Search found 1417 matches
- Wed Feb 15, 2017 3:06 am
- Forum: Game Discussion
- Topic: Dungeon Crawler Dev Diary
- Replies: 21
- Views: 5751
Finally read through this entire post. Great ideas here. One thing that comes to mind, even though I'm probably a little late in bringing it up, Duke Nukem 3D used a dedicated engine called the Build Engine that was quite easy to use, had 3D environments and 2D sprites that rotated to face you where...
- Tue Feb 14, 2017 5:28 am
- Forum: Game Discussion
- Topic: Entrepreneur Central
- Replies: 138
- Views: 44596
- Wed Feb 08, 2017 11:47 pm
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103231
- Wed Feb 08, 2017 3:11 am
- Forum: Game Discussion
- Topic: Mr. Triangle's Adventure
- Replies: 105
- Views: 31063
For those that remember playing for Heart back in 2014, everybody complained about the farm and I didn't want to revisit this area. At all. It took forever (there's a pattern going on with the changes). There used to be 3 fenced in areas before getting to the barn which would cause between 3-5 rand...
- Wed Feb 08, 2017 3:05 am
- Forum: Game Discussion
- Topic: OHR House Heroes Season 2 Open Discussion
- Replies: 7
- Views: 1850
Weird, I was just thinking about House Heroes a week or two ago, and I wondered what would've happened if we had a Season 2. Even though I'm worried the format won't be as popular today as it was when Season 1 and the main OHR House series was active, I still like the plot a lot, and hope this comes...
- Fri Feb 03, 2017 7:00 pm
- Forum: Game Discussion
- Topic: Mr. Triangle's Adventure
- Replies: 105
- Views: 31063
On pricing: I listed C. Kane at $2 and while it's nowhere near as big a game as Triangle's Adventure, I thought that was fair. Most people who would later buy it added it to their wishlist and then waited until a $1 sale to buy. Whatever you charge, with a few exceptions people on Steam do not seem...
- Fri Feb 03, 2017 4:29 am
- Forum: Game Discussion
- Topic: Mr. Triangle's Adventure
- Replies: 105
- Views: 31063
I bought the game yesterday, along with Tavern Tycoon and Samorost 3. I'll be dropping you a thumbs up with a brief comment/review attached soon enough. I gotta say, I was surprised to see you're charging only a dollar for it ($.89 on the 10% off sale). I really think you should've asked for $6.99. ...
- Thu Jan 26, 2017 12:34 pm
- Forum: Q&A Discussion
- Topic: Long one (enemy spawning on map)
- Replies: 21
- Views: 3701
- Wed Jan 25, 2017 9:43 am
- Forum: Q&A Discussion
- Topic: Long one (enemy spawning on map)
- Replies: 21
- Views: 3701
I'm sure TMC will chime in here with a better, more detailed explanation soon enough, but I think your first goal is to think about this from a preproduction standpoint rather than a scripted one. If you have locations that you don't want enemies spawning in, encase them in a forbidden zone. If an e...
- Wed Jan 25, 2017 9:19 am
- Forum: Game Discussion
- Topic: Tim-Tim 2 Dev Thread
- Replies: 231
- Views: 41449
- Tue Jan 10, 2017 5:16 am
- Forum: Game Discussion
- Topic: Amazon Underground and your Android apps.
- Replies: 5
- Views: 1519
You may want to keep an eye on the fine print moving forward. This sounds like a great idea, but there was also once upon a time when Kindle Unlimited sounded like a great idea until it gradually became exploitative of authors, progressively less friendly with the pay, and partly responsible for har...
- Fri Jan 06, 2017 8:10 pm
- Forum: Game Discussion
- Topic: Let's Talk Resolution
- Replies: 11
- Views: 2414
True. I actually wrote a script some time ago to simulate letterboxing to highlight a cutscene. Tightfloss Maiden does this well. The invention of slices makes it so much easier to accomplish this (I think I used a single layer of dark overhead tiles to simulate it at the time). I took away screen s...
- Fri Jan 06, 2017 7:51 pm
- Forum: Game Discussion
- Topic: Official MICRO-blog THREAD for "Finish Your Damn Game Engine"
- Replies: 59
- Views: 12933
I wrote some code just shy of 7 years ago for spritesets and animated sprites, but which I've never touched since and had mostly forgotten about. I think this thread should be stickied as a constant reminder to TMC that he has plans that must be finished before other bread crumbs lead him off in ot...
- Fri Jan 06, 2017 6:04 am
- Forum: Game Discussion
- Topic: Let's Talk Resolution
- Replies: 11
- Views: 2414
I keep thinking the average OHR doesn't need much more screen space than we've already got. But just a little more. Your method of raising the screen 20 pixels emphasizes that point. But I also think that the ability to increase resolution inevitably means that sprite sizes and tile sizes also need ...
- Fri Jan 06, 2017 5:59 am
- Forum: Game Discussion
- Topic: Official MICRO-blog THREAD for "Finish Your Damn Game Engine"
- Replies: 59
- Views: 12933
There are definitely still problems with fullscreen and odd resolutions, but I don't want to spend a lot of time replicating your experiments right now. I think gfx_directx works better than SDL for that. Actually, my VirtualBox VM can't handle when gfx_directx fullscreens, one or the other gets st...