Search found 832 matches

by Foxley
Sun May 01, 2016 5:30 am
Forum: Q&A Discussion
Topic: Walktall + three frame walking
Replies: 5
Views: 1412

Cool thanks, I didn't see that one before 'til I searched for it just now. I'll try to figure out a way to make 3 walking frames and 1 standing/idle frame too. Unfortunately it seems the current workaround is to do an each-step script to set characters to a frame when they're not moving, but that wo...
by Foxley
Sun May 01, 2016 4:44 am
Forum: Q&A Discussion
Topic: Walktall + three frame walking
Replies: 5
Views: 1412

Walktall + three frame walking

Walktall is pretty well established as a script to the point where it's an unofficial engine feature, but I was wondering if anyone uses or has written any three frame walking scripts that synergize well with walktall. I'm not that familiar with them.
by Foxley
Thu Apr 28, 2016 11:38 pm
Forum: Game Discussion
Topic: Kaiju Big Battel: Fighto Fantasy - Now available
Replies: 359
Views: 65794

Presentation is really good, soda_piggy's sprite work is some of the most professional I've seen made with this engine. I hope this game's a success.
by Foxley
Wed Apr 27, 2016 12:25 am
Forum: Game Discussion
Topic: Show off your graphics!
Replies: 1625
Views: 335899

I'm hyped for it!
by Foxley
Tue Apr 26, 2016 5:23 am
Forum: Q&A Discussion
Topic: Dark Souls style "Bonfire"
Replies: 11
Views: 2182

My caveman scripting instincts say that you should give each NPC an appearance tag (e.g. tag 5 = blue goblin defeated) and set it to an OFF condition on each NPC that triggers the fight. Make a bunch of sequential tags, say 20 of them from tags 5 to 25, then do something like this for the bonfire: f...
by Foxley
Sun Apr 24, 2016 11:15 pm
Forum: Game Discussion
Topic: Show off your graphics!
Replies: 1625
Views: 335899

Those stained glass windows, I love them. I think I'm gonna try my hand at stained glass windows for one of the more palatial buildings in my game.
by Foxley
Tue Apr 19, 2016 1:39 pm
Forum: Game Discussion
Topic: Show off your graphics!
Replies: 1625
Views: 335899

Wow, that's a great, unique boss. What's he holding? If I imagine a crystal ball in his hand, it reads perfectly. Without that sort of guide it did take me a couple seconds to realise that his hand is palm-up. Regarding dithering/shading, I think the only thing that needs any work is the shape of h...
by Foxley
Tue Apr 19, 2016 1:50 am
Forum: Game Discussion
Topic: Show off your graphics!
Replies: 1625
Views: 335899

Okay, I spent way too long on this boss monster sprite, I'm just calling it good enough for now and maybe I'll go back and do dithering stuff later. Also I'll draw the spell thing he's supposed to be holding.

Image
by Foxley
Mon Apr 18, 2016 5:49 am
Forum: Q&A Discussion
Topic: Map layer predicament!
Replies: 5
Views: 1493

Oh, would that cause them to behave more reliably in terms of whether they're drawn on top of or below the hero if they weren't at the exact same Y coordinate? I hadn't thought of that, I'm getting tired so I'll see about giving that a try tomorrow.
by Foxley
Mon Apr 18, 2016 1:54 am
Forum: Q&A Discussion
Topic: Map layer predicament!
Replies: 5
Views: 1493

I see how that works, unfortunately it also causes a notable flicker when moving onto a tile that the character should be shown behind. I guess it would be possible to preempt that by having the trigger occur beside the tile instead of when the hero moves right on top of it, but that would be kind o...
by Foxley
Sun Apr 17, 2016 11:53 pm
Forum: Q&A Discussion
Topic: Map layer predicament!
Replies: 5
Views: 1493

Map layer predicament!

For some chair maptiles I drew, I was thinking of having them be set up where someone (hero or NPC) can move onto them with the backrest of the chair showing behind them, but a character can also walk behind them and it would show overhead. Here's what they look like: https://dl.dropboxusercontent.c...
by Foxley
Thu Apr 14, 2016 5:34 am
Forum: Game Discussion
Topic: Show off your graphics!
Replies: 1625
Views: 335899

I drawed a throne.

Image
by Foxley
Tue Apr 12, 2016 4:55 am
Forum: Q&A Discussion
Topic: FF1 Leveled MP heal/damage
Replies: 11
Views: 2494

Awesome. What I have planned is something like restore a point of level MP (which I'll be calling TP, for technique points) after every X battles, where X is the casting tier. For example, level 1 restores 1 point after each battle, level 5 restores 1 point after every 5 battles, etc. Incrementing s...
by Foxley
Sun Apr 10, 2016 7:29 pm
Forum: Q&A Discussion
Topic: plotscr.hsd not found
Replies: 5
Views: 1775

Just installed the .DEB package of Callipygous on Mint Cinnamon 17.3 64-bit and I'm also getting "Compiling failed. No scripts were imported." in a red box immediately after picking any .HS, .HSS or .TXT file.
by Foxley
Sat Apr 09, 2016 2:13 pm
Forum: Q&A Discussion
Topic: Using Extra Hits for chain logic, how safe is it?
Replies: 6
Views: 1354

Oh, good! No rush on changing it, I'd only make use of it much later in development.