Search found 1417 matches
- Fri Mar 06, 2015 3:54 am
- Forum: Game Discussion
- Topic: Void Crypt - testers wanted
- Replies: 33
- Views: 7958
Willy, a quick and dirty way to handle that room without messing up any other visual is to export the tileset it uses and apply deeper and deeper shades to it through an editing program (black opaque fill paint at various levels) and save each version. Then reimport the altered tilesets into the gam...
- Thu Mar 05, 2015 2:28 am
- Forum: Game Discussion
- Topic: Hype Up Your Game Thread
- Replies: 1513
- Views: 361472
Been a while since I've hyped up The Adventures of Powerstick Man: Extended Edition . So, here's one of the reasons I've completely bonked out of the Hans Stinkman contest: http://i60.photobucket.com/albums/h35/zippywings/den%20of%20filth%20machine%20room_zps8fabu3og.png This is a back room in a dun...
- Tue Mar 03, 2015 12:37 am
- Forum: Game Discussion
- Topic: Hans Stinkman 2015: A Cash Dollar Contest
- Replies: 139
- Views: 28302
Won't actually be entering since when I sat down to work on my idea I wasn't actually having fun making it. But hopefully I scared an extra day of labor into ol' Giz. I kinda fell into this trap early on--as soon as it came time to draw it (the lack of fun, not the scaring Giz). I like the concept ...
- Mon Feb 23, 2015 8:38 pm
- Forum: Game Discussion
- Topic: Batman & Robin 2
- Replies: 14
- Views: 2846
Congratulations on making a game that's gotten so much attention that you're forced to take it down. Score one for introducing the masses to the OHR. Score two for making them nervous with it. I agree with Giz. Use the same concept and design, but change the characters to your own band of superheroe...
- Fri Feb 20, 2015 2:35 am
- Forum: Q&A Discussion
- Topic: Parallax scrolling scripts
- Replies: 4
- Views: 1831
Not really. I've experimented with the numbers a bit, and even though horizontal parallax works okay, vertical parallax seems a bit jerkier. It may have to do with the dimensions of the map; I'm not sure. Here's the script James offered me some time ago, with some modifications to the numbers to bet...
- Sun Feb 15, 2015 8:11 pm
- Forum: Game Discussion
- Topic: Hans Stinkman 2015: A Cash Dollar Contest
- Replies: 139
- Views: 28302
I've basically done nothing toward this game, Stomach My Pal , since the initial announcement, so I'm not expecting to get this done on time (done ever is a different story, for this is something I will want to spend time on eventually), but here's a sample of what I do have, and what you can look f...
- Sun Feb 08, 2015 10:05 am
- Forum: Game Discussion
- Topic: The 2014 In Review Contest [Reviews: 97]
- Replies: 211
- Views: 65319
@Pepsi, I wasn't asking if you were serious with your point. I was asking if you were serious with the entire tone of your post. You're complaining about a long review of a game that's not even yours. Think about that. Someone went out of their way to review a game and you're criticism them for it....
- Sun Feb 08, 2015 6:25 am
- Forum: Game Discussion
- Topic: My Latest Distraction
- Replies: 42
- Views: 13947
You know what, rather than scripting it, I'll just finally add a new script command to do A* on a grid. Waiting for arrays or objects before adding that is just unnecessary delay. Ha! You can't get [me] out of this now! Good, I'm glad you fell into my trap...er, I'm glad you're ready to add pathfin...
- Sun Feb 08, 2015 6:19 am
- Forum: Game Discussion
- Topic: The 2014 In Review Contest [Reviews: 97]
- Replies: 211
- Views: 65319
- Sun Feb 08, 2015 4:14 am
- Forum: Game Discussion
- Topic: The 2014 In Review Contest [Reviews: 97]
- Replies: 211
- Views: 65319
- Sun Feb 08, 2015 3:47 am
- Forum: Game Discussion
- Topic: My Latest Distraction
- Replies: 42
- Views: 13947
Egads, you're still stuck on that? I'll script the pathfinding for you. Before you do, I want to try one more thing. I have one more idea that might work. Actually, I have a few ideas that should work; problem is, I don't think plotscript can do those things yet. Ten months away does refresh the br...
- Sat Feb 07, 2015 7:20 pm
- Forum: Game Discussion
- Topic: My Latest Distraction
- Replies: 42
- Views: 13947
Seeing not one but two threads devoted to random map generation has made me long for progress on this game again. Here's the thing: the discussion on A* and Dijkstra and all of these crazy pathfinding algorithms has really helped me in thinking through the navigation obstacles I face. Problem is, ev...
- Sat Feb 07, 2015 12:45 am
- Forum: Game Discussion
- Topic: Heart of the OHR Contest 2014
- Replies: 284
- Views: 64183
Willy, your prize may be one of the most heroic things anybody has done for an OHR contest winner. You deserve your own prize for that. Please be around for the next Heart of the OHR. Participate, certainly, but...pizza. Please be around then. Really, thanks for offering that. I still hope somebody ...
- Sat Feb 07, 2015 12:16 am
- Forum: Game Discussion
- Topic: The 2014 In Review Contest [Reviews: 97]
- Replies: 211
- Views: 65319
- Thu Feb 05, 2015 9:13 pm
- Forum: Game Discussion
- Topic: Heart of the OHR Contest 2014
- Replies: 284
- Views: 64183
By the way, I want to publicly thank the Wobbler for hosting the 2014 results. In an effort to keep the results for all Heart of the OHR contests consistently available at Super Walrus Land (home of HamsterSpeak magazine), I've asked him to archive the results for the old 2012 contest, too, which we...