Search found 1417 matches
- Thu Sep 07, 2017 7:13 am
- Forum: Front Page
- Topic: OHRRPGCE Stable Release (Dwimmercrafty)
- Replies: 41
- Views: 15477
- Sun Sep 03, 2017 9:07 pm
- Forum: Game Discussion
- Topic: My Latest Distraction
- Replies: 42
- Views: 13938
Hmm, it's been two years since I've posted in this thread. In that time, Photobucket had severed the links to all of my promo pictures...jerks...but James has managed to make one of my gameplay goals much, much easier to handle, and yesterday I finally got to put that gameplay goal to the test. And ...
- Sat Sep 02, 2017 11:02 pm
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103217
I've been trying out the upcoming mouse features found in the SPAM folder and adapting my park building game to the move hero with mouse-click command, which I have to say works really well, minus the occasional one-tile overshot that may or may not be the fault of my scripting, and has a pretty rob...
- Sat Sep 02, 2017 5:27 pm
- Forum: Game Discussion
- Topic: Flavor Text Adventure Contest
- Replies: 55
- Views: 12616
- Sat Sep 02, 2017 5:22 pm
- Forum: Front Page
- Topic: OHRRPGCE Stable Release (Dwimmercrafty)
- Replies: 41
- Views: 15477
I messed with Dwimmercrafty a bit the other night. I'm sure I haven't made the best of every feature yet, but I definitely like the ability to select NPCs directly from the map. That'll save so much time. The CUSTOM resizing is awesome, especially in the slice collections screen, as I can now see th...
- Thu Aug 31, 2017 11:13 pm
- Forum: Game Discussion
- Topic: codename suggestions for the "e" stable release
- Replies: 26
- Views: 5902
- Sat Aug 12, 2017 7:20 pm
- Forum: Game Discussion
- Topic: Entrepreneur Central
- Replies: 138
- Views: 44505
I've been spending a lot of time reworking the scripting on this game, and I'm just about finished updating my customer scripts. I still have to turn various action scripts into templates, but the process is moving at a steady clip. I expect to have all of the handcrafted elements for customer scrip...
- Sat Aug 12, 2017 6:05 pm
- Forum: Game Discussion
- Topic: Axe Cop
- Replies: 217
- Views: 42090
- Sat Aug 12, 2017 5:49 pm
- Forum: Game Discussion
- Topic: OHR Essentials
- Replies: 28
- Views: 10076
And, as I see that Pepsi nominated Slimes! with the addition of a comment I'd like to point out that I renamed Slimes! to Slimeomancy for this very reason. Slimes! was a very over used game name. Oops, yeah, I saw that shortly after I posted the nominations, and then forgot to go back and change it...
- Thu Jul 20, 2017 6:34 am
- Forum: Game Discussion
- Topic: OHR Essentials
- Replies: 28
- Views: 10076
Agreed. This is a great idea. I'm going to sketch my list, add to it, revise it, change it, and move things around as I see fit. So, check this post often to see if your game has been added or taken away! Not going to super-nominate yet. Will do that after I finish my working list, and after I make ...
- Wed Jul 12, 2017 7:06 am
- Forum: Game Discussion
- Topic: Flavor Text Adventure Contest
- Replies: 55
- Views: 12616
- Tue Jul 11, 2017 2:39 pm
- Forum: Game Discussion
- Topic: Flavor Text Adventure Contest
- Replies: 55
- Views: 12616
Hey guys, When I started this thread, I had a great idea for an adventure contest with an ambiguous deadline in place, ambiguous meaning nothing concrete on the schedule. I really couldn't think of a proper end time at the time. But now, I've given it plenty of thought, and I have the perfect deadli...
- Tue Jul 11, 2017 2:11 pm
- Forum: Game Discussion
- Topic: Entrepreneur Central
- Replies: 138
- Views: 44505
- Tue Jul 11, 2017 7:35 am
- Forum: Game Discussion
- Topic: Entrepreneur Central
- Replies: 138
- Views: 44505
So, I've tabled my journal documentation efforts a bit this week (the thing I've been doing to give myself some sense of accountability and direction on this mad cow of a project) to work on script consolidation. I have to say, my efforts are going pretty well. I've been spending the last few design...
- Tue Jul 11, 2017 7:02 am
- Forum: Q&A Discussion
- Topic: Is there a way to change the timing of frames in an attack
- Replies: 6
- Views: 1135