Search found 1417 matches

by Pepsi Ranger
Tue Aug 16, 2016 7:36 pm
Forum: Game Discussion
Topic: Heart of the OHR Contest 2016
Replies: 279
Views: 56738

All right, contest is officially closed. Thanks to all who have participated. For anyone who's so close to the finish line but ran a few hours late, or for those of you who are tempted to tie off a portion of your game at a reasonable stopping point that's at least 30 minutes into the game but haven...
by Pepsi Ranger
Tue Aug 16, 2016 5:09 am
Forum: Game Discussion
Topic: Entrepreneur Central
Replies: 138
Views: 44626

I can wait on mouse menus. I still don't fully know how I want to implement mouse support. There are plenty of things I'd like to implement, including support for pixel-based movement, maybe even dumping the built-in menu completely and using clickable buttons instead (like in a real business sim), ...
by Pepsi Ranger
Tue Aug 16, 2016 4:53 am
Forum: Game Discussion
Topic: Heart of the OHR Contest 2016
Replies: 279
Views: 56738

Nathan, if you have any part of it you want to release as a preview-style demo (up to 30 minutes of gameplay), you can. Just tie it off at a place where you'll want the "taster" version to end to avoid future spoilers. It's up to you. I'll give you a chance to enter if you want to do this....
by Pepsi Ranger
Fri Aug 12, 2016 6:51 pm
Forum: Game Discussion
Topic: Entrepreneur Central
Replies: 138
Views: 44626

Actually, "locate shop and item" only goes up to trytobuy106. So maybe you did forget something. Regardless, locate shop and item and called right at the start of the scripts like "Health Supplies", so the point stands: using a global variable is pointless, you can use script ar...
by Pepsi Ranger
Thu Aug 11, 2016 7:12 pm
Forum: Game Discussion
Topic: Entrepreneur Central
Replies: 138
Views: 44626

Really? I was looking at trytobuy222, which is the one for hazelnut cream. That variable is only used in two places: Buy Hazelnut Cream which sets it to 1 and then immediately calls Extra Supplies and Garnishes, and Extra Supplies and Garnishes which sets it to 0 if it's not 0 (although I guess it'...
by Pepsi Ranger
Wed Aug 10, 2016 8:40 pm
Forum: Game Discussion
Topic: Entrepreneur Central
Replies: 138
Views: 44626

I'm not going to post the samples here, but a few scripts compare all purchasable items in the game to one another for ranking or other math purposes, and because they do it internally, I don't need to waste global variables on them. But I'm sure there are simpler ways to accomplish that goal than b...
by Pepsi Ranger
Wed Aug 10, 2016 6:46 pm
Forum: Game Discussion
Topic: Entrepreneur Central
Replies: 138
Views: 44626

I actually have three scripts that bust the 99 local limit by a lot in this game, and one script that busts it in Powerstick Man XE, but I know how to work around them, so if extending them is going to mess up the new interpreter, I wouldn't bother with it. Plus, I didn't know subscripts worked that...
by Pepsi Ranger
Tue Aug 09, 2016 6:01 pm
Forum: Game Discussion
Topic: Entrepreneur Central
Replies: 138
Views: 44626

Well Pepsi, you're notorious for verbosity, but this takes the whole selection of cakes, muffins, ham sandwiches and all else on display too, and is the longest thing you've put in front of me since the changelog for The Adventures of Powerstick Man . I've left checking SS until pretty late today, ...
by Pepsi Ranger
Tue Aug 09, 2016 3:21 am
Forum: Game Discussion
Topic: Entrepreneur Central
Replies: 138
Views: 44626

Here's what I do to implement a new shop into the game. As of now, I'm still developing five shops that are not accessible in v1.2. Note that this is how I build standard shops. Special shops like the Pawn Shop, Sapphire's Consignments, and the upcoming black market follow a different structure. 1. ...
by Pepsi Ranger
Tue Aug 09, 2016 3:17 am
Forum: Game Discussion
Topic: Entrepreneur Central
Replies: 138
Views: 44626

Here are the steps I take in implementing a new item into Entrepreneur: The Beginning. This list is not entirely static, as new ideas require the implementation of new steps. For example, I do not yet have a system for implementing store specific daily deals, but I will soon. Likewise I do not yet h...
by Pepsi Ranger
Tue Aug 09, 2016 3:11 am
Forum: Game Discussion
Topic: Entrepreneur Central
Replies: 138
Views: 44626

I think arrays would've made this process go a lot faster, yes. And I don't doubt that there are things I could've done to make the process simpler when I started this in 2009 (actually, the process was much simpler back then, as I had far fewer needs per item than I do now). Based on what I have to...
by Pepsi Ranger
Sun Aug 07, 2016 6:33 am
Forum: Game Discussion
Topic: Entrepreneur Central
Replies: 138
Views: 44626

It's probably no secret that progress on Entrepreneur: The Beginning has been slow, due to my focus on e-books this past year, and due to the numbing grind I've put myself in when I decided to implement 130+ new items into the game. But I wanted to post a quick update to say that I'm finally nearing...
by Pepsi Ranger
Wed Aug 03, 2016 9:31 pm
Forum: Game Discussion
Topic: Wandering Hamster Progress
Replies: 17
Views: 6640

I'd hate to see James removed from the early game completely (and we still don't know how the new change will affect the proposed end game). Perhaps he can remain as an old sage who somehow appears in every town, and each appearance gets a new hamster version of the WTF response whenever Bob encount...
by Pepsi Ranger
Mon Aug 01, 2016 2:36 am
Forum: Game Discussion
Topic: Heart of the OHR Contest 2016
Replies: 279
Views: 56738

I tend to set my deadlines for 6am Eastern Standard Time (seven and a half hours from now), so anyone who gets theirs uploaded before then will still have the opportunity to get feedback prior to his or her official release. Anyone who submits after 6am will be telling the community that their game ...
by Pepsi Ranger
Sun Jul 24, 2016 10:42 pm
Forum: Q&A Discussion
Topic: Tags
Replies: 6
Views: 1713

I don't know if you've given plotscripting a try yet, but I think the easiest thing for you to do is to write a short script that checks the current map and the tag, and turns off random enemies if the conditions are true. Something like: script,no more enemies,begin if ((current map...