Search found 1110 matches

by sheamkennedy
Tue Nov 17, 2015 2:35 am
Forum: Q&A Discussion
Topic: How do you find out,
Replies: 8
Views: 2421

Re: How do you find out,

My assumption was that you can't do anything in the engine unless you use the plotscripting. Well you can make a pretty awesome basic RPG without plotscripting. If you want to carry out anything beyond the engine's normal capabilities you then use plotscripting. Typically this would be used to make...
by sheamkennedy
Sun Nov 15, 2015 3:31 pm
Forum: Game Discussion
Topic: Show off your graphics!
Replies: 1625
Views: 335751

Woah beautiful art!
by sheamkennedy
Sun Nov 15, 2015 6:29 am
Forum: Game Discussion
Topic: Hype Up Your Game Thread
Replies: 1513
Views: 361255

Nathan Karr wrote:Third graphic there makes me think of Blaster Master
Really? I'm not seeing it but will take that as a compliment nonetheless haha.
by sheamkennedy
Sun Nov 15, 2015 12:57 am
Forum: Game Discussion
Topic: Hype Up Your Game Thread
Replies: 1513
Views: 361255

Here's a video of my latest stuff: https://www.youtube.com/watch?v=HZllWGeM2DY And some things to come (maybe)... http://2.bp.blogspot.com/-71v8KGphiVY/VkfWSto5h2I/AAAAAAAABFk/F6jkLMiQfk0/s1600/Screen%2BShot%2B2015-11-14%2Bat%2B6.16.33%2BPM.png http://3.bp.blogspot.com/-sJRNMvj5GvA/VkfWSgl0OJI/AAAAA...
by sheamkennedy
Sat Nov 14, 2015 7:12 am
Forum: Q&A Discussion
Topic: Editing attacks through plotscripting?
Replies: 4
Views: 1458

Oh, I also see another method for a workaround that might be better. You could have the equipped weapon turn a tag on. Then you could chain the attack using the "conditional" feature found under chaining in the editor. The attack will then chain to an additional attack which is of elementa...
by sheamkennedy
Sat Nov 14, 2015 7:01 am
Forum: Q&A Discussion
Topic: Editing attacks through plotscripting?
Replies: 4
Views: 1458

I don't see a way to do this directly. Depending on how you want your game to be you could maybe do a workaround. What I had in mind is maybe you could make it so when a weapon is equipped it teaches you a spell which is of the the weapon's element. The spell could be called "slash" for ex...
by sheamkennedy
Sat Nov 14, 2015 12:47 am
Forum: Game Discussion
Topic: This is the music thread
Replies: 89
Views: 36986

Famitracker's good. There are lots of good trackers and most are fairly easy to use. Personally I like Milky Tracker the best (it's for Mac and Windows). It has an import option so you can import sound samples. The great thing is that the samples get transposed to any note you want. So if you import...
by sheamkennedy
Fri Nov 13, 2015 5:57 pm
Forum: General Discussion
Topic: Have you ever seen a UFO?
Replies: 14
Views: 5837

Well that sounds pretty legit, especially since you had another person there witnessing it with you.
by sheamkennedy
Fri Nov 13, 2015 3:59 pm
Forum: Game Discussion
Topic: Unfamiliar Nostalgia
Replies: 30
Views: 13150

Oh hehe I failed to read your previous comment. I guess you already answered the question in a simpler way to my own answer. Definitely go with TMC's solution Alurith, it's much simpler than mine. Balancing does sound tedious but I guess if you just try and emulate what's happening in Dragon Quest 9...
by sheamkennedy
Fri Nov 13, 2015 4:35 am
Forum: Game Discussion
Topic: Unfamiliar Nostalgia
Replies: 30
Views: 13150

An in game toggle option, for people who like random battles, or for people who like enemies that roam around. That sounds easy to do. There are plenty of ways to do it. The first thing that comes to my mind is to use a variable "toggle." In the map autorun script you could check if the &...
by sheamkennedy
Fri Nov 13, 2015 4:18 am
Forum: General Discussion
Topic: Have you ever seen a UFO?
Replies: 14
Views: 5837

Well one time way back during my final year of highschool my friend and I were heading over to his parents house in his truck. When we were heading down the street we saw a very large green fireball (what I'd assume a meteorite looks like as it's burning up in the atmosphere) fly over us at an extre...
by sheamkennedy
Fri Nov 13, 2015 2:12 am
Forum: Q&A Discussion
Topic: How to make a new arrowkey press trump an old one...?
Replies: 17
Views: 4292

Okay cool. Well I think I'll spend a bit of time trying stuff. I was just thinking when it really comes down to it many older style controllers/joysticks don't even allow for multiple directions to be held simultaneously. It's more of a keyboard thing. So I might just be sweating things too much hah...
by sheamkennedy
Thu Nov 12, 2015 4:31 am
Forum: Q&A Discussion
Topic: How to make a new arrowkey press trump an old one...?
Replies: 17
Views: 4292

Hmm, that's an interesting technique though I'm not sure whether I understand. Doesn't doing so just shift the code to somewhere else and thus just shifts the problem? If I were to set a variable as you have shown in your example and then have another script work things out elsewhere (say in the whi...
by sheamkennedy
Wed Nov 11, 2015 9:17 pm
Forum: Q&A Discussion
Topic: How to make a new arrowkey press trump an old one...?
Replies: 17
Views: 4292

Or maybe I could even somehow create my code so there is no trumping happening whatsoever. This would also be fine. I think my main issue is that I like things to look and feel consistent so doing this would result in consistent behaviour too. Might run in to the same issue with this though anyways.
by sheamkennedy
Wed Nov 11, 2015 7:45 pm
Forum: Q&A Discussion
Topic: How to make a new arrowkey press trump an old one...?
Replies: 17
Views: 4292

Hmm I see. Well I could either just deal with the current result (which there's nothing too wrong with it, it's just a little inconsistent) or I could do over the entire thing and add in those conditionals you mentioned then also add the same conditional checks for the resume command so that resume ...