Search found 1110 matches

by sheamkennedy
Mon Dec 15, 2014 9:13 pm
Forum: Game Discussion
Topic: Crash Bug in Nightly
Replies: 12
Views: 2296

Are you meaning to say that my much awaited "applying death animations to everything (slices)" is now here?
by sheamkennedy
Sun Dec 14, 2014 6:58 pm
Forum: Game Discussion
Topic: Hype Up Your Game Thread
Replies: 1513
Views: 361408

Spoonweaver wrote:Image
This looks like it's going to be great! Also looks like the player is jumping in to a pit rather than facing the boss which is pretty comical in itself.
by sheamkennedy
Fri Dec 12, 2014 3:19 pm
Forum: Game Discussion
Topic: Item Name Length
Replies: 6
Views: 1307

Urkelbot666 wrote:Most folks have probably already thought of this, I started using pre-existing, and custom special font characters to make the most of the 8 character limit.
Ahh that's a good idea. I'll have to keep that in mind for later. I like the text limitation, it gives the game an oldschool vibe.
by sheamkennedy
Fri Dec 12, 2014 7:41 am
Forum: Game Discussion
Topic: Item Name Length
Replies: 6
Views: 1307

I'm curious to know this too. All I can suggest for now is something I've seen in a lot of old games which is shortening things by removing vowels and changing spelling of words. example) Night Storm = NiteStrm Machine Gun = M.Gun or Mach Gun In your case I suggest: Broad Sword = BroadSwd or BrodSwr...
by sheamkennedy
Wed Dec 10, 2014 11:07 pm
Forum: Game Discussion
Topic: Disposable Heroes
Replies: 11
Views: 1667

In addition (although I'm not sure if this is what you're going for) I think there's a "Hire" option that can be added to shop menus within the editor or something like that. Thus if you want to have a pub where you can hire wandering assassins or a special store that builds robot henchmen...
by sheamkennedy
Wed Dec 10, 2014 6:38 pm
Forum: Game Discussion
Topic: Shop Query.
Replies: 12
Views: 1866

I know you all mentioned it, but then you went on to say stuff like it was impossible or you'd need convoluted scripting to achieve it. I don't know that I'd call changing a string a convoluted scripting request. If you could say "$Buy := "Build"" when talking to one NPC, that'd...
by sheamkennedy
Wed Dec 10, 2014 4:56 am
Forum: Game Discussion
Topic: Shop Query.
Replies: 12
Views: 1866

I also considered you could perhaps use plotscripting to temporarily replace the Buy global text string with Build instead, then change it back upon leaving the shop... This is so unbelievably convoluted I love it. Haha thanks. I guess I think outside the box... though this sort of logic can run pe...
by sheamkennedy
Wed Dec 10, 2014 4:09 am
Forum: Game Discussion
Topic: Shop Query.
Replies: 12
Views: 1866

A crude way to pull this off might be to have a "yes/no" textbox appear when you speak to the shopkeeper. Instead of Yes and No you could replace these with Build and Exit. If Build is selected then use code to bring up the build menu or whatever you have in mind. If Exit is selected then ...
by sheamkennedy
Thu Dec 04, 2014 10:07 pm
Forum: Game Discussion
Topic: Hype Up Your Game Thread
Replies: 1513
Views: 361408

I found the easter egg within a few minutes of experimenting... I must say it was very witty. Well done, brought a smile to my face. Glad you found/enjoyed it :D it was kind of just a last minute thing. Thank you for downloading, and taking a look at the little Slimecraft project. Oh yeah, I'm very...
by sheamkennedy
Thu Dec 04, 2014 2:09 am
Forum: Game Discussion
Topic: Hype Up Your Game Thread
Replies: 1513
Views: 361408

I found the easter egg within a few minutes of experimenting... I must say it was very witty. Well done, brought a smile to my face.
by sheamkennedy
Mon Nov 24, 2014 6:03 am
Forum: Game Discussion
Topic: Show off your graphics!
Replies: 1625
Views: 335971

@AnalogousGumdropDecoder: Those are some of the neatest graphics I've seen in awhile! Very simple but effective. My suggestions are that you should: 1) Try to reduce the amount of black outline in the character. This will make it blend more with the background. 2) Given that the background is essent...
by sheamkennedy
Sat Nov 22, 2014 5:22 pm
Forum: Game Discussion
Topic: Edit map layers on Macbook with no PgUp/PgDn keys?
Replies: 7
Views: 1183

Nevermind my original answer was right. I should have just checked before I spoke up.
by sheamkennedy
Sat Nov 22, 2014 4:03 am
Forum: Game Discussion
Topic: Visual crafting mechanics
Replies: 37
Views: 6168

No problem. I didn't become aware of scancode.hsi until I asked about doing something with keyboard input too. This idea of yours may actually turn out to help me later in my game. I planned on having a cauldron that the player can mix ingredients in to make potions! Please keep this thread updated ...
by sheamkennedy
Sat Nov 22, 2014 3:56 am
Forum: Game Discussion
Topic: Edit map layers on Macbook with no PgUp/PgDn keys?
Replies: 7
Views: 1183

As documented on the help page for the tilemap editor, you can also use Ctrl+comma (<and>) instead of pagedown/up if you have a laptop without pageup/down keys (which is pretty common) Oh it's good you said that. I made a mistake, the key combinations are in fact "fn+comma" and "fn+p...
by sheamkennedy
Fri Nov 21, 2014 10:50 pm
Forum: Game Discussion
Topic: Visual crafting mechanics
Replies: 37
Views: 6168

If you don't mind me asking, what is the script error you're running in to? Also I noticed you declared these variables: variable &#40;key&#58;1, key&#58;2, key&#58;3&#41; I'm pretty sure you don't have to do that as far as I'm aware. Another problem you may be having is you may ...