Search found 1110 matches
- Sun Mar 16, 2014 5:47 pm
- Forum: Game Discussion
- Topic: This is a strange question, I'll explain as best I can...
- Replies: 14
- Views: 2011
So... if my game isn't using textboxes (only slices) or the in-game battle system, I should be basically completely fine to use this feature effectively as long as I make cropped maps just a little wider/taller for extra space? Well as Bob mentioned it is an experimental feature, so backing up your...
- Sun Mar 16, 2014 5:25 pm
- Forum: Game Discussion
- Topic: A code I made for everyone to use! And a question....
- Replies: 4
- Views: 851
Re: A code I made for everyone to use! And a question....
Thanks. I think I understand everything you said but this: The easiest thing to do would be to place the backdrops before the map root slice, so that's it drawn underneath it and isn't affected by the camera. You also would need to make the map layer 0 slice invisible, because it's always opaque. I ...
- Sun Mar 16, 2014 5:14 pm
- Forum: Game Discussion
- Topic: Back, with Some Minor Script Issues
- Replies: 13
- Views: 2053
Would it be possible if right before you turn caterpillar back on, you could walk the heroes so they are standing next to each other in caterpillar order. In effect, you would be re-assembling the caterpillar manually. It looks like this could work in the scene you showed in the video, but I imagin...
- Sat Mar 15, 2014 10:48 pm
- Forum: Game Discussion
- Topic: Back, with Some Minor Script Issues
- Replies: 13
- Views: 2053
- Sat Mar 15, 2014 10:43 pm
- Forum: Game Discussion
- Topic: Back, with Some Minor Script Issues
- Replies: 13
- Views: 2053
Good ideas, thanks! There's another cosmetic issue I'm dealing with now. Things like this used to not bother me, but it's driving me crazy now. The video will show exactly what is happening. It's happening right after a script is ran and I resume a caterpillar formation. http://mocbjsoftware.com/pr...
- Sat Mar 15, 2014 9:11 pm
- Forum: Game Discussion
- Topic: Back, with Some Minor Script Issues
- Replies: 13
- Views: 2053
You sir, are a genius. I've actually never messed with zones before, but now I can say that I have! Your idea behind the ladder script is way more efficient than what I was trying to do. Not to mention it also looks way cooler. Thanks for help and kind words! Thanks. Also I should mention this as i...
- Sat Mar 15, 2014 6:41 pm
- Forum: Game Discussion
- Topic: Back, with Some Minor Script Issues
- Replies: 13
- Views: 2053
- Sat Mar 15, 2014 6:24 pm
- Forum: General Discussion
- Topic: Video lessons for making character sprites
- Replies: 0
- Views: 810
Video lessons for making character sprites
I started making these video lessons for OHRRPGCE. So far they're just on drawing character sprites. They are very basic and aimed at beginners. Read the video descriptions if you want to know what's covered in the videos. Video playlist found here: https://www.youtube.com/watch?v=LB6jY7HcvXo&li...
- Sat Mar 15, 2014 6:20 pm
- Forum: General Discussion
- Topic: lol poll
- Replies: 2
- Views: 829
- Sat Mar 15, 2014 6:15 pm
- Forum: General Discussion
- Topic: The OHR Beginner's Scripting Guide Part I — Introduction
- Replies: 2
- Views: 1332
Nice! I'm looking forward to how this progresses. I'd say I can currently code within the middle to hard range with help and feedback from threads. I'd sure like to see more in depth explanations of the harder stuff you mentioned. I especially get confused when it comes to slices, or making an enemy...
- Sat Mar 15, 2014 5:49 pm
- Forum: Game Discussion
- Topic: A code I made for everyone to use! And a question....
- Replies: 4
- Views: 851
A code I made for everyone to use! And a question....
In a prior thread some time ago, I had discussed whether I could draw my map really large in photoshop, break it down in to 320x240 backgrounds, import those backgrounds, and then use "put slice" to arrange them on my map as maplayer0. Finally, I did just that. Here's the code if anyone wa...
- Sat Mar 15, 2014 4:15 pm
- Forum: Game Discussion
- Topic: Voting for 2014's OFFICIAL OHRRPGCE RANDOM COLAB CONTEST
- Replies: 26
- Views: 6546
1. Spy Game: -Liked the disguise concept. It would be good to see this in future games. -Like the compactness, easy to get around. -This game was too easy. It would be nice to see this game elaborated on. Make the lab have more depth, more keyitems, more back and forth disguising to manipulate other...
- Wed Mar 12, 2014 8:01 pm
- Forum: Game Discussion
- Topic: Show off your graphics!
- Replies: 1625
- Views: 335751
Request: If you're killed by the monster in pig/frog form you become a pig/frog next. That might be amusing, but it would be inconsistent -- you take the unpolymorphed form of anything else that kills you. What would make more sense and be some what consistent, is after you are killed by the gnome,...
- Wed Mar 12, 2014 1:15 pm
- Forum: Game Discussion
- Topic: This is a strange question, I'll explain as best I can...
- Replies: 14
- Views: 2011
- Tue Mar 11, 2014 3:46 pm
- Forum: Game Discussion
- Topic: Is there a guide to the Hidden Menu (experimental features)?
- Replies: 4
- Views: 803