Search found 1110 matches

by sheamkennedy
Thu Jul 31, 2014 8:15 am
Forum: Game Discussion
Topic: Advice on graphics?
Replies: 43
Views: 8036

Thanks for getting me in the pixel art mood. I actually went above and beyond to make this due to the houses creepy feel:

Image

I wish I could somehow do a similar fog effect in my game...
by sheamkennedy
Thu Jul 31, 2014 7:48 am
Forum: Game Discussion
Topic: Advice on graphics?
Replies: 43
Views: 8036

Also if I may say, I don't like your choice of colours. I know it is natural to make grass green and wood brown, etc... but I think it looks nicest when game makers use a colour scheme in which all the colours fit well together. You could make the grass grey and the wood purple and still pull it off...
by sheamkennedy
Thu Jul 31, 2014 7:39 am
Forum: Game Discussion
Topic: Advice on graphics?
Replies: 43
Views: 8036

Okay, I think as far as the battle backdrop goes you could just try redrawing yours to the perspective of the template I gave you and it should look more to scale. In my opinion drawing to scale takes lots of practice, and I too wasn't very good at this until just recently. I watch many many youtube...
by sheamkennedy
Thu Jul 31, 2014 6:21 am
Forum: Game Discussion
Topic: Show off your graphics!
Replies: 1625
Views: 335949

@Foxley: Those are great! Love the style. Why aren't you in the pixel art book? These would be perfect...
by sheamkennedy
Thu Jul 31, 2014 6:19 am
Forum: Game Discussion
Topic: Show off your graphics!
Replies: 1625
Views: 335949

I just posted this as a template for LogHeckTec to use for drawing battle scenes, so I thought I'd share it here too. I admit its not perfect since I drew it in a few minutes but anyone may use it as a starting point nonetheless. See the original post for advice on using it. http://3.bp.blogspot.com...
by sheamkennedy
Thu Jul 31, 2014 6:15 am
Forum: Game Discussion
Topic: Advice on graphics?
Replies: 43
Views: 8036

Also if your characters are in a small room, like a house then make the walls low so it looks like the ceiling is open (like the player is viewing the battle through the ceiling). And if its a big room like a castle hall, make the wall high to the top of the screen so it looks like the castle walls ...
by sheamkennedy
Thu Jul 31, 2014 6:10 am
Forum: Game Discussion
Topic: Advice on graphics?
Replies: 43
Views: 8036

Here, I whipped this up for you. I basically took my own advice and drew this up in a few seconds. If you have a good imagination you should be able to create tonnes of different variations of indoor scenes based off this template. It's even good for outdoor scenes, just get rid of the walls and ble...
by sheamkennedy
Thu Jul 31, 2014 6:02 am
Forum: Game Discussion
Topic: Advice on graphics?
Replies: 43
Views: 8036

Re: Advice on graphics?

First off, you should upload some pics of your current graphics so people can help give advice. My personal general suggestion for everything is keep things simple, and consistent. Less colours, and details is sometimes best. Also be sure to keep stuff like shading consistent. For example always hav...
by sheamkennedy
Thu Jul 31, 2014 2:23 am
Forum: General Discussion
Topic: Pixel Art Book Progress
Replies: 79
Views: 13135

Pixel Art Book Progress

Here's the progress so far: -Majority of pixel art is submitted, still waiting on response from a few artists and waiting on revisions of work from others -Half of the artists have completed their bios and sent them back to me, I sent a reminder for those who haven't -No artists have returned their ...
by sheamkennedy
Tue Jul 29, 2014 6:17 am
Forum: General Discussion
Topic: Poll: What should the Pixel Art Book be called?
Replies: 10
Views: 2116

Yeah that would be great. How about I get back to you if I'm short on art toward the end of the project, if so then I'll add them in. I won't know for sure if I'll need them until all the art is in from all contributors, but I do have a feeling I may need to do so. I'm willing to contribute more if...
by sheamkennedy
Mon Jul 28, 2014 10:22 pm
Forum: General Discussion
Topic: Poll: What should the Pixel Art Book be called?
Replies: 10
Views: 2116

I might be able to send one or two more that you could you as filler only if you need them. Would that help? Yeah that would be great. How about I get back to you if I'm short on art toward the end of the project, if so then I'll add them in. I won't know for sure if I'll need them until all the ar...
by sheamkennedy
Mon Jul 28, 2014 3:32 pm
Forum: General Discussion
Topic: Poll: What should the Pixel Art Book be called?
Replies: 10
Views: 2116

Oops! I waited too long. Oh well, my vote would not have altered the outcome. How goes the art submissions? I know I need to send you one more. Do you have most collected? Haha, that's okay. If all goes well maybe more books will be made in the future with different names. Right now the majority ha...
by sheamkennedy
Sat Jul 26, 2014 11:37 pm
Forum: General Discussion
Topic: Poll: What should the Pixel Art Book be called?
Replies: 10
Views: 2116

The vote is officially in! The book shall be call "Expressions in Rectangular Pointillism". Just so everyone knows, I also received 1 vote via email that was not accounted for, but it was for the winning choice so it effects nothing.
by sheamkennedy
Wed Jul 23, 2014 7:48 pm
Forum: Game Discussion
Topic: Can attacks be chained without delay in between?
Replies: 3
Views: 640

Alright thanks. Yeah I noticed the delay was more when I had the hero fram set to be "cast" but now that it's "null" the animation looks relatively fluid. There is a 2 tick delay or so, but definitely looks a lot better now that I changed that.
by sheamkennedy
Wed Jul 23, 2014 6:50 pm
Forum: Game Discussion
Topic: Can attacks be chained without delay in between?
Replies: 3
Views: 640

After fiddling around a bit I still can't figure out if it's possible to get rid of the slight delay. I read through "Making Complex Attacks" but se nothing there that would resolve this. Could someone let me know if this is how it's supposed to be or if I'm doing something wrong.