Search found 832 matches

by Foxley
Sat Apr 09, 2016 2:56 am
Forum: Q&A Discussion
Topic: Using Extra Hits for chain logic, how safe is it?
Replies: 6
Views: 1354

Ahh, I see. This does put a wrench in my plans, because the maximum that Extra Hits could become would be 5 at level 50, which doesn't leave a lot of wiggle room. I'll see if I can make do, though.

It's odd, though, that the maximum Extra Hits in Stat Caps is 20 but the maximum in hero stats is 10.
by Foxley
Fri Apr 08, 2016 1:47 pm
Forum: Q&A Discussion
Topic: Using Extra Hits for chain logic, how safe is it?
Replies: 6
Views: 1354

Sweet, thank you. Don't know how I missed that.

I do have a question about stat growth for heroes, though. Let's say I have 50 as a maximum experience level, in the stat growth menu the columns are Level 0 and Level 99. Is the Level 99 part literal, or does it mean whatever you set as the maximum?
by Foxley
Fri Apr 08, 2016 2:29 am
Forum: Q&A Discussion
Topic: Using Extra Hits for chain logic, how safe is it?
Replies: 6
Views: 1354

Using Extra Hits for chain logic, how safe is it?

While mulling over a system of managing learnable techniques in battle, I thought of turning on "Ignore attacker's extra hits" for every single attack in the game, hiding the stat from the Status screen, and using it in lieu of checking the hero's experience level, since that's not a param...
by Foxley
Fri Apr 08, 2016 1:13 am
Forum: Game Discussion
Topic: Thread of useful utilities
Replies: 27
Views: 20934

Aseprite is my current drug of choice for battle sprites. http://www.aseprite.org/ It has great indexed palette support, even using stuff like the blur tool keeps the blurred pixels within the palette, for instance. Good sprite rotation and freehand drawing algorithms. Lots to recommend about it. It...
by Foxley
Thu Apr 07, 2016 2:19 pm
Forum: Game Discussion
Topic: OHRRPGCE stable release (callipygous)
Replies: 33
Views: 11133

IMO, the most important graphical step forward for this little game engine that could will be a better standard framerate. As in, all the existing timings for things like walkabout animation and the entire battle system would need to be retooled for 30+ FPS instead of 18. I wonder if it would be pos...
by Foxley
Thu Apr 07, 2016 2:21 am
Forum: General Discussion
Topic: Help pick a codename that starts with the letter "D"
Replies: 23
Views: 6344

desyuridae - Family of flesh-eating marsupials which includes the quoll and Tasmanian devil.
by Foxley
Thu Apr 07, 2016 1:53 am
Forum: General Discussion
Topic: Help pick a codename that starts with the letter "D"
Replies: 23
Views: 6344

guo wrote:My two proposals would be
dinomania - mania for dancing, or alternatively a growing interest in dinosaurs

drogulus - something whose presence is unverifiable because of lack of physical effects
There are some good ones here but I can't think of anything better than dinomania.
by Foxley
Tue Apr 05, 2016 10:26 pm
Forum: Q&A Discussion
Topic: Finding Area & Location of Specified Zone / Layer Visibility
Replies: 6
Views: 1230

I did this kind of thing back in 2014, when I'm back at home on my desktop computer I'll look for the thread. I believe I put an example script in it.
by Foxley
Tue Apr 05, 2016 7:11 pm
Forum: Game Discussion
Topic: Void Pyramid
Replies: 142
Views: 35593

You could go with Ammut, the Imperious Crocodile Alligator.
by Foxley
Tue Apr 05, 2016 5:05 pm
Forum: Game Discussion
Topic: Heart of the OHR Contest 2016
Replies: 279
Views: 56737

Thanks, all. I was able to get decent sleep last night, not as much as I would've liked but it was real sleep at least.
by Foxley
Tue Apr 05, 2016 4:07 am
Forum: Game Discussion
Topic: Heart of the OHR Contest 2016
Replies: 279
Views: 56737

I ended up in the ER this morning after a sleepless night of frightening anxiety/panic induced symptoms that felt like I was having a heart attack. Really hope this isn't going to derail my momentum on this project, which I feel has been going surprisingly well the first month. I'll do my best to ha...
by Foxley
Tue Apr 05, 2016 12:17 am
Forum: Game Discussion
Topic: Heart of the OHR Contest 2016
Replies: 279
Views: 56737

Unless you're making a platformer with RPG battles that happen when you run into enemies. Which would potentially be kind of cool.
by Foxley
Fri Apr 01, 2016 8:55 pm
Forum: Game Discussion
Topic: Please test the OHRRPGCE callipygous release candidate!
Replies: 39
Views: 9589

Bob the Hamster wrote: I was through the item editor, and into the attack editor, before I realized "Hey, that was a pun, not a bug report!"
Oh god, I'm sorry. XD I feel like a jerk now.
by Foxley
Fri Apr 01, 2016 6:28 pm
Forum: Game Discussion
Topic: Please test the OHRRPGCE callipygous release candidate!
Replies: 39
Views: 9589

The Koi weapon in Wandering Hamster now damages the poisson register.