Search found 1110 matches
- Fri Dec 19, 2014 3:25 pm
- Forum: Game Discussion
- Topic: How do I code a hero to face certain direction on keypress..
- Replies: 3
- Views: 854
How do I code a hero to face certain direction on keypress..
By default if my hero in the game is facing right and I click the left arrow she will move one tile left. Is there a way I can override this so that when I am facing right and click left the hero will first face left, then commence with walk? An example of this is in Pokemon Red/Blue when you tap a ...
- Fri Dec 19, 2014 2:21 pm
- Forum: Game Discussion
- Topic: Show off your graphics!
- Replies: 1625
- Views: 335949
@dantedynamite: Whoa! I really like this style. You seem to have a good idea of what you're doing graphics-wise. I especially like your heroes, they seem to have nice natural fluid looking poses.
I guess it comes down to what your game idea is about. Is there any basic story stuff you can share too?
I guess it comes down to what your game idea is about. Is there any basic story stuff you can share too?
- Thu Dec 18, 2014 10:09 pm
- Forum: Game Discussion
- Topic: How to realign NPC with tile grid after script completes?
- Replies: 7
- Views: 1136
- Thu Dec 18, 2014 9:41 pm
- Forum: Game Discussion
- Topic: How to realign NPC with tile grid after script completes?
- Replies: 7
- Views: 1136
- Thu Dec 18, 2014 6:49 am
- Forum: Game Discussion
- Topic: How to realign NPC with tile grid after script completes?
- Replies: 7
- Views: 1136
- Thu Dec 18, 2014 6:23 am
- Forum: Game Discussion
- Topic: How to realign NPC with tile grid after script completes?
- Replies: 7
- Views: 1136
How to realign NPC with tile grid after script completes?
I have my line of sight script up and running which makes the guards chase my hero when they see him in their cone of vision. I have a timer running at the same time which tells the guards to essentially "get tired and stop pursuing the hero." The problem is that this timer can reach it's ...
- Thu Dec 18, 2014 3:25 am
- Forum: Game Discussion
- Topic: Problem using "continue" in script called within plotscript
- Replies: 6
- Views: 994
- Thu Dec 18, 2014 2:10 am
- Forum: Game Discussion
- Topic: Problem using "continue" in script called within plotscript
- Replies: 6
- Views: 994
- Thu Dec 18, 2014 2:00 am
- Forum: Game Discussion
- Topic: Problem using "continue" in script called within plotscript
- Replies: 6
- Views: 994
Not quite, mine is a plotscript which calls upon a script like this:
Code: Select all
plotscript, first, begin
for(x, 0, 10) do,begin
second
end
end
script, second, begin
# do stuff
if(condition) then(continue)
# do more stuff
end
- Thu Dec 18, 2014 1:36 am
- Forum: Game Discussion
- Topic: Problem using "continue" in script called within plotscript
- Replies: 6
- Views: 994
Problem using "continue" in script called within p
So I have a plotscript which calls upon another script within it. Nothing wrong with that. The problem is that this script is called within a for loop of the plotscript, thus when I use the function "continue" within the script it's giving me the following error: "Continue used outsid...
- Wed Dec 17, 2014 2:05 am
- Forum: Game Discussion
- Topic: The 2014 In Review Contest Game Selection Thread
- Replies: 10
- Views: 2843
- Tue Dec 16, 2014 8:44 pm
- Forum: Game Discussion
- Topic: Disposable Heroes
- Replies: 11
- Views: 1667
Oh, man that would be awesome! haha, having the poor thing drop oil and bolts all over the map till it breaks. I'm not sure I have anywhere to use a system like this at the moment,... but that doesn't mean I can't shoehorn it into a game somehow... hhmmm Yeah I guess it depends on what type of game...
- Tue Dec 16, 2014 8:34 pm
- Forum: Game Discussion
- Topic: Disposable Heroes
- Replies: 11
- Views: 1667
What would be really cool is if someone made said robot henchmen shop, then scripted in a step counter that makes the robot breakdown/run out of fuel after 1000 steps for instance. Thus instead of leaving your party the robot is simply abandoned. For some reason I was thinking about this all mornin...
- Tue Dec 16, 2014 3:38 pm
- Forum: Game Discussion
- Topic: Hype Up Your Game Thread
- Replies: 1513
- Views: 361399
- Mon Dec 15, 2014 9:23 pm
- Forum: Game Discussion
- Topic: Crash Bug in Nightly
- Replies: 12
- Views: 2296