Great, well I'm definitely doing turn-based. I really like the pace, and the thinking required between moves.Fenrir-Lunaris wrote:It does! At least in turn based battles!
Search found 1110 matches
- Mon Jul 21, 2014 4:16 pm
- Forum: Game Discussion
- Topic: Is there a simple way to make a "Run away" option in menu?
- Replies: 7
- Views: 1208
- Mon Jul 21, 2014 4:14 pm
- Forum: General Discussion
- Topic: Poll: What should the Pixel Art Book be called?
- Replies: 10
- Views: 2116
This is going to be hard to pick! I really like a lot of these. Also, I think we might have more titles than we have voters :) I'm gonna think about my vote for a while Yeah, really let it simmer. It'll be hard to have a unanimous vote otherwise. If it comes down to a spread vote, I'll narrow down ...
- Mon Jul 21, 2014 4:03 pm
- Forum: General Discussion
- Topic: Poll: What should the Pixel Art Book be called?
- Replies: 10
- Views: 2116
Poll: What should the Pixel Art Book be called?
Here's the poll for deciding what the Pixel Art Book should be called. Try and get votes submitted in the next 5 days. I have only posted titles which are search engine friendly. Thanks Spoonweaver for doing most of the work ahead of time. Sorry to anyone whose title is not in the poll, I hope the r...
- Mon Jul 21, 2014 3:46 pm
- Forum: General Discussion
- Topic: What should the Pixel Art Book be Titled as?
- Replies: 11
- Views: 2358
- Mon Jul 21, 2014 3:34 pm
- Forum: General Discussion
- Topic: Mockup Artist Release Form for the Pixel Art Book
- Replies: 5
- Views: 1444
Yeah, I'm doing art for the book. The main thing I need help with is getting enough submission so that the book can happen. I don't need help with the form, just making sure it's up to par with everyone (I just based mine off of a release form I remember signing a few years back). The witness thing ...
- Sat Jul 19, 2014 7:49 pm
- Forum: General Discussion
- Topic: What should the Pixel Art Book be Titled as?
- Replies: 11
- Views: 2358
How about... Pixel Zap! or... Zones of the Pixel Frontier or... Pixeloids: Beings of Pixels Nice, I like those. Maybe not the last one since it suggest people are drawing pixel art of beings but the other two for sure. It looks like things are pretty dead. I'll host a poll soon with all the suggest...
- Sat Jul 19, 2014 2:21 pm
- Forum: Game Discussion
- Topic: Can attacks be chained without delay in between?
- Replies: 3
- Views: 640
Can attacks be chained without delay in between?
I'm trying to make a basic chained attack of my character throwing a bomb, the bomb flashing, then exploding. I have 3 attacks drawn up to represent this, and have set them up to display in series. It looks mostly how I want it but there is like a half second delay between each animation part. This ...
- Sat Jul 19, 2014 2:18 pm
- Forum: Game Discussion
- Topic: Show off your graphics!
- Replies: 1625
- Views: 335949
- Fri Jul 18, 2014 2:48 pm
- Forum: Game Discussion
- Topic: Preventing enemy death animation when multiple hits occuring
- Replies: 2
- Views: 545
- Fri Jul 18, 2014 2:46 pm
- Forum: Game Discussion
- Topic: Show off your graphics!
- Replies: 1625
- Views: 335949
Also another trick to creating space for those whom want to do something of their own, is to make the foreground as a dark-shade, the midground as a medium-shade, and the background as a light-shade. This is because in most natural situations when you view scenery, the further something is from you,...
- Fri Jul 18, 2014 2:21 pm
- Forum: Game Discussion
- Topic: How does lowering the size of inventory effect current items
- Replies: 4
- Views: 648
- Fri Jul 18, 2014 2:16 pm
- Forum: Game Discussion
- Topic: Is there a simple way to make a "Run away" option in menu?
- Replies: 7
- Views: 1208
- Fri Jul 18, 2014 6:19 am
- Forum: Game Discussion
- Topic: Is there a simple way to make a "Run away" option in menu?
- Replies: 7
- Views: 1208
Is there a simple way to make a "Run away" option
I would prefer if my game had a "run" option in the battle menu, rather than holding down "esc." Is there an easy way to accomplish this?
- Fri Jul 18, 2014 6:07 am
- Forum: Game Discussion
- Topic: Preventing enemy death animation when multiple hits occuring
- Replies: 2
- Views: 545
Preventing enemy death animation when multiple hits occuring
I was wondering if there is any option somewhere to prevent the enemies from looking like they are dying when getting hit multiple times in a row. By this I mean, when my HIT stat allows for striking the enemy multiple times, how can I prevent the enemy from looking like they begin to dissolve, then...
- Fri Jul 18, 2014 6:01 am
- Forum: Game Discussion
- Topic: How does lowering the size of inventory effect current items
- Replies: 4
- Views: 648
How does lowering the size of inventory effect current items
I was considering making my game have a limited amount of inventory slots, where you start with 10, then can upgrade equipment to hold more inventory like 15, 20, etc... I also am considering having parts in the game where the player may have to revert to a lower amount of inventory slots. So I woul...