Search found 1110 matches

by sheamkennedy
Sun Mar 16, 2014 5:47 pm
Forum: Game Discussion
Topic: This is a strange question, I'll explain as best I can...
Replies: 14
Views: 2011

So... if my game isn't using textboxes (only slices) or the in-game battle system, I should be basically completely fine to use this feature effectively as long as I make cropped maps just a little wider/taller for extra space? Well as Bob mentioned it is an experimental feature, so backing up your...
by sheamkennedy
Sun Mar 16, 2014 5:25 pm
Forum: Game Discussion
Topic: A code I made for everyone to use! And a question....
Replies: 4
Views: 851

Re: A code I made for everyone to use! And a question....

Thanks. I think I understand everything you said but this: The easiest thing to do would be to place the backdrops before the map root slice, so that's it drawn underneath it and isn't affected by the camera. You also would need to make the map layer 0 slice invisible, because it's always opaque. I ...
by sheamkennedy
Sun Mar 16, 2014 5:14 pm
Forum: Game Discussion
Topic: Back, with Some Minor Script Issues
Replies: 13
Views: 2053

Would it be possible if right before you turn caterpillar back on, you could walk the heroes so they are standing next to each other in caterpillar order. In effect, you would be re-assembling the caterpillar manually. It looks like this could work in the scene you showed in the video, but I imagin...
by sheamkennedy
Sat Mar 15, 2014 10:48 pm
Forum: Game Discussion
Topic: Back, with Some Minor Script Issues
Replies: 13
Views: 2053

Meatballsub wrote:Thanks, but the problem isn't with the ladder script. I actually did get that working properly thanks to your advice. The issue in the video is entirely different.

I'll see if I can upload it in a different format shortly.
Sounds good.
by sheamkennedy
Sat Mar 15, 2014 10:43 pm
Forum: Game Discussion
Topic: Back, with Some Minor Script Issues
Replies: 13
Views: 2053

Good ideas, thanks! There's another cosmetic issue I'm dealing with now. Things like this used to not bother me, but it's driving me crazy now. The video will show exactly what is happening. It's happening right after a script is ran and I resume a caterpillar formation. http://mocbjsoftware.com/pr...
by sheamkennedy
Sat Mar 15, 2014 9:11 pm
Forum: Game Discussion
Topic: Back, with Some Minor Script Issues
Replies: 13
Views: 2053

You sir, are a genius. I've actually never messed with zones before, but now I can say that I have! Your idea behind the ladder script is way more efficient than what I was trying to do. Not to mention it also looks way cooler. Thanks for help and kind words! Thanks. Also I should mention this as i...
by sheamkennedy
Sat Mar 15, 2014 6:41 pm
Forum: Game Discussion
Topic: Back, with Some Minor Script Issues
Replies: 13
Views: 2053

Personally, in my game I use two separate "each step scripts" scripts and don't do anything to collapse the caterpillar party: 1) MOUNT LADDER - this script works using a zone. If zone 10 is stepped on, then the hero's sprite changes in to the hero climbing sprite. Simply place zone 10 eve...
by sheamkennedy
Sat Mar 15, 2014 6:24 pm
Forum: General Discussion
Topic: Video lessons for making character sprites
Replies: 0
Views: 810

Video lessons for making character sprites

I started making these video lessons for OHRRPGCE. So far they're just on drawing character sprites. They are very basic and aimed at beginners. Read the video descriptions if you want to know what's covered in the videos. Video playlist found here: https://www.youtube.com/watch?v=LB6jY7HcvXo&li...
by sheamkennedy
Sat Mar 15, 2014 6:20 pm
Forum: General Discussion
Topic: lol poll
Replies: 2
Views: 829

I pronounce my lol backwards: lol
by sheamkennedy
Sat Mar 15, 2014 6:15 pm
Forum: General Discussion
Topic: The OHR Beginner's Scripting Guide Part I — Introduction
Replies: 2
Views: 1332

Nice! I'm looking forward to how this progresses. I'd say I can currently code within the middle to hard range with help and feedback from threads. I'd sure like to see more in depth explanations of the harder stuff you mentioned. I especially get confused when it comes to slices, or making an enemy...
by sheamkennedy
Sat Mar 15, 2014 5:49 pm
Forum: Game Discussion
Topic: A code I made for everyone to use! And a question....
Replies: 4
Views: 851

A code I made for everyone to use! And a question....

In a prior thread some time ago, I had discussed whether I could draw my map really large in photoshop, break it down in to 320x240 backgrounds, import those backgrounds, and then use "put slice" to arrange them on my map as maplayer0. Finally, I did just that. Here's the code if anyone wa...
by sheamkennedy
Sat Mar 15, 2014 4:15 pm
Forum: Game Discussion
Topic: Voting for 2014's OFFICIAL OHRRPGCE RANDOM COLAB CONTEST
Replies: 26
Views: 6546

1. Spy Game: -Liked the disguise concept. It would be good to see this in future games. -Like the compactness, easy to get around. -This game was too easy. It would be nice to see this game elaborated on. Make the lab have more depth, more keyitems, more back and forth disguising to manipulate other...
by sheamkennedy
Wed Mar 12, 2014 8:01 pm
Forum: Game Discussion
Topic: Show off your graphics!
Replies: 1625
Views: 335751

Request: If you're killed by the monster in pig/frog form you become a pig/frog next. That might be amusing, but it would be inconsistent -- you take the unpolymorphed form of anything else that kills you. What would make more sense and be some what consistent, is after you are killed by the gnome,...
by sheamkennedy
Wed Mar 12, 2014 1:15 pm
Forum: Game Discussion
Topic: This is a strange question, I'll explain as best I can...
Replies: 14
Views: 2011

Alright thanks. I think that answers all my questions for the time being.
by sheamkennedy
Tue Mar 11, 2014 3:46 pm
Forum: Game Discussion
Topic: Is there a guide to the Hidden Menu (experimental features)?
Replies: 4
Views: 803

Nope, no guide, and that was definitely on purpose. They are in a hidden menu, because we really don't want people using them yet. :) The only thing the "Sprite Editor With Arbitrary Sizes" is useful for is if you want to export the sprites to BMP fomat. The width , height, and frame coun...