Search found 832 matches
- Sun May 01, 2016 5:30 am
- Forum: Q&A Discussion
- Topic: Walktall + three frame walking
- Replies: 5
- Views: 1412
Cool thanks, I didn't see that one before 'til I searched for it just now. I'll try to figure out a way to make 3 walking frames and 1 standing/idle frame too. Unfortunately it seems the current workaround is to do an each-step script to set characters to a frame when they're not moving, but that wo...
- Sun May 01, 2016 4:44 am
- Forum: Q&A Discussion
- Topic: Walktall + three frame walking
- Replies: 5
- Views: 1412
Walktall + three frame walking
Walktall is pretty well established as a script to the point where it's an unofficial engine feature, but I was wondering if anyone uses or has written any three frame walking scripts that synergize well with walktall. I'm not that familiar with them.
- Thu Apr 28, 2016 11:38 pm
- Forum: Game Discussion
- Topic: Kaiju Big Battel: Fighto Fantasy - Now available
- Replies: 359
- Views: 65794
- Wed Apr 27, 2016 12:25 am
- Forum: Game Discussion
- Topic: Show off your graphics!
- Replies: 1625
- Views: 335899
- Tue Apr 26, 2016 5:23 am
- Forum: Q&A Discussion
- Topic: Dark Souls style "Bonfire"
- Replies: 11
- Views: 2182
My caveman scripting instincts say that you should give each NPC an appearance tag (e.g. tag 5 = blue goblin defeated) and set it to an OFF condition on each NPC that triggers the fight. Make a bunch of sequential tags, say 20 of them from tags 5 to 25, then do something like this for the bonfire: f...
- Sun Apr 24, 2016 11:15 pm
- Forum: Game Discussion
- Topic: Show off your graphics!
- Replies: 1625
- Views: 335899
- Tue Apr 19, 2016 1:39 pm
- Forum: Game Discussion
- Topic: Show off your graphics!
- Replies: 1625
- Views: 335899
Wow, that's a great, unique boss. What's he holding? If I imagine a crystal ball in his hand, it reads perfectly. Without that sort of guide it did take me a couple seconds to realise that his hand is palm-up. Regarding dithering/shading, I think the only thing that needs any work is the shape of h...
- Tue Apr 19, 2016 1:50 am
- Forum: Game Discussion
- Topic: Show off your graphics!
- Replies: 1625
- Views: 335899
- Mon Apr 18, 2016 5:49 am
- Forum: Q&A Discussion
- Topic: Map layer predicament!
- Replies: 5
- Views: 1493
- Mon Apr 18, 2016 1:54 am
- Forum: Q&A Discussion
- Topic: Map layer predicament!
- Replies: 5
- Views: 1493
I see how that works, unfortunately it also causes a notable flicker when moving onto a tile that the character should be shown behind. I guess it would be possible to preempt that by having the trigger occur beside the tile instead of when the hero moves right on top of it, but that would be kind o...
- Sun Apr 17, 2016 11:53 pm
- Forum: Q&A Discussion
- Topic: Map layer predicament!
- Replies: 5
- Views: 1493
Map layer predicament!
For some chair maptiles I drew, I was thinking of having them be set up where someone (hero or NPC) can move onto them with the backrest of the chair showing behind them, but a character can also walk behind them and it would show overhead. Here's what they look like: https://dl.dropboxusercontent.c...
- Thu Apr 14, 2016 5:34 am
- Forum: Game Discussion
- Topic: Show off your graphics!
- Replies: 1625
- Views: 335899
- Tue Apr 12, 2016 4:55 am
- Forum: Q&A Discussion
- Topic: FF1 Leveled MP heal/damage
- Replies: 11
- Views: 2494
Awesome. What I have planned is something like restore a point of level MP (which I'll be calling TP, for technique points) after every X battles, where X is the casting tier. For example, level 1 restores 1 point after each battle, level 5 restores 1 point after every 5 battles, etc. Incrementing s...
- Sun Apr 10, 2016 7:29 pm
- Forum: Q&A Discussion
- Topic: plotscr.hsd not found
- Replies: 5
- Views: 1775
- Sat Apr 09, 2016 2:13 pm
- Forum: Q&A Discussion
- Topic: Using Extra Hits for chain logic, how safe is it?
- Replies: 6
- Views: 1354

