Search found 1417 matches
- Sun Apr 23, 2017 8:04 pm
- Forum: Q&A Discussion
- Topic: General help?
- Replies: 15
- Views: 2839
This thread reminds me: I occasionally flirt with the idea of writing up an OHR manual (not a quick tips thing, like the HOW-TO) that can be read as a PDF or an e-book that walks newbies through an introduction, planning stages, menu breakdowns, plotscripting, and advanced tips for things like story...
- Thu Apr 20, 2017 3:21 am
- Forum: Game Discussion
- Topic: Kaiju Big Battel: Fighto Fantasy - Now available
- Replies: 359
- Views: 65794
- Wed Apr 19, 2017 2:58 am
- Forum: Game Discussion
- Topic: Kaiju Big Battel: Fighto Fantasy - Now available
- Replies: 359
- Views: 65794
- Wed Apr 19, 2017 2:55 am
- Forum: Game Discussion
- Topic: The 2016 In Review Contest [Reviews: 43]
- Replies: 70
- Views: 18285
- Mon Mar 06, 2017 12:25 am
- Forum: Game Discussion
- Topic: Entrepreneur Central
- Replies: 138
- Views: 44596
Holy moly. Now I understand, this game is not about coffee. That's just scaffolding. I've been saying that since the beginning, or at least since 2013. :o This is why the city is as big as it is. I have a vision, people! Background in the medical field... that would explain why you're so keen on ha...
- Sun Mar 05, 2017 12:35 am
- Forum: Game Discussion
- Topic: Entrepreneur Central
- Replies: 138
- Views: 44596
So, for today's post, I'd like to share some additional ideas that have come to mind today that can really make this game utterly insane (with the obvious ability to lock certain features or requirements out for those who just want casual play). When TMC once compared this game's development practic...
- Sat Mar 04, 2017 2:33 am
- Forum: Game Discussion
- Topic: Kaiju Big Battel: Fighto Fantasy - Now available
- Replies: 359
- Views: 65794
- Wed Mar 01, 2017 11:32 pm
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103231
Regarding disabled lines, different shades of the same color could work, but I don't see anything wrong with keeping it gray if the rest of the menu is gray. How do you normally disable menu items that are already recolored globally? I don't understand this bit. I was just saying that since menu te...
- Wed Mar 01, 2017 3:47 am
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103231
Fine, fine, I started on menu item colours. But answer me this: how many colour settings should a menu item have? Default, selected (x2), disabled, selected disabled (x2)? That's 6 options! I think I'll just have default and disabled. Maybe search the master palette for lighter/darker colour and pi...
- Tue Feb 28, 2017 4:32 am
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103231
I request the ability to clone James and TMC several times Multiplicity style. But if that's not feasible, then, er... I'd still like to see custom per-line colors for menus that can be scripted (so that various lines in the menu can stand out among others). Something that could look like this: http...
- Fri Feb 24, 2017 4:27 am
- Forum: Game Discussion
- Topic: Mr. Triangle's Maze
- Replies: 41
- Views: 9300
This looks really good, RMZ. I agree with TMC that some of the video footage could've featured primarily faster moments in the game, or at least moments where there's no standing still, but it all moves quickly enough that it's barely noticeable. I think this game deserves wider attention. Glad you'...
- Fri Feb 24, 2017 4:22 am
- Forum: Game Discussion
- Topic: Kaiju Big Battel: Fighto Fantasy - Now available
- Replies: 359
- Views: 65794
Love the trailer, dude. What did you use to put the subtitles together? One of these days I need to cut a trailer that's something other than an unlicensed music video. I like how this was done. I'm crazy impressed with how this game is looking. Good job. Looking forward to checking it out. Oh, and ...
- Wed Feb 22, 2017 1:13 am
- Forum: Game Discussion
- Topic: Official MICRO-blog THREAD for "Finish Your Damn Game Engine"
- Replies: 59
- Views: 12933
Huh, I didn't think that that many people would have a use for one-way walls, because in many cases where you might use them, like slipping or jumping off a ledge you would still want to write a script to do a simple falling animation, etc. It would definitely reduce how much you need to script, th...
- Sun Feb 19, 2017 1:55 am
- Forum: Game Discussion
- Topic: Official MICRO-blog THREAD for "Finish Your Damn Game Engine"
- Replies: 59
- Views: 12933
Obligatory request, if someone hasn't already said it: ability to set animation speed of players/npcs. Would make running at higher framerates way easier. Even though I wholeheartedly support this request, I figure this is a great time to share with you all a great workaround that you should all be...
- Sat Feb 18, 2017 5:56 pm
- Forum: Game Discussion
- Topic: Official MICRO-blog THREAD for "Finish Your Damn Game Engine"
- Replies: 59
- Views: 12933
Ah, I love that extended textbox preview. I've needed something like that for a long time. Because I know how much you love to get derailed, you should consider adding one more NPC definition parameter to your fancy new organized menu there: NPC Naming . Yep, you should allow designers to name that ...