Search found 1417 matches
- Fri Aug 10, 2012 4:07 am
- Forum: Game Discussion
- Topic: Heart of the OHR Contest 2012
- Replies: 532
- Views: 103341
- Fri Aug 10, 2012 3:51 am
- Forum: Game Discussion
- Topic: Heart of the OHR Contest 2012
- Replies: 532
- Views: 103341
Just a quick update for everyone who's entering or thinking about entering. James and I are officially posting the bugfix/feature request deadline for Halloween. If you haven't made your request by then, you're out of luck. So, if you haven't thought about it yet, you might want to start. How is eve...
- Wed Aug 08, 2012 6:16 pm
- Forum: Game Discussion
- Topic: NEW GAME! DUNGEONMEN: Men of Dungeons!
- Replies: 58
- Views: 13457
Urgh, I still have to finish Spellshard. How badly have my OHR game-playing abilities sunk if you make them faster than I can play them (and review them, which undoubtedly I have to do between now and the HamsterSpeak revival next year)? My first real question, however, is, how can I get Mr. 8-bit t...
- Mon Jul 30, 2012 4:33 am
- Forum: Front Page
- Topic: HamsterSpeak 63 Online
- Replies: 18
- Views: 12916
I am really let down that even with dozens of people discussing Spellshard none of them wanted to write about it in the months since its release. I wanted to write about it, but I've had such difficulty with the lighting on my monitor that it became too much of a hassle to even try to play it. This...
- Wed Jul 25, 2012 12:25 am
- Forum: General Discussion
- Topic: The Writer's Thread
- Replies: 20
- Views: 5823
Puzzle, the story reads like a treatment for a greater work. Are you stretching this out to a novella or a full-fledged novel? It's difficult to keep track of all the players prior to the storm at sea, so it might be nice to see this built up to something bigger, yet well-paced. I get the sense that...
- Sat Jul 21, 2012 2:21 am
- Forum: Game Discussion
- Topic: Legacy roadmap
- Replies: 261
- Views: 45068
That sounds like a good reason for us to increase the tag limits. I've been bugging you guys about that for years ;). I've got two games that are both approaching 800 tags with no sign of letting up soon. One day you're gonna have to address the limit, or I'm gonna have to postpone production on th...
- Wed Jul 11, 2012 9:04 pm
- Forum: Game Discussion
- Topic: The One-Dungeon Contest
- Replies: 44
- Views: 11581
- Wed Jul 11, 2012 8:56 pm
- Forum: Game Discussion
- Topic: Heart of the OHR Contest 2012
- Replies: 532
- Views: 103341
- Sat Jul 07, 2012 3:21 am
- Forum: Game Discussion
- Topic: The One-Dungeon Contest
- Replies: 44
- Views: 11581
- Fri Jul 06, 2012 5:51 pm
- Forum: General Discussion
- Topic: OHR Arcade
- Replies: 30
- Views: 9797
My initial thought on the matter regarding game sales is that not only are most OHR games unpolished to the point of not being worth even a dollar, but most plagiarize somebody else's music, graphics, or in the case of fan games, intellectual property, and they wouldn't be legal to sell without the ...
- Fri Jul 06, 2012 5:30 pm
- Forum: Game Discussion
- Topic: Legacy roadmap
- Replies: 261
- Views: 45068
I might be able to help out with a few at some point in the development. NPC development is one of my specialties. I can't make any promises about when or how many, as I'm pretty steeped in other writing projects at the moment, but I would like to try sometime soon. This would probably be a fun exer...
- Sun Jul 01, 2012 12:58 am
- Forum: Game Discussion
- Topic: Heart of the OHR Contest 2012
- Replies: 532
- Views: 103341
Okay, cool. So, we've got one new release and our first ever OHR Legends release, all in less than a month. If anyone would like to update the Heart of the OHR 2012 wiki, that would be nice (I don't edit wikis, so it won't be me). New Releases: Universal Wars OHR Legends: Vikings of Midgard Fenrir, ...
- Wed Jun 27, 2012 3:27 am
- Forum: Game Discussion
- Topic: Viridia: Expedition (Development Thread)
- Replies: 122
- Views: 21530
- Mon Jun 25, 2012 5:17 pm
- Forum: Game Discussion
- Topic: Is this backwards? AKA The convoluted town layout solution
- Replies: 10
- Views: 2611
In real life, the grid system works best, but in games, you'll probably want to focus on a central hub and spider-web your way out. Of course, how you approach this would depend on whether you're starting in that town or walking into that town. The player's first impression of the town matters when ...
- Mon Jun 25, 2012 2:05 am
- Forum: Game Discussion
- Topic: Is this backwards? AKA The convoluted town layout solution
- Replies: 10
- Views: 2611
I'm a sucker for fun town development, and like you, I want a town that's memorable, yet functional. I've made it a practice in my games to divide towns by sectors. In one map you may have all the residential areas. In another you might have the shops (downtown area). Another might mix the two. Anot...