF1 Leveled MP heal/damage
Hey, I was just wondering how attack math targeting the MP stat interacts with the separate FF1 style MP. Does it at all? I was thinking of making it a different type of skill resource with its own variety of restoration items. Is this possible?
- Wed Feb 17, 2016 1:09 am
- Forum: Q&A Discussion
- Topic: Using stats to calculate chain % chance - hard to implement?
- Replies: 6
- Views: 1694
- Tue Feb 16, 2016 1:27 am
- Forum: Q&A Discussion
- Topic: Using stats to calculate chain % chance - hard to implement?
- Replies: 6
- Views: 1694
I had just typed up a pretty long schematic of how that would work in a critical hit example, but... At the very end I realized that it wouldn't work for an instead-chain to a critical attack, because it can't do a % chance instead-chain to the critical damage attack and also do an instead-chain to ...
- Mon Feb 15, 2016 5:04 am
- Forum: Q&A Discussion
- Topic: Using stats to calculate chain % chance - hard to implement?
- Replies: 6
- Views: 1694
Using stats to calculate chain % chance - hard to implement?
I feel lousy asking about potentially adding a feature with you guys backed up and busy enough as it is, but would implementing the ability to make attack chain chance based on stats (e.g. tying a critical hit chance to Luck) be doable without much trouble?