Search found 832 matches

by Foxley
Sun Jun 26, 2016 3:30 pm
Forum: Q&A Discussion
Topic: Script to have heroes use a ropeway lift
Replies: 19
Views: 3470

Nevermind, I was just doing this wrong. There were other visual oddities during the movement part that I just fixed with suspend/resume caterpillar, and it fixed the whole glitchy teleporting allies thing as well. This script is more or less done: global variable (1, lift slice) plot...
by Foxley
Sun Jun 26, 2016 2:56 pm
Forum: Q&A Discussion
Topic: Script to have heroes use a ropeway lift
Replies: 19
Views: 3470

I didn't really see anything wrong with the script you posted ("wait for hero" waits for the leader), but I assume there's no longer a problem with that. Basically, instead of bothering with moving an NPC (which was failing completely for some reason if there was a "wait for hero&quo...
by Foxley
Sun Jun 26, 2016 6:42 am
Forum: Q&A Discussion
Topic: Script to have heroes use a ropeway lift
Replies: 19
Views: 3470

I think I might be on track now. I used a global variable for the lift slice, childed it to the NPC that activates the script, the script childs it to the hero, moves the hero, childs the lift slice to another NPC on the other side of the chasm, then resumes player input. Now I just have to mess aro...
by Foxley
Sun Jun 26, 2016 4:19 am
Forum: Q&A Discussion
Topic: Script to have heroes use a ropeway lift
Replies: 19
Views: 3470

Nevermind, I figured out why. It's because "wait for hero" is preventing the NPC from doing anything. Problem is, how do I make the wait for hero and wait for NPC commands not mess up the script?
by Foxley
Sun Jun 26, 2016 4:15 am
Forum: Q&A Discussion
Topic: Script to have heroes use a ropeway lift
Replies: 19
Views: 3470

I've got a problem. I childed a large monster sprite to a NPC slice parent, then move the NPC but it doesn't actually move at any point during the script. Does anyone know why this isn't working? Here's my code so far. I confirmed that the NPC never moved at all in any point of the script. I walked ...
by Foxley
Sun Jun 26, 2016 2:31 am
Forum: Q&A Discussion
Topic: Script to have heroes use a ropeway lift
Replies: 19
Views: 3470

I'd not mind having a look at the script!

Also: I'm having trouble finding it being mentioned in plotscript.xml but aren't child slices drawn on top of their parents?
by Foxley
Sun Jun 26, 2016 1:58 am
Forum: Q&A Discussion
Topic: Script to have heroes use a ropeway lift
Replies: 19
Views: 3470

I was actually wondering about how I would be able to make the whole slice parenting thing work. Is it even possible to get a hero slice back to normal after childing it to a container slice? I'm not really sure how to do that. And I don't think a vehicle would work, the hero sprites will still be v...
by Foxley
Sun Jun 26, 2016 12:16 am
Forum: Q&A Discussion
Topic: Script to have heroes use a ropeway lift
Replies: 19
Views: 3470

Script to have heroes use a ropeway lift

Working on a script for part of a dungeon, where the heroes board a lift and cross a chasm. I did some extremely vague pseudo-code as a way to get started: Suspend player Hero walks into the lift Any other heroes follow one by one Get slices for hero and allies, child them to lift slice Set camera t...
by Foxley
Fri Jun 24, 2016 9:00 pm
Forum: Game Discussion
Topic: Heart of the OHR Contest 2016
Replies: 279
Views: 56735

So would it be a Slexit?

Sounds kind of naughty.
by Foxley
Fri Jun 24, 2016 5:26 am
Forum: Game Discussion
Topic: Heart of the OHR Contest 2016
Replies: 279
Views: 56735

Somewhat likely, now that I've postponed a whole town+dungeon area. If I hadn't done that, it would have been impossible by July 31st. I may have to cut some corners but that's fine, I'll fill in the details when I come up with a more complete demo for general release sometime in Fall. Personally I ...
by Foxley
Fri Jun 24, 2016 3:16 am
Forum: Game Discussion
Topic: Heart of the OHR Contest 2016
Replies: 279
Views: 56735

Now that I've rescoped things for this contest and trimmed down my Trello boards, I'm actually doing pretty good to be on schedule for August 1st. 95% of the text has been edited and inserted into text boxes, only need a handful of additional map graphics and NPC walkabouts that really need to be do...
by Foxley
Thu Jun 23, 2016 5:16 pm
Forum: Game Discussion
Topic: Confuse/Charm status
Replies: 2
Views: 1690

I feel bad asking the devs for anything, but. This would be amazing. The only thing I'd want more in the battle system would be hero counterattacks.
by Foxley
Tue Jun 21, 2016 4:18 pm
Forum: Game Discussion
Topic: Heart of the OHR Contest 2016
Replies: 279
Views: 56735

I've decided to postpone an entire town+dungeon segment for after the deadline, and just focus on the other parts of the starting area of the game. It'll still make for well over half an hour of play, so I guess it's still valid for the contest. This is the only way I can make sure that what's there...
by Foxley
Mon Jun 20, 2016 12:53 am
Forum: Q&A Discussion
Topic: Wait commands and save/load
Replies: 6
Views: 1652

I'm pretty sure it wouldn't. The game engine doesn't retain stuff like actively running scripts in the save data, to my knowledge.
by Foxley
Sun Jun 19, 2016 4:56 pm
Forum: Game Discussion
Topic: Need some feedback on my game
Replies: 11
Views: 3507

I see, that's good then. So hmm, a bit of thoughts about the story. I'm not really sure why the main character and his dog are there on the beach, it could be a mystery that will be revealed later on. But there's also no real direction in the story shortly afterward. You basically talk to a berry gu...