Search found 832 matches

by Foxley
Sun Jun 19, 2016 4:22 pm
Forum: Game Discussion
Topic: Need some feedback on my game
Replies: 11
Views: 3507

Oh yeah, that's one thing I forgot to mention. There were some visual inconsistencies with tiles because some of them are on the regular 20x20 grid (like the road tiles on the second screen) and others were offset by about halfway up or down (like the cliff bottoms or the bridge). Even though the ti...
by Foxley
Sun Jun 19, 2016 12:14 am
Forum: Game Discussion
Topic: Need some feedback on my game
Replies: 11
Views: 3507

Suddenly, a wall of feedback in the span of 9 minutes!
by Foxley
Sun Jun 19, 2016 12:11 am
Forum: Game Discussion
Topic: Need some feedback on my game
Replies: 11
Views: 3507

1) I think there's a way to disable 'flinching' in Attack bitsets. You should disable flinching for any of the non-damaging 'attacks' that are just text, otherwise it just makes the characters twitch around for no reason while descriptive text is showing. 2) I'd suggest removing "And did!"...
by Foxley
Wed Jun 15, 2016 5:14 pm
Forum: Q&A Discussion
Topic: Text importing woes
Replies: 2
Views: 898

Thanks for the heads up, there is indeed a Smart Quotes toggle in Focuswriter's preferences. I think this will fix the most common issue.
by Foxley
Wed Jun 15, 2016 4:15 pm
Forum: Q&A Discussion
Topic: Text importing woes
Replies: 2
Views: 898

Text importing woes

I've decided to just bite the bullet and get all of my rough draft NPC and plot dialogue inserted into the game file. But I get an error message in Custom if any of the text I paste in from Focuswriter or LibreOffice (.odt format) has non-ANSI characters, the most common being a curled single quote....
by Foxley
Sat Jun 04, 2016 4:57 am
Forum: Game Discussion
Topic: Show off your graphics!
Replies: 1625
Views: 335878

Image


Some Mode 5 CGA sprites I'm doing for funsies.
by Foxley
Tue May 31, 2016 4:01 am
Forum: General Discussion
Topic: Hamsterbot - The OHR's friendly twitter feed
Replies: 13
Views: 4417

I'll see if I can find ways to promote it, it's seriously a great game. It was just hard enough to keep me on my toes but not so hard it'd alienate more casual players.
by Foxley
Mon May 30, 2016 6:15 pm
Forum: Game Discussion
Topic: Heart of the OHR Contest 2016
Replies: 279
Views: 56735

I think the only criteria is "it has to be a RPG", and if you use the engine's battle system, then it instantly qualifies.
by Foxley
Mon May 30, 2016 3:33 am
Forum: Game Discussion
Topic: Heart of the OHR Contest 2016
Replies: 279
Views: 56735

Basically, I did estimates on how long certain parts of this part of the game project would take to complete, both to know how much time per week I would need to commit to, and also to prevent myself from overscoping. With that, I made an easily doable, <10 hour/week schedule to work on game stuff a...
by Foxley
Sun May 29, 2016 10:00 pm
Forum: Game Discussion
Topic: Heart of the OHR Contest 2016
Replies: 279
Views: 56735

I've practically stopped working on game stuff altogether, got too many other things going on. I'll probably drop out, but maybe I'll get a second wind between now and the end of July.
by Foxley
Sun May 29, 2016 7:50 am
Forum: Game Discussion
Topic: Heart of the OHR Contest 2016
Replies: 279
Views: 56735

Oh damn, that really really sucks. :\ Something I did at work on lunchbreaks while cramming to get a tech demo of Hollowkeep done in a month was put a .ZIP portable folder of OHRRPGCE/Custom on a flash drive, and just run it directly from the flash drive. It worked, though its read/writes were kind ...
by Foxley
Tue May 24, 2016 7:45 pm
Forum: General Discussion
Topic: Default directory in Custom stuck on Documents
Replies: 5
Views: 1948

Default directory in Custom stuck on Documents

I'm using Callipygous on Linux Mint 17.3 and the Load Existing Game directory keeps going to Documents. Is there a setting file where I can set another directory to default to?

On W7, it seems to default to the folder that Custom is in.
by Foxley
Sun May 22, 2016 11:50 pm
Forum: Game Discussion
Topic: Show off your graphics!
Replies: 1625
Views: 335878

Ahh I see, so her other eye is hidden by her hair then. I'd recommend making her eyes lower in that case, or perhaps even making her face smaller. It looks a bit vertically long, proportion-wise, like there's a lot of distance from eye to chin.
by Foxley
Sun May 22, 2016 11:19 pm
Forum: Game Discussion
Topic: Show off your graphics!
Replies: 1625
Views: 335878

Let's see, the only thing I don't understand visually is the face, are the red pixels supposed to be their mouth? It's also hard to tell what direction they're facing. If their head is facing completely to the right, then the perspective of the rest of their body shouldn't be turned more than 90 deg...
by Foxley
Sun May 22, 2016 8:30 pm
Forum: Q&A Discussion
Topic: Questions about making a spike floor maze script
Replies: 11
Views: 2435

As an aside, the only huge flaw at this point is that the main character's wolf ears perfectly match the location of the upper left and upper right spikes, which makes it impossible to see if the tile to the north has spikes or not. This could very well be the most challenging part of making this wh...