Search found 832 matches

by Foxley
Sun May 22, 2016 8:22 pm
Forum: Q&A Discussion
Topic: Questions about making a spike floor maze script
Replies: 11
Views: 2435

OK, I've pretty much got this working! Only thing that might have visual inconsistencies is if there were more than 2 party members in the caterpillar, but this area of the game will have exactly 2, so it should be fine. Here's the script. Also huge thanks to Pheonix for getting me started, his code...
by Foxley
Sun May 22, 2016 7:57 pm
Forum: Q&A Discussion
Topic: Hspeak being fussy about if conditions
Replies: 1
Views: 674

Ugh, nevermind, I got it. I have to do 'x -- 1' and not 'x - 1'.
by Foxley
Sun May 22, 2016 7:31 pm
Forum: Q&A Discussion
Topic: Hspeak being fussy about if conditions
Replies: 1
Views: 674

Hspeak being fussy about if conditions

Hey, I'm trying to put in an if condition that checks for 'one thing && another thing' and Hspeak is rejecting it. Here's the line: if (hero x(me) == startX + 1 && hero y(me) == startY) then ( Is there a different way for me to ...
by Foxley
Sun May 22, 2016 4:34 pm
Forum: Game Discussion
Topic: Heart of the OHR Contest 2016
Replies: 279
Views: 56737

Where the hell did May go? :( I was out of town for about 5 days last week/weekend and I've been unable to really get back to work on my project since. Only two months and a week remaining, hmm. I also may sign up for a summer class at city college, so that would make things even rougher. At this po...
by Foxley
Wed May 18, 2016 4:00 pm
Forum: General Discussion
Topic: So my job blocked slimesalad.com
Replies: 5
Views: 2024

I tested that, and I think you're right. The blocked site redirect page came up about 9/10 times when I tried opening sites with "game" or "games" in the URL.
by Foxley
Fri May 13, 2016 5:03 am
Forum: Game Discussion
Topic: 30 Day Challenge[s]
Replies: 180
Views: 35210

Oh I really like that, with the bubble blower and the jellyfish. That's thinking outside the box, yo.
by Foxley
Tue May 10, 2016 10:07 pm
Forum: General Discussion
Topic: So my job blocked slimesalad.com
Replies: 5
Views: 2024

So my job blocked slimesalad.com

I just tried going to the forum on my break, and network security has the domain blocked. Very strange! I've always considered the forums to be benign, slightly PG-13ish but nothing worth blocking the domain over. I wonder what triggered it. Spam bots perhaps?
by Foxley
Tue May 10, 2016 2:14 pm
Forum: Q&A Discussion
Topic: Plotscripting turn-based AI
Replies: 5
Views: 1092

@BMR Thanks for the links! And it'll be like most Rogue games where it's turn based and moving a space allows other creatures to also move a space, tit-for-tat. @TMC Sorry, I didn't even know what questions to start asking, that's how clueless I am on AI. I think I'd generally want monsters to spawn...
by Foxley
Tue May 10, 2016 1:25 am
Forum: Q&A Discussion
Topic: Plotscripting turn-based AI
Replies: 5
Views: 1092

Plotscripting turn-based AI

Okay, I feel kind of ridiculous and terrible for even posting about this on the forums, but here we go. I've developed an idea for a game that would require some basic AI for monster behavior in a turn-based, grid-based (OHR's 20x20 grid) movement scheme. Problem is, I have no idea how to even begin...
by Foxley
Mon May 09, 2016 3:06 am
Forum: Q&A Discussion
Topic: Clarification on mouse click plotscripting commands
Replies: 1
Views: 712

Clarification on mouse click plotscripting commands

With plans to make something that could be exported to Android or at least have mouse controls (yes, my retro game muse has bit yet again and I'm developing ideas for another possible side-project) I was wondering how doing a click-hold/press-hold would work with plotscripting commands. I see the fo...
by Foxley
Sat May 07, 2016 6:14 am
Forum: Game Discussion
Topic: 30 Day Challenge[s]
Replies: 180
Views: 35210

It's a Chicken McNugget elemental!
by Foxley
Thu May 05, 2016 7:46 pm
Forum: Q&A Discussion
Topic: Questions about making a spike floor maze script
Replies: 11
Views: 2435

Splendid! I uh, ended up not needing to use that approach since I figured out I can just run a read zone/map block check only on the X,Y range I need it for, but this is really good to know for future reference.
by Foxley
Thu May 05, 2016 7:01 pm
Forum: Q&A Discussion
Topic: Questions about making a spike floor maze script
Replies: 11
Views: 2435

Kind of self-necroing the thread...

Is it possible to do a write map block command on every tile on a zone? Like, for every tile on zone 2, write map block to tile 60?
by Foxley
Tue May 03, 2016 11:45 pm
Forum: Q&A Discussion
Topic: Suitable experience point progression
Replies: 4
Views: 1262

There's an unchangeable EXP ramp shown in General Game Data > Battle System Options > View Experience Chart. As for a smooth logical way to give EXP, it depends on the level cap and how you're doing the stat gains from level 0 to level 99. The only reasonable approach is to just take a wild guess an...
by Foxley
Sun May 01, 2016 5:23 pm
Forum: Q&A Discussion
Topic: Walktall + three frame walking
Replies: 5
Views: 1412

I see, that's good to know. I did see "npc is walking" in the documentation and thought I might try something, but if it's as you say and there's no good way to do it yet, then for the time being I might just do something like prioritize making hero animations look good and not care so muc...