Search found 1110 matches
- Tue Nov 17, 2015 2:35 am
- Forum: Q&A Discussion
- Topic: How do you find out,
- Replies: 8
- Views: 2421
Re: How do you find out,
My assumption was that you can't do anything in the engine unless you use the plotscripting. Well you can make a pretty awesome basic RPG without plotscripting. If you want to carry out anything beyond the engine's normal capabilities you then use plotscripting. Typically this would be used to make...
- Sun Nov 15, 2015 3:31 pm
- Forum: Game Discussion
- Topic: Show off your graphics!
- Replies: 1625
- Views: 335751
- Sun Nov 15, 2015 6:29 am
- Forum: Game Discussion
- Topic: Hype Up Your Game Thread
- Replies: 1513
- Views: 361255
- Sun Nov 15, 2015 12:57 am
- Forum: Game Discussion
- Topic: Hype Up Your Game Thread
- Replies: 1513
- Views: 361255
Here's a video of my latest stuff: https://www.youtube.com/watch?v=HZllWGeM2DY And some things to come (maybe)... http://2.bp.blogspot.com/-71v8KGphiVY/VkfWSto5h2I/AAAAAAAABFk/F6jkLMiQfk0/s1600/Screen%2BShot%2B2015-11-14%2Bat%2B6.16.33%2BPM.png http://3.bp.blogspot.com/-sJRNMvj5GvA/VkfWSgl0OJI/AAAAA...
- Sat Nov 14, 2015 7:12 am
- Forum: Q&A Discussion
- Topic: Editing attacks through plotscripting?
- Replies: 4
- Views: 1458
- Sat Nov 14, 2015 7:01 am
- Forum: Q&A Discussion
- Topic: Editing attacks through plotscripting?
- Replies: 4
- Views: 1458
- Sat Nov 14, 2015 12:47 am
- Forum: Game Discussion
- Topic: This is the music thread
- Replies: 89
- Views: 36986
Famitracker's good. There are lots of good trackers and most are fairly easy to use. Personally I like Milky Tracker the best (it's for Mac and Windows). It has an import option so you can import sound samples. The great thing is that the samples get transposed to any note you want. So if you import...
- Fri Nov 13, 2015 5:57 pm
- Forum: General Discussion
- Topic: Have you ever seen a UFO?
- Replies: 14
- Views: 5837
- Fri Nov 13, 2015 3:59 pm
- Forum: Game Discussion
- Topic: Unfamiliar Nostalgia
- Replies: 30
- Views: 13150
Oh hehe I failed to read your previous comment. I guess you already answered the question in a simpler way to my own answer. Definitely go with TMC's solution Alurith, it's much simpler than mine. Balancing does sound tedious but I guess if you just try and emulate what's happening in Dragon Quest 9...
- Fri Nov 13, 2015 4:35 am
- Forum: Game Discussion
- Topic: Unfamiliar Nostalgia
- Replies: 30
- Views: 13150
- Fri Nov 13, 2015 4:18 am
- Forum: General Discussion
- Topic: Have you ever seen a UFO?
- Replies: 14
- Views: 5837
Well one time way back during my final year of highschool my friend and I were heading over to his parents house in his truck. When we were heading down the street we saw a very large green fireball (what I'd assume a meteorite looks like as it's burning up in the atmosphere) fly over us at an extre...
- Fri Nov 13, 2015 2:12 am
- Forum: Q&A Discussion
- Topic: How to make a new arrowkey press trump an old one...?
- Replies: 17
- Views: 4292
Okay cool. Well I think I'll spend a bit of time trying stuff. I was just thinking when it really comes down to it many older style controllers/joysticks don't even allow for multiple directions to be held simultaneously. It's more of a keyboard thing. So I might just be sweating things too much hah...
- Thu Nov 12, 2015 4:31 am
- Forum: Q&A Discussion
- Topic: How to make a new arrowkey press trump an old one...?
- Replies: 17
- Views: 4292
Hmm, that's an interesting technique though I'm not sure whether I understand. Doesn't doing so just shift the code to somewhere else and thus just shifts the problem? If I were to set a variable as you have shown in your example and then have another script work things out elsewhere (say in the whi...
- Wed Nov 11, 2015 9:17 pm
- Forum: Q&A Discussion
- Topic: How to make a new arrowkey press trump an old one...?
- Replies: 17
- Views: 4292
Or maybe I could even somehow create my code so there is no trumping happening whatsoever. This would also be fine. I think my main issue is that I like things to look and feel consistent so doing this would result in consistent behaviour too. Might run in to the same issue with this though anyways.
- Wed Nov 11, 2015 7:45 pm
- Forum: Q&A Discussion
- Topic: How to make a new arrowkey press trump an old one...?
- Replies: 17
- Views: 4292
Hmm I see. Well I could either just deal with the current result (which there's nothing too wrong with it, it's just a little inconsistent) or I could do over the entire thing and add in those conditionals you mentioned then also add the same conditional checks for the resume command so that resume ...