Search found 1110 matches
- Thu Jan 22, 2015 10:10 pm
- Forum: Game Discussion
- Topic: tips for making an Atari2600 style game?
- Replies: 85
- Views: 13030
- Thu Jan 22, 2015 5:03 pm
- Forum: Game Discussion
- Topic: tips for making an Atari2600 style game?
- Replies: 85
- Views: 13030
Not that my bullet-hitbox collisions are working I'd like to know if theres an easy way to destroy the bullet slice when it collides with a wall or a zone. Perhaps zone collision may be better since it will only effect the bullet, while walls already have the effect of stopping the player. Just in c...
- Wed Jan 21, 2015 10:05 pm
- Forum: Game Discussion
- Topic: Possible bug discovered
- Replies: 6
- Views: 2301
Probably, yes, resetting isShooting to 0 when switching maps should help. Also, looks like BulletWasJustShot is not needed at all. isShooting is good enough to do the job by itself. Alright, that settles that issue. Another thing I noticed after the issue was resolved is that if I click the shoot b...
- Wed Jan 21, 2015 6:35 am
- Forum: Game Discussion
- Topic: tips for making an Atari2600 style game?
- Replies: 85
- Views: 13030
- Tue Jan 20, 2015 9:58 pm
- Forum: Game Discussion
- Topic: Possible bug discovered
- Replies: 6
- Views: 2301
Hmm, so maybe the solution would be to initialize isShooting to be zero within the map autorun...? Here's the timer script nonetheless: script, Bullet Timer, begin #If the bullet was just shot, a timer which destroys the bullet begins, once the time #is up this script will retrigger causing the bull...
- Tue Jan 20, 2015 8:31 pm
- Forum: Game Discussion
- Topic: Possible bug discovered
- Replies: 6
- Views: 2301
- Tue Jan 20, 2015 8:03 pm
- Forum: Game Discussion
- Topic: Possible bug discovered
- Replies: 6
- Views: 2301
Possible bug discovered
As some may know, I have just finished up making a projectile shooting on-keypress script. After messing around with shooting projectiles I have noticed that if I happen to be shooting projectiles while walking through a door to another map then my projectile shooting on keypress no longer works... ...
- Mon Jan 19, 2015 5:17 am
- Forum: Game Discussion
- Topic: tips for making an Atari2600 style game?
- Replies: 85
- Views: 13030
- Sun Jan 18, 2015 7:57 pm
- Forum: Game Discussion
- Topic: tips for making an Atari2600 style game?
- Replies: 85
- Views: 13030
I'm happy to say that things are working out! I made a little basic tutorial thingy here: http://www.slimesalad.com/forum/viewgame.php?t=6467 In a basic situation this works great. I will now have to transfer the code over to my actual game and get it working with embiggened characters which I saw y...
- Sun Jan 18, 2015 7:29 pm
- Forum: Games
- Topic: Gun (Tutorial)
- Replies: 0
- Views: 2315
Gun (Tutorial)
http://3.bp.blogspot.com/-Ww-eMiRoZYU/VLwM3YMxFzI/AAAAAAAAA50/7ETmZg_oqRU/s1600/Screen%2BShot%2B2015-01-18%2Bat%2B1.42.30%2BPM.png After a great deal of questioning Slime Salad users in the forums I have finally come up with a simple gun game. Hopefully this little game can help show others how the...
- Fri Jan 16, 2015 2:47 pm
- Forum: Game Discussion
- Topic: tips for making an Atari2600 style game?
- Replies: 85
- Views: 13030
No problem! A timer sounds like a great way to handle the problem. Hey thanks. I have confirmed that the wait is in fact the problem. The current code I have is messy and not working as desired but the NPC is dying upon collision with the bullet which is good. I'll keep cleaning up the code this we...
- Thu Jan 15, 2015 5:17 am
- Forum: Game Discussion
- Topic: tips for making an Atari2600 style game?
- Replies: 85
- Views: 13030
- Thu Jan 15, 2015 2:49 am
- Forum: Game Discussion
- Topic: tips for making an Atari2600 style game?
- Replies: 85
- Views: 13030
@Bob the Hamster: Hey thanks for the help. The collision detection is still not recognizing a hit between the hitbox and bullet unfortunately. Here's the latest code in full. I made all the changes suggested plus a few little changes for personal preference but nothing that should have any effect on...
- Wed Jan 14, 2015 2:17 pm
- Forum: Game Discussion
- Topic: Hype Up Your Game Thread
- Replies: 1513
- Views: 361392
- Wed Jan 14, 2015 3:44 am
- Forum: Game Discussion
- Topic: tips for making an Atari2600 style game?
- Replies: 85
- Views: 13030
Alright here's my latest update. I have taken the advise to create a program independent from my game and have come up with a nice minimal script that allows the player to shoot bullets and see if they collide. The script is as follows: include, plotscr.hsd include, scancode.hsi include, gun.hsi #GL...