Search found 832 matches
- Fri Dec 02, 2016 11:58 pm
- Forum: Game Discussion
- Topic: OHR Multicart Compilation
- Replies: 418
- Views: 64203
- Fri Dec 02, 2016 1:34 am
- Forum: Q&A Discussion
- Topic: Timer script triggers w/ arguments?
- Replies: 14
- Views: 3001
- Thu Dec 01, 2016 10:48 pm
- Forum: Q&A Discussion
- Topic: Timer script triggers w/ arguments?
- Replies: 14
- Views: 3001
- Thu Dec 01, 2016 7:00 pm
- Forum: Q&A Discussion
- Topic: Timer script triggers w/ arguments?
- Replies: 14
- Views: 3001
Timer script triggers w/ arguments?
I'm trying to call a script trigger from a set timer, like so: set timer (i, 0, 5, @hurt flash(ref, i)) I'm passing it a couple of arguments. Here's what hspeak has to say about it: "Found unexpected pair of brackets containing 2 expressions. Either the brackets ...
- Thu Dec 01, 2016 5:17 pm
- Forum: Q&A Discussion
- Topic: ESC from battle
- Replies: 8
- Views: 1779
- Thu Dec 01, 2016 12:33 am
- Forum: Q&A Discussion
- Topic: Is there some setting that makes an attacker attack twice
- Replies: 2
- Views: 783
- Sun Nov 27, 2016 6:14 pm
- Forum: Q&A Discussion
- Topic: 'Piping' values through multiple scripts using arguments
- Replies: 6
- Views: 1509
- Sun Nov 27, 2016 4:08 am
- Forum: Q&A Discussion
- Topic: 'Piping' values through multiple scripts using arguments
- Replies: 6
- Views: 1509
- Sat Nov 26, 2016 11:02 pm
- Forum: Q&A Discussion
- Topic: 'Piping' values through multiple scripts using arguments
- Replies: 6
- Views: 1509
'Piping' values through multiple scripts using arguments
One thing I'm attempting to do, and I'm not sure if this is why what I'm attempting to do is failing, is get a value (let's call it X) through a loop in one script, have it call another script with that value - "other script(X)" - and then have that script call yet another script using tha...
- Sat Nov 26, 2016 10:38 pm
- Forum: Game Discussion
- Topic: OHR Multicart Compilation
- Replies: 418
- Views: 64203
- Thu Nov 24, 2016 11:49 pm
- Forum: Game Discussion
- Topic: OHR Multicart Compilation
- Replies: 418
- Views: 64203
- Thu Nov 24, 2016 1:09 am
- Forum: Q&A Discussion
- Topic: Script for printing text one letter at a time?
- Replies: 5
- Views: 1737
- Wed Nov 23, 2016 6:02 pm
- Forum: Q&A Discussion
- Topic: Script for printing text one letter at a time?
- Replies: 5
- Views: 1737
Script for printing text one letter at a time?
I'm pretty sure I've seen this done in other games, so it must be doable. Basically, in the style of Zelda 1 and 2, and Castlevania 2, each string character shows one at a time.
Does anyone have any recommendations on how to implement this sort of thing?
Does anyone have any recommendations on how to implement this sort of thing?
- Wed Nov 23, 2016 3:30 am
- Forum: General Discussion
- Topic: Glowing review of OHRRPGCE found in Google search results
- Replies: 3
- Views: 1671
Glowing review of OHRRPGCE found in Google search results
http://www.allaboutkidstoys.com/2016/10 ... aying.html
It was probably written by a bot using Google Translate, and is hilarious.
It was probably written by a bot using Google Translate, and is hilarious.
- Mon Nov 21, 2016 9:28 pm
- Forum: Q&A Discussion
- Topic: Wait ticks freeze the main loop
- Replies: 11
- Views: 2120
Trying to use timers became a hideous mess really fast and none of it worked, so now I'm going to try (i.e. struggle) to work with values per tick. I'm working on some pseudocode to try to get an understanding of how to manage values per tick/frame, if someone could give feedback on IRC later tonigh...