Search found 1417 matches

by Pepsi Ranger
Wed Feb 15, 2017 3:06 am
Forum: Game Discussion
Topic: Dungeon Crawler Dev Diary
Replies: 21
Views: 5751

Finally read through this entire post. Great ideas here. One thing that comes to mind, even though I'm probably a little late in bringing it up, Duke Nukem 3D used a dedicated engine called the Build Engine that was quite easy to use, had 3D environments and 2D sprites that rotated to face you where...
by Pepsi Ranger
Tue Feb 14, 2017 5:28 am
Forum: Game Discussion
Topic: Entrepreneur Central
Replies: 138
Views: 44596

It's been a couple of months since the last update, so I wanted to let you guys know what's been going on. If you've been keeping up with this thread, you'll know that progress has been a little slow, thanks to the "handcrafted" method I've been using to script items into the game. Fortuna...
by Pepsi Ranger
Wed Feb 08, 2017 11:47 pm
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103231

What's wrong with creating a toggle option in the main menu for controls, similar to how pretty much every other modern computer game does it?
by Pepsi Ranger
Wed Feb 08, 2017 3:11 am
Forum: Game Discussion
Topic: Mr. Triangle's Adventure
Replies: 105
Views: 31063

For those that remember playing for Heart back in 2014, everybody complained about the farm and I didn't want to revisit this area. At all. It took forever (there's a pattern going on with the changes). There used to be 3 fenced in areas before getting to the barn which would cause between 3-5 rand...
by Pepsi Ranger
Wed Feb 08, 2017 3:05 am
Forum: Game Discussion
Topic: OHR House Heroes Season 2 Open Discussion
Replies: 7
Views: 1850

Weird, I was just thinking about House Heroes a week or two ago, and I wondered what would've happened if we had a Season 2. Even though I'm worried the format won't be as popular today as it was when Season 1 and the main OHR House series was active, I still like the plot a lot, and hope this comes...
by Pepsi Ranger
Fri Feb 03, 2017 7:00 pm
Forum: Game Discussion
Topic: Mr. Triangle's Adventure
Replies: 105
Views: 31063

On pricing: I listed C. Kane at $2 and while it's nowhere near as big a game as Triangle's Adventure, I thought that was fair. Most people who would later buy it added it to their wishlist and then waited until a $1 sale to buy. Whatever you charge, with a few exceptions people on Steam do not seem...
by Pepsi Ranger
Fri Feb 03, 2017 4:29 am
Forum: Game Discussion
Topic: Mr. Triangle's Adventure
Replies: 105
Views: 31063

I bought the game yesterday, along with Tavern Tycoon and Samorost 3. I'll be dropping you a thumbs up with a brief comment/review attached soon enough. I gotta say, I was surprised to see you're charging only a dollar for it ($.89 on the 10% off sale). I really think you should've asked for $6.99. ...
by Pepsi Ranger
Thu Jan 26, 2017 12:34 pm
Forum: Q&A Discussion
Topic: Long one (enemy spawning on map)
Replies: 21
Views: 3701

What would zone 1 be used for specifically? It's basically your hero's "personal space." If the enemy gets inside Zone 1, things happen. You'd probably want to set a brief half-second timer (the number of ticks would depend on your frame rate) to indicate when the action happens (or battl...
by Pepsi Ranger
Wed Jan 25, 2017 9:43 am
Forum: Q&A Discussion
Topic: Long one (enemy spawning on map)
Replies: 21
Views: 3701

I'm sure TMC will chime in here with a better, more detailed explanation soon enough, but I think your first goal is to think about this from a preproduction standpoint rather than a scripted one. If you have locations that you don't want enemies spawning in, encase them in a forbidden zone. If an e...
by Pepsi Ranger
Wed Jan 25, 2017 9:19 am
Forum: Game Discussion
Topic: Tim-Tim 2 Dev Thread
Replies: 231
Views: 41449

Even though I liked the look of the brick wall, that book is way cooler and probably better suited. Good thinking. Nice job.
by Pepsi Ranger
Tue Jan 10, 2017 5:16 am
Forum: Game Discussion
Topic: Amazon Underground and your Android apps.
Replies: 5
Views: 1519

You may want to keep an eye on the fine print moving forward. This sounds like a great idea, but there was also once upon a time when Kindle Unlimited sounded like a great idea until it gradually became exploitative of authors, progressively less friendly with the pay, and partly responsible for har...
by Pepsi Ranger
Fri Jan 06, 2017 8:10 pm
Forum: Game Discussion
Topic: Let's Talk Resolution
Replies: 11
Views: 2414

True. I actually wrote a script some time ago to simulate letterboxing to highlight a cutscene. Tightfloss Maiden does this well. The invention of slices makes it so much easier to accomplish this (I think I used a single layer of dark overhead tiles to simulate it at the time). I took away screen s...
by Pepsi Ranger
Fri Jan 06, 2017 7:51 pm
Forum: Game Discussion
Topic: Official MICRO-blog THREAD for "Finish Your Damn Game Engine"
Replies: 59
Views: 12933

I wrote some code just shy of 7 years ago for spritesets and animated sprites, but which I've never touched since and had mostly forgotten about. I think this thread should be stickied as a constant reminder to TMC that he has plans that must be finished before other bread crumbs lead him off in ot...
by Pepsi Ranger
Fri Jan 06, 2017 6:04 am
Forum: Game Discussion
Topic: Let's Talk Resolution
Replies: 11
Views: 2414

I keep thinking the average OHR doesn't need much more screen space than we've already got. But just a little more. Your method of raising the screen 20 pixels emphasizes that point. But I also think that the ability to increase resolution inevitably means that sprite sizes and tile sizes also need ...
by Pepsi Ranger
Fri Jan 06, 2017 5:59 am
Forum: Game Discussion
Topic: Official MICRO-blog THREAD for "Finish Your Damn Game Engine"
Replies: 59
Views: 12933

There are definitely still problems with fullscreen and odd resolutions, but I don't want to spend a lot of time replicating your experiments right now. I think gfx_directx works better than SDL for that. Actually, my VirtualBox VM can't handle when gfx_directx fullscreens, one or the other gets st...