Search found 832 matches
- Thu Dec 15, 2016 6:56 am
- Forum: Game Discussion
- Topic: OHR Multicart Compilation
- Replies: 418
- Views: 64203
I don't know anything about plot scripting, but a few things seem weird to me. For one, the game does not use pixel-based movement. It does not necessarily have to, but it would make it feel much more natural. I'll consider trying it if I finish the game with time to spare before March 1st. Which i...
- Mon Dec 12, 2016 1:05 am
- Forum: Game Discussion
- Topic: OHR Multicart Compilation
- Replies: 418
- Views: 64203
I think I've done enough to show off a playtest. Feedback is welcome: https://dl.dropboxusercontent.com/s/unloi1z6syvtbis/action37.zip Knockback damage is horribly buggy and I'm going to need serious help fixing it. If something terrible happens, like you get knocked into a solid wall or get knocked...
- Sat Dec 10, 2016 6:57 am
- Forum: Game Discussion
- Topic: OHR Multicart Compilation
- Replies: 418
- Views: 64203
Just about done with finals at school, however I got another nuke of responsibility dropped on me at work today: I'm being promoted to a senior level supervisory position, I'll be making considerably more money but also will be taking on new job responsibilities that I've never had before. I'm going...
- Fri Dec 09, 2016 6:52 am
- Forum: Game Discussion
- Topic: OHR Multicart Compilation
- Replies: 418
- Views: 64203
- Fri Dec 09, 2016 5:38 am
- Forum: Game Discussion
- Topic: OHR Multicart Compilation
- Replies: 418
- Views: 64203
I'm not quite sure I know what to do for the music. Does anyone know any chip tune musicians that they can put me in touch with? After I'm totally done with school on Monday, I'll look into trying to make some music in addition to some new sound effects. What kind of music scheme were you wanting t...
- Sun Dec 04, 2016 9:07 pm
- Forum: Game Discussion
- Topic: OHR Multicart Compilation
- Replies: 418
- Views: 64203
- Sun Dec 04, 2016 8:09 pm
- Forum: Game Discussion
- Topic: OHR Multicart Compilation
- Replies: 418
- Views: 64203
- Sun Dec 04, 2016 8:08 pm
- Forum: Games
- Topic: NES Sound Effects Pack
- Replies: 0
- Views: 1975
NES Sound Effects Pack
Made these in FamiTracker for the OHR Multicart project. Feel free to use them as you see fit, whether it's for a game you're making for the OHR Multicart or for any other game. One folder has the individual sound effects in quality 2 .OGG format, the other has the Audacity project file, in case any...
- Sun Dec 04, 2016 3:32 am
- Forum: Q&A Discussion
- Topic: Backward walk
- Replies: 12
- Views: 2551
Write a simple script to change the hero's walkabout picture set to a copy of their normal one, with the frames facing in opposite directions. If it's something like facing up while going down a ladder, just have an NPC at the top of the ladder trigger that script, then have another NPC set your her...
- Sun Dec 04, 2016 3:29 am
- Forum: Q&A Discussion
- Topic: How do I use the default battle music?
- Replies: 6
- Views: 1484
I just tested it. All that Default Battle Music does in the Global Music and Sound Effects menu is make it choose a song automatically when you create a new battle formation, to save you the trouble of picking your regular battle theme manually for every formation. That's all it's for. Now as far as...
- Sun Dec 04, 2016 3:21 am
- Forum: Game Discussion
- Topic: OHR Multicart Compilation
- Replies: 418
- Views: 64203
OK, I've got 49 sound effects so far. It's been pretty fun experimenting with Famitracker, never really used it before. I figure I'll just release this, and if I do more later I'll make it like a Volume 2 sort of thing. Again, feel free to use them in your OHR Multicart game, or any game, and feel f...
- Sun Dec 04, 2016 12:07 am
- Forum: Q&A Discussion
- Topic: How do I use the default battle music?
- Replies: 6
- Views: 1484
- Sat Dec 03, 2016 9:14 pm
- Forum: Q&A Discussion
- Topic: NPC reference is invalid error
- Replies: 1
- Views: 646
NPC reference is invalid error
Getting this error in a script: getnpcslice: invalid npc reference -3 (maybe the NPC was deleted?) My question is, how do you get a true/false value for if an NPC reference is an existent NPC or not? "NPC reference" requires the NPC ID, which my scripts don't deal with, they use the refere...
- Sat Dec 03, 2016 9:10 pm
- Forum: Q&A Discussion
- Topic: Timer script triggers w/ arguments?
- Replies: 14
- Views: 3001
- Sat Dec 03, 2016 8:01 am
- Forum: Game Discussion
- Topic: OHR Multicart Compilation
- Replies: 418
- Views: 64203