Search found 1110 matches
- Thu Mar 26, 2015 6:56 am
- Forum: Game Discussion
- Topic: Thinking of implementing socket support into Plotscript
- Replies: 18
- Views: 5990
Re: Thinking of implementing socket support into Plotscript
On a kind of related note, I've always wanted to know how new features get coded in to the engine. I'd love it if you were to perhaps make videos documenting how to do this sort of thing. The simpler the feature you add in this sort of tutorial video the better. This has always been something that i...
- Wed Mar 25, 2015 8:34 pm
- Forum: Game Discussion
- Topic: Show off your graphics!
- Replies: 1625
- Views: 335826
- Wed Mar 25, 2015 4:06 am
- Forum: Game Discussion
- Topic: Scripter Needed for Sidescroller
- Replies: 22
- Views: 4296
- Tue Mar 24, 2015 10:34 pm
- Forum: Game Discussion
- Topic: Scripter Needed for Sidescroller
- Replies: 22
- Views: 4296
- Tue Mar 24, 2015 7:34 am
- Forum: Game Discussion
- Topic: Ohr racing game?
- Replies: 27
- Views: 7076
- Mon Mar 23, 2015 3:47 am
- Forum: Game Discussion
- Topic: Ohr racing game?
- Replies: 27
- Views: 7076
- Sat Mar 21, 2015 3:35 pm
- Forum: Game Discussion
- Topic: Ohr racing game?
- Replies: 27
- Views: 7076
Here is what I suggest as a way to do this with as little coding as I can think of: I figure you could make a simple/crude race game in which the race track face northward the entire time with small curves and obstacles to challenge the player as their car moves upwards. You could script this such ...
- Fri Mar 20, 2015 2:33 pm
- Forum: Game Discussion
- Topic: Hype Up Your Game Thread
- Replies: 1513
- Views: 361348
@RedMaverickZero: The way I see it is not every gamer has the same thought process or the same capacity to solve certain puzzles. When creating a game one should consider their desired audience, not only the age group of their desired audience but also their level of puzzle solving capacity, race, b...
- Fri Mar 20, 2015 4:53 am
- Forum: Game Discussion
- Topic: Hype Up Your Game Thread
- Replies: 1513
- Views: 361348
@Pepsi Ranger: I agree. The puzzle switch thing should be figured out by the player after a few failed attempts. I think it should be somewhat obvious after failing. There have been many puzzles in dungeons of the Zelda series that took me hours to figure out so I think what you have in your game is...
- Fri Mar 20, 2015 1:56 am
- Forum: Game Discussion
- Topic: Show off your graphics!
- Replies: 1625
- Views: 335826
- Wed Mar 18, 2015 12:02 am
- Forum: Game Discussion
- Topic: Hype Up Your Game Thread
- Replies: 1513
- Views: 361348
- Sat Mar 14, 2015 5:34 pm
- Forum: Game Discussion
- Topic: 7DRL
- Replies: 22
- Views: 4575
Yes, that's as far as I've made it, too. I've gotten there with all three ships. I still think the Dart is the easiest -- and the most fun, since it's a blast to run circles around the enemy while they blow themselves to pieces -- but sector 6 is just swarming with them, and one false move is game ...
- Sat Mar 14, 2015 3:50 pm
- Forum: Game Discussion
- Topic: 7DRL
- Replies: 22
- Views: 4575
- Fri Mar 13, 2015 2:15 am
- Forum: Game Discussion
- Topic: This is the music thread
- Replies: 89
- Views: 36992
- Wed Mar 11, 2015 6:39 am
- Forum: Q&A Discussion
- Topic: How do I simulate the esc menu? (Pausing everything)
- Replies: 8
- Views: 1851
Ah, that makes the inventory a lot easier to manage. And yeah, that timer thing shouldn't be too tough. I think there's actually an even simpler way of giving some lag time on the menu opening and closing. I think I have it in one of my scripts somewhere. TMC helped me out with that so I can't reme...