Search found 832 matches

by Foxley
Thu Dec 15, 2016 6:56 am
Forum: Game Discussion
Topic: OHR Multicart Compilation
Replies: 418
Views: 64203

I don't know anything about plot scripting, but a few things seem weird to me. For one, the game does not use pixel-based movement. It does not necessarily have to, but it would make it feel much more natural. I'll consider trying it if I finish the game with time to spare before March 1st. Which i...
by Foxley
Mon Dec 12, 2016 1:05 am
Forum: Game Discussion
Topic: OHR Multicart Compilation
Replies: 418
Views: 64203

I think I've done enough to show off a playtest. Feedback is welcome: https://dl.dropboxusercontent.com/s/unloi1z6syvtbis/action37.zip Knockback damage is horribly buggy and I'm going to need serious help fixing it. If something terrible happens, like you get knocked into a solid wall or get knocked...
by Foxley
Sat Dec 10, 2016 6:57 am
Forum: Game Discussion
Topic: OHR Multicart Compilation
Replies: 418
Views: 64203

Just about done with finals at school, however I got another nuke of responsibility dropped on me at work today: I'm being promoted to a senior level supervisory position, I'll be making considerably more money but also will be taking on new job responsibilities that I've never had before. I'm going...
by Foxley
Fri Dec 09, 2016 6:52 am
Forum: Game Discussion
Topic: OHR Multicart Compilation
Replies: 418
Views: 64203

Willy Elektrix wrote: How is everyone else doing? Does anyone have any progress to show?
Just about. Player and enemy knockback is buggy, but more or less working enough for a pre-alpha state. I want to implement talking NPCs in caves/rooms (hopefully this weekend) and then I'll release a playtest.
by Foxley
Fri Dec 09, 2016 5:38 am
Forum: Game Discussion
Topic: OHR Multicart Compilation
Replies: 418
Views: 64203

I'm not quite sure I know what to do for the music. Does anyone know any chip tune musicians that they can put me in touch with? After I'm totally done with school on Monday, I'll look into trying to make some music in addition to some new sound effects. What kind of music scheme were you wanting t...
by Foxley
Sun Dec 04, 2016 9:07 pm
Forum: Game Discussion
Topic: OHR Multicart Compilation
Replies: 418
Views: 64203

Thanks, glad you like them. I'll probably keep working on more pretty soon, after I get a playable pre-alpha build of this game done. Which I'm pretty close to doing.
by Foxley
Sun Dec 04, 2016 8:09 pm
Forum: Game Discussion
Topic: OHR Multicart Compilation
Replies: 418
Views: 64203

Just added the sound effects pack to the gamelist.
by Foxley
Sun Dec 04, 2016 8:08 pm
Forum: Games
Topic: NES Sound Effects Pack
Replies: 0
Views: 1975

NES Sound Effects Pack

Made these in FamiTracker for the OHR Multicart project. Feel free to use them as you see fit, whether it's for a game you're making for the OHR Multicart or for any other game. One folder has the individual sound effects in quality 2 .OGG format, the other has the Audacity project file, in case any...
by Foxley
Sun Dec 04, 2016 3:32 am
Forum: Q&A Discussion
Topic: Backward walk
Replies: 12
Views: 2551

Write a simple script to change the hero's walkabout picture set to a copy of their normal one, with the frames facing in opposite directions. If it's something like facing up while going down a ladder, just have an NPC at the top of the ladder trigger that script, then have another NPC set your her...
by Foxley
Sun Dec 04, 2016 3:29 am
Forum: Q&A Discussion
Topic: How do I use the default battle music?
Replies: 6
Views: 1484

I just tested it. All that Default Battle Music does in the Global Music and Sound Effects menu is make it choose a song automatically when you create a new battle formation, to save you the trouble of picking your regular battle theme manually for every formation. That's all it's for. Now as far as...
by Foxley
Sun Dec 04, 2016 3:21 am
Forum: Game Discussion
Topic: OHR Multicart Compilation
Replies: 418
Views: 64203

OK, I've got 49 sound effects so far. It's been pretty fun experimenting with Famitracker, never really used it before. I figure I'll just release this, and if I do more later I'll make it like a Volume 2 sort of thing. Again, feel free to use them in your OHR Multicart game, or any game, and feel f...
by Foxley
Sun Dec 04, 2016 12:07 am
Forum: Q&A Discussion
Topic: How do I use the default battle music?
Replies: 6
Views: 1484

Is the music playing in the Import Music menu option in Custom? I'd maybe try checking your sound settings, volume, etc. or it could be an issue with the sound library that's being used. What OS are you running?
by Foxley
Sat Dec 03, 2016 9:14 pm
Forum: Q&A Discussion
Topic: NPC reference is invalid error
Replies: 1
Views: 646

NPC reference is invalid error

Getting this error in a script: getnpcslice: invalid npc reference -3 (maybe the NPC was deleted?) My question is, how do you get a true/false value for if an NPC reference is an existent NPC or not? "NPC reference" requires the NPC ID, which my scripts don't deal with, they use the refere...
by Foxley
Sat Dec 03, 2016 9:10 pm
Forum: Q&A Discussion
Topic: Timer script triggers w/ arguments?
Replies: 14
Views: 3001

I've decided to not use timers, I made NPC flashing scripts that update per frame instead. Now I'm having horrible issues with those too, but I'll make another thread for it.
by Foxley
Sat Dec 03, 2016 8:01 am
Forum: Game Discussion
Topic: OHR Multicart Compilation
Replies: 418
Views: 64203

THE HAMSTERMEN RAN OFF . . . .
. . . . AND NOW . . . .
THE HAMSTERMEN