Search found 1110 matches
- Mon Dec 15, 2014 9:13 pm
- Forum: Game Discussion
- Topic: Crash Bug in Nightly
- Replies: 12
- Views: 2296
- Sun Dec 14, 2014 6:58 pm
- Forum: Game Discussion
- Topic: Hype Up Your Game Thread
- Replies: 1513
- Views: 361408
- Fri Dec 12, 2014 3:19 pm
- Forum: Game Discussion
- Topic: Item Name Length
- Replies: 6
- Views: 1307
Ahh that's a good idea. I'll have to keep that in mind for later. I like the text limitation, it gives the game an oldschool vibe.Urkelbot666 wrote:Most folks have probably already thought of this, I started using pre-existing, and custom special font characters to make the most of the 8 character limit.
- Fri Dec 12, 2014 7:41 am
- Forum: Game Discussion
- Topic: Item Name Length
- Replies: 6
- Views: 1307
I'm curious to know this too. All I can suggest for now is something I've seen in a lot of old games which is shortening things by removing vowels and changing spelling of words. example) Night Storm = NiteStrm Machine Gun = M.Gun or Mach Gun In your case I suggest: Broad Sword = BroadSwd or BrodSwr...
- Wed Dec 10, 2014 11:07 pm
- Forum: Game Discussion
- Topic: Disposable Heroes
- Replies: 11
- Views: 1667
- Wed Dec 10, 2014 6:38 pm
- Forum: Game Discussion
- Topic: Shop Query.
- Replies: 12
- Views: 1866
- Wed Dec 10, 2014 4:56 am
- Forum: Game Discussion
- Topic: Shop Query.
- Replies: 12
- Views: 1866
I also considered you could perhaps use plotscripting to temporarily replace the Buy global text string with Build instead, then change it back upon leaving the shop... This is so unbelievably convoluted I love it. Haha thanks. I guess I think outside the box... though this sort of logic can run pe...
- Wed Dec 10, 2014 4:09 am
- Forum: Game Discussion
- Topic: Shop Query.
- Replies: 12
- Views: 1866
- Thu Dec 04, 2014 10:07 pm
- Forum: Game Discussion
- Topic: Hype Up Your Game Thread
- Replies: 1513
- Views: 361408
I found the easter egg within a few minutes of experimenting... I must say it was very witty. Well done, brought a smile to my face. Glad you found/enjoyed it :D it was kind of just a last minute thing. Thank you for downloading, and taking a look at the little Slimecraft project. Oh yeah, I'm very...
- Thu Dec 04, 2014 2:09 am
- Forum: Game Discussion
- Topic: Hype Up Your Game Thread
- Replies: 1513
- Views: 361408
- Mon Nov 24, 2014 6:03 am
- Forum: Game Discussion
- Topic: Show off your graphics!
- Replies: 1625
- Views: 335971
@AnalogousGumdropDecoder: Those are some of the neatest graphics I've seen in awhile! Very simple but effective. My suggestions are that you should: 1) Try to reduce the amount of black outline in the character. This will make it blend more with the background. 2) Given that the background is essent...
- Sat Nov 22, 2014 5:22 pm
- Forum: Game Discussion
- Topic: Edit map layers on Macbook with no PgUp/PgDn keys?
- Replies: 7
- Views: 1183
- Sat Nov 22, 2014 4:03 am
- Forum: Game Discussion
- Topic: Visual crafting mechanics
- Replies: 37
- Views: 6168
No problem. I didn't become aware of scancode.hsi until I asked about doing something with keyboard input too. This idea of yours may actually turn out to help me later in my game. I planned on having a cauldron that the player can mix ingredients in to make potions! Please keep this thread updated ...
- Sat Nov 22, 2014 3:56 am
- Forum: Game Discussion
- Topic: Edit map layers on Macbook with no PgUp/PgDn keys?
- Replies: 7
- Views: 1183
- Fri Nov 21, 2014 10:50 pm
- Forum: Game Discussion
- Topic: Visual crafting mechanics
- Replies: 37
- Views: 6168
