Search found 1110 matches

by sheamkennedy
Fri Jun 13, 2014 3:43 pm
Forum: General Discussion
Topic: Is anyone interested in contributing to a pixel art book?
Replies: 47
Views: 11087

I'd like to get in on this, if I have the time I just wonder if my pixel art is good enough to be in a book Awesome. Don't think of it as something you have to make time for. You could always show off stuff you've made for your game. I don't think it's a matter of thinking whether or not your pixel...
by sheamkennedy
Thu Jun 12, 2014 9:12 pm
Forum: General Discussion
Topic: Is anyone interested in contributing to a pixel art book?
Replies: 47
Views: 11087

Pheonix wrote:I'd be up for this.
Awesome. I'm glad this idea is blowing up so fast.
by sheamkennedy
Thu Jun 12, 2014 8:04 pm
Forum: General Discussion
Topic: Is anyone interested in contributing to a pixel art book?
Replies: 47
Views: 11087

RMSephy wrote:I wouldn't mind giving this a try.
Awesome! One step closer to starting this project.

Does anyone know how active Castle Paradox is? I'm wondering if this is worth posting there too?
by sheamkennedy
Thu Jun 12, 2014 7:30 pm
Forum: General Discussion
Topic: Is anyone interested in contributing to a pixel art book?
Replies: 47
Views: 11087

well, I'm not really that great. but I suppose I could submit some stuff for this. Wouldn't mind having a copy of a pixel art book that I was in. Great to hear! Also if anyone has any friends that would like to contribute, let them know. Although this project is primarily for the benefit of the OHR...
by sheamkennedy
Thu Jun 12, 2014 7:25 pm
Forum: General Discussion
Topic: Is anyone interested in contributing to a pixel art book?
Replies: 47
Views: 11087

Alright, so I was just looking at this easy self publishing site called "Lulu," and I've figured out the best size book which will result in the lowest cost, and lowest amount of pages. What I've found is: -The page dimensions in the book will be 21.59 x 21.59 cm. Meaning that I'll accept ...
by sheamkennedy
Thu Jun 12, 2014 6:40 pm
Forum: Game Discussion
Topic: Heart of the OHR Contest 2014
Replies: 284
Views: 64176

@spoonweaver: Kinvesard looks like my kind of game! Just that crew of characters looks like the most unlikely group of adventurers. Also is that a mushroom man? I was totally thinking of having mushroom men in my game, or perhaps a race of turnip people....
by sheamkennedy
Thu Jun 12, 2014 6:31 pm
Forum: General Discussion
Topic: Is anyone interested in contributing to a pixel art book?
Replies: 47
Views: 11087

I'd love to contribute to something like this, but I don't know if I will. Well keep it in mind. Also I was just thinking that if someone wants to contribute but doesn't want their art work to be traced back to them, then they can contribute under an alias. This may get rid of some apprehension peo...
by sheamkennedy
Thu Jun 12, 2014 3:57 pm
Forum: Game Discussion
Topic: Show off your graphics!
Replies: 1625
Views: 335899

The other day I made a thread about starting a pixel art book. I have a suspicion that the majority of people wanting to take part are residing in this thread, so if you're in interested in contributing follow this link:

http://www.slimesalad.com/forum/viewtopic.php?t=6180
by sheamkennedy
Thu Jun 12, 2014 3:50 pm
Forum: General Discussion
Topic: Is anyone interested in contributing to a pixel art book?
Replies: 47
Views: 11087

@Bob: The primary purpose of the book is to be an art book (a tutorial book might be cool to do in the future, but would take more effort to carefully plan out). What I want from this book is to show off everyones unique style. For example, this would allow someone who's viewing the book to stumble ...
by sheamkennedy
Thu Jun 12, 2014 3:38 am
Forum: General Discussion
Topic: Is anyone interested in contributing to a pixel art book?
Replies: 47
Views: 11087

Re: Is anyone interested in contributing to a pixel art book

I'm a horrible artist, so I won't participate. However, I suggest that the book have a theme of some sort to tie all of the submissions together. Really? I like your art. It's minimalistic but very effective. Also don't feel like you'd have to create some sort of huge masterpiece. I could easily ta...
by sheamkennedy
Wed Jun 11, 2014 10:27 pm
Forum: General Discussion
Topic: Is anyone interested in contributing to a pixel art book?
Replies: 47
Views: 11087

Is anyone interested in contributing to a pixel art book?

Lately I've been having the idea that I want to create a pixel art book of my own, and self publish it as well as make it available to download as an ebook. I have determined that this would require me to make a lot of artwork, and could be very time consuming. But then I thought: How about I create...
by sheamkennedy
Tue Jun 10, 2014 4:49 am
Forum: Game Discussion
Topic: A Workaround for Transparency???
Replies: 10
Views: 1880

I've always found figuring out workarounds to limitations to be a lot of fun; a problem solving exercise. Using those workarounds is often not fun (e.g. creating dozens of near-duplicate attacks). But now that I'm working on the engine I cringe whenever someone suggests a workaround that's actually...
by sheamkennedy
Mon Jun 09, 2014 1:55 pm
Forum: Game Discussion
Topic: Talking about backdrop editing
Replies: 32
Views: 5535

I meant that Photoshop (apparently) just implements such transformations without any fancy algorithm. Also, does Photoshop's rotation actually cause some pixels to disappear (assuming you're not also scaling)? If so, that's terrible. That's an easy problem to fix; it's not breaking up lines that's ...
by sheamkennedy
Mon Jun 09, 2014 1:49 pm
Forum: Game Discussion
Topic: A Workaround for Transparency???
Replies: 10
Views: 1880

You can test it now using the debug keys. Looking at the replies to John Carmack's tweet I see someone mentioned that jittering is actually used in Unreal Engine 4. AFAIK what they are talking about is to vary the positions of objects from frame to frame by a sub-pixel amount so that you get anti-a...
by sheamkennedy
Mon Jun 09, 2014 3:49 am
Forum: Game Discussion
Topic: Talking about backdrop editing
Replies: 32
Views: 5535

I want to add tools to the sprite editor to rotate, skew and scale. I've already spent quite some time looking into algorithms specific to pixel art, but unfortunately very few exist and they aren't much better than the simple transformations. The simple transformations don't preserve one pixel wid...