Search found 1417 matches
- Sat Oct 18, 2014 8:44 pm
- Forum: Game Discussion
- Topic: Linking a sound effect to a door?
- Replies: 7
- Views: 1465
Your best bet would be to assign zones to your doors and use an each-step script to identify when you're standing in that zone (will probably make more sense to put the zone on your exit door since that will be the next step when the script is triggered), and assign a sound effect via scripting if t...
- Sat Oct 18, 2014 3:51 am
- Forum: General Discussion
- Topic: Project Zomboid Multiplayer
- Replies: 7
- Views: 2068
Yeah, the game's description says that the point is not to win but to last as long as you can, so I think outlasting other players is perhaps part of the fun? I don't know. But I think it would make a fun community multiplayer game. I don't know if you can join back into the same game as a new chara...
- Wed Oct 15, 2014 9:14 pm
- Forum: Game Discussion
- Topic: Need help for items wich are usable on the map
- Replies: 43
- Views: 6292
Yeah please don't take me the wrong way, you've definitely done more actual work to help than I have. I feel like I'm just sitting around emphasizing the negatives here, but it's because I honestly believe boomerang-like things are a lot harder to get right. Not at all impossible, but the wall prob...
- Wed Oct 15, 2014 8:54 pm
- Forum: Game Discussion
- Topic: Enemy encounter depletion
- Replies: 8
- Views: 1959
Tightfloss Maiden does pieces of this. Specifically, it tracks hero level and numbers of battles fought, then sets attack conditions accordingly. If the hero reaches a certain level that's equal or higher to the base level of the strongest enemy (since the OHR doesn't store enemy levels like it does...
- Tue Oct 14, 2014 1:11 am
- Forum: General Discussion
- Topic: Project Zomboid Multiplayer
- Replies: 7
- Views: 2068
Project Zomboid Multiplayer
Hey guys, I just picked up Project Zomboid a week ago when it was on sale at 40% off. I've barely touched it so far, truth be told--still need to make the time--but I like the idea behind it, and I am curious about its multiplayer feature. Do any of you play it? Would you guys ever be interested in ...
- Mon Oct 13, 2014 11:38 pm
- Forum: Game Discussion
- Topic: Need help for items wich are usable on the map
- Replies: 43
- Views: 6292
- Fri Oct 10, 2014 5:23 pm
- Forum: Game Discussion
- Topic: Heart of the OHR Contest 2014
- Replies: 284
- Views: 64184
Oh, by the way, guys. Thanks to FnrrfYgmSchnish releasing the finished version of Okedoke: La Leyenda Mexicana this month, we now have our first OHR Legend of the year (and second overall). Let's take a moment to congratulate him on finishing an epic game worth the heart of the OHR. He receives a Le...
- Fri Oct 10, 2014 1:05 am
- Forum: Game Discussion
- Topic: Heart of the OHR Contest 2014
- Replies: 284
- Views: 64184
- Wed Oct 08, 2014 2:01 am
- Forum: Game Discussion
- Topic: Heart of the OHR Contest 2014
- Replies: 284
- Views: 64184
- Wed Oct 01, 2014 1:52 am
- Forum: Game Discussion
- Topic: Can't Find Source of Problem (Scripting)
- Replies: 12
- Views: 1542
I don't like to make promises of the sort because I tend to break them, but I really hope to have it done this year. I think it's only a weekend's work. I hate to see people spend hours on convoluted workarounds because of laziness on my part. Whoa, a weekend's worth of work? Really? Why not just f...
- Wed Oct 01, 2014 1:29 am
- Forum: Front Page
- Topic: The Interactive Storybook
- Replies: 18
- Views: 14853
- Tue Sep 23, 2014 2:30 am
- Forum: Game Discussion
- Topic: Disabling and enabling map layers with plotscripting?
- Replies: 22
- Views: 3890
You may or may not need this advice, but I tend to find that it's best to plan ahead for the eventuality of needing more advanced layers by assigning layers 0-2 as bottom layers and 3 and 4 as overhead layers by default. This makes it easier to plan for more complicated designs without having to go ...
- Tue Sep 16, 2014 6:55 pm
- Forum: Reviews
- Topic: Okedoke Review
- Replies: 1
- Views: 3615
The above is my first impression review. I've since had the opportunity to play the completed game (sans the final touches that FnrrfYgmSchnish has given it in response to playtesting feedback) and write several journals on it as new chapters have been added. The reviews of the first five chapters w...
- Tue Sep 16, 2014 6:41 pm
- Forum: Game Discussion
- Topic: Okédoké! La Leyenda Mexicana
- Replies: 116
- Views: 28233
These updates look great. Even though I finished the game already, these additions get me interested in running through the whole experience again. Not sure if the community yet realizes just how detailed and adventurous this game is. For everyone else, the Chapter 6 review is finally online, courte...
- Mon Sep 15, 2014 1:55 am
- Forum: Front Page
- Topic: Spend your Slimebucks: Slime Salad feature request thread
- Replies: 131
- Views: 57665
I'll see if I can make some time this week to hunt down the likely candidates, though I suspect this could take me a lot longer to do. Ideally, half the point of Game Discussion would be articles like what you're describing (the other half being discussion of games made by our users). If it turns ou...