Search found 1110 matches

by sheamkennedy
Sun Sep 28, 2014 11:38 pm
Forum: Game Discussion
Topic: Need Graphics Artist: Void Crypt
Replies: 7
Views: 1197

I got back to you in Work for Hire...
by sheamkennedy
Sun Sep 28, 2014 11:37 pm
Forum: Game Discussion
Topic: Work for Hire
Replies: 162
Views: 98183

@Willy: That sounds like something I'd consider... I'd have to know a few things: Are you selling the game on those platforms, or just placing them there as a free download? If you chose me would you allow me to post about it, hype it up, show my graphics on my Studio Momo blog? Would I be able to p...
by sheamkennedy
Sun Sep 28, 2014 8:54 pm
Forum: Game Discussion
Topic: Is there an "None" option for text outline?
Replies: 6
Views: 1157

Is there an "None" option for text outline?

I think I'd like the looks of text without any outline colour. Is there any way of doing so in CUSTOM?
by sheamkennedy
Sun Sep 28, 2014 7:57 pm
Forum: Game Discussion
Topic: Help: "Stop Timer" not working as expected...
Replies: 2
Views: 620

Help: "Stop Timer" not working as expected...

Now that I have got the timer working as intended for my game, I was wanting to put in a debugging key-press which allows me to turn timer #1 on/off. So I made the following code in my On-Keypress Handler: ... if(key is pressed(key:0)) then( ### Turns ...
by sheamkennedy
Sun Sep 28, 2014 4:42 pm
Forum: Game Discussion
Topic: Can't Find Source of Problem (Scripting)
Replies: 12
Views: 1542

Alright good to know. Any idea of when script multi tasking would be implemented. It is not a priority of mine to fix this issue anytime too soon, so if that feature is implemented somewhere down the line I could just wait for it. EDIT: I just played around with what you suggested. I think I like do...
by sheamkennedy
Sun Sep 28, 2014 1:24 am
Forum: Game Discussion
Topic: Can't Find Source of Problem (Scripting)
Replies: 12
Views: 1542

I have a further question regarding timers. I have a timer set so it goes on forever, and changes the screen colour. It seems that there's a few times in the game so far where the screen stops changing colour due to another script running. At other times where other scripts are running, the colour s...
by sheamkennedy
Sat Sep 27, 2014 9:04 pm
Forum: Game Discussion
Topic: Need help understanding tweak palette "First & Last"
Replies: 2
Views: 567

Thank you. That explains it perfectly. I mistakenly thought that the range for first and last was -63 to 63. Now it makes sense.
by sheamkennedy
Sat Sep 27, 2014 8:10 pm
Forum: Game Discussion
Topic: Need help understanding tweak palette "First & Last"
Replies: 2
Views: 567

Need help understanding tweak palette "First & Last

Could someone explain what First & Last do in the feature "tweak palette (red, green, blue, first, last)?" I'm having trouble understanding it. What especially confuses me is the range is from -63 to 63... what do these numbers represent? I'm assuming they somehow relate to the master ...
by sheamkennedy
Fri Sep 26, 2014 6:00 pm
Forum: Game Discussion
Topic: Can't Find Source of Problem (Scripting)
Replies: 12
Views: 1542

You can think of timer scripts as "fake multitasking". Some games already use them that way (Pepsi Ranger's "Entrepreneur" is the first one that comes to mind.) That sounds like something I'll definitely be using. I'm surprised that I didn't think to play around with this featur...
by sheamkennedy
Fri Sep 26, 2014 5:56 pm
Forum: Game Discussion
Topic: Can enemy death animations be used for other things?
Replies: 15
Views: 4892

This cannot be done yet, but it is definitely something we want to add. I think when it happens, it will probably work something like this dissolve sprite(sl, dissolve:melt) wait for dissolve(sl) Also, I expect that we will have to disable "set sprite fr...
by sheamkennedy
Fri Sep 26, 2014 3:58 pm
Forum: Game Discussion
Topic: Can enemy death animations be used for other things?
Replies: 15
Views: 4892

Can enemy death animations be used for other things?

I really like some of the death animations, specifically melt, phase out, vapourize, and flicker. Is there any way these could be used for other slices in the game? I see great potential in using some of these for animating the way in which NPC's, map slices, etc react in my game when I want to show...
by sheamkennedy
Fri Sep 26, 2014 3:07 pm
Forum: Game Discussion
Topic: Can't Find Source of Problem (Scripting)
Replies: 12
Views: 1542

Hmmm... Interesting. I think the first thing to figure out is if the hero z is really changing, or if something is just creating the illusion that it is changing. (like foot offset changing, or a hero walkabout slice positioning problem) Try running a script like this script, z checker repeat, begi...
by sheamkennedy
Fri Sep 26, 2014 2:38 am
Forum: Game Discussion
Topic: Can't Find Source of Problem (Scripting)
Replies: 12
Views: 1542

Can't Find Source of Problem (Scripting)

I'm running in to a small problem with my script. I have the codes set up as an each-step script on my map. It checks to see if the characters are standing on a particular zone, then it changes their sprite accordingly. This script in particular checks whether you are standing on a ladder or on the ...
by sheamkennedy
Thu Sep 25, 2014 6:21 pm
Forum: Game Discussion
Topic: This is the music thread
Replies: 89
Views: 36995

I made a thread asking for music submissions to be used for my Youtube videos and thought this may be relevant to the music thread users. If you're interested just follow the link over to that thread for more details:
http://www.slimesalad.com/forum/viewtop ... 105#109105
by sheamkennedy
Thu Sep 25, 2014 6:19 pm
Forum: Game Discussion
Topic: This is the music thread
Replies: 89
Views: 36995

That sounds like it would be a sweet setup. I've often wondered what it would be like to listen to some songs I've made through an older soundcard or something. I actually just bought a newer high quality soundcard and the differences are just astonishing. I've been listening to so much old music, a...